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Page Two - Nuclear
Weapons
FCG - Flux Compression Generators
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Warhead Approved 03/02/07
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4.1 Elements of Fission Weapon
Design
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Trident Costs Soar |
| Date posted: 2008-06-10 14:30:23 | Article posted by: colin |
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Maintaining and developing the Trident nuclear warheads
stationed on the Clyde is going to cost the British taxpayer a
massive £18.5 billion over 13 years, according to the first
official breakdown of defence nuclear spending.
New figures released by the UK Government after pressure from
MPs reveal that £12.7bn of public money has been spent on
nuclear weapons over the last 10 years. A further £5.8bn is
planned to be spent over the next three years.
The amount of cash being poured into the UK's weapons of mass
destruction is also steadily increasing, from £1.1bn in 2003-04
to a projected £2.1bn in 2010-11.. A raft of new high-tech
facilities is being built at the nuclear bomb factories at
Aldermaston and Burghfield in Berkshire.
Up to 200 nuclear warheads are being stored behind barbed wire
and watchtowers at the Royal Navy Armaments Depot at Coulport,
on Loch Long. As many as 48 at a time are taken to sea from
Faslane eight miles away on Gare Loch by one of four Trident
submarines.
A plan to replace Trident over the next 20 years was agreed by
the former Prime Minister Tony Blair, and backed by MPs in
London last year, despite a major Labour revolt. The plan has
been pursued by Prime Minister Gordon Brown.
The new spending figures emerged in response to questions in the
House of Commons by the Liberal Democrat's defence spokesman,
Nick Harvey MP. "The true cost of the Government's premature
decision on Trident replacement is now coming to light," .
"Britain is spending ever larger amounts of money on the nuclear
deterrent at a time when our troops are struggling with aged
vehicles and a dire shortage of helicopters in Afghanistan. One
has to question the priorities of the Ministry of Defence."
Harvey called on the Prime Minister to "take a lead" by pushing
for nuclear disarmament at key international talks in 2010.
"Instead he is quietly pouring billions into financing a
replacement for Trident," said Harvey.
Scottish anti-nuclear campaigners also attacked the huge amounts
of money devoted to nuclear weapons.
"The Ministry of Defence has cast a small light on the hidden
world of nuclear weapons' expenditure," said John Ainslie, the
co-ordinator of the Scottish Campaign for Nuclear Disarmament
(CND).
"Gordon Brown is doubling the amount spent each year on
Britain's weapons of mass destruction. The Prime Minister should
listen to the people, Parliament and Government of Scotland. He
should scrap the replacement of Trident and put this money to
better use."
The Scottish Parliament has voted against the UK Government's
plans to replace the submarine-launched Trident nuclear weapons
system. The Scottish Government has set up a Working Group aimed
at finding ways of getting rid of nuclear weapons.
On Saturday the Scottish CND is organising a protest outside the
Faslane naval nuclear base near Helensburgh. The event is timed
to mark the 40th anniversary of the first Polaris nuclear
submarine patrol from Faslane, and the 26th birthday of the
Faslane peace camp.
"On 14 June CND supporters will gather outside Faslane to form a
peace chain' of people and banners around the nuclear base,"
said Ainslie.
"It is time we put an end to squandering billions of pounds on
nuclear weapons."
Good reports
have emerged on questions surrounding the W76 warhead
and the Life Extension Programme. It is clear that the
most important impact that this will have is further
supporting the case for the Reliable Replacement
Warhead.
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In the line of
fire: conventional weapons combined with radioactive components could
make a lethal combination
Looking down the
barrel: so far, sufficient nuclear technology and know-how have eluded
jihadists
(© Science Photo Library / Van Parys Media)
4.1.1 Dimensional and Temporal
Scale Factors
In Section 2 the properties of
fission chain reactions were described using two simplified mathematical
models: the discrete step chain reaction, and the more accurate continuous
chain reaction model. A more detailed discussion of fission weapon design
is aided by introducing more carefully defined means of quantifying the
dimensions and time scales involved in fission explosions. These scale
factors make it easier to analyze time-dependent neutron multiplication in
systems of varying composition and geometry.
These scale factors are based on an
elaboration of the continuous chain reaction model. It uses the concept of
the "average neutron collision" which combines the scattering, fission,
and absorption cross sections, with the total number of neutrons emitted
per fission, to create a single figure of merit which can be used for
comparing different assemblies.
The basic idea is this, when a
neutron interacts with an atom we can think of it as consisting of two
steps:
- the neutron is "absorbed" by the
collision; and
- zero or more neutrons are
emitted.
If the interaction is ordinary
neutron capture, then no neutron is emitted from the collision. If the
interaction is a scattering event, then one neutron is emitted. If the
interaction is a fission event, then the average number of neutrons
produced per fission is emitted (this average number is often designated
by nu). By combining these we get the average number of neutrons produced
per collision (also called the number of secondaries), designated by c:
Eq. 4.1.1-1
c = (cross_scatter + cross_fission*avg_n_per_fission)/cross_total
the total cross section,
cross_total, is equal to:
Eq. 4.1.1-2
cross_total = cross_scatter + cross_fission + cross_absorb
The total neutron mean free path,
the average distance a neutron will travel before undergoing a collision,
is given by:
Eq. 4.1.1-3
MFP = 1/(cross_total * N)
where N is the number of atoms per
unit volume, determined by the density.
In computing the effective
reactivity of a system we must also take into account the rate at which
neutrons are lost by escape from the system. This rate is measured by the
number of neutrons lost per collision. For a given geometry, the rate is
determined by the size of the system in MFPs. Put another way, for a given
geometry and degree of reactivity, the size of the system as measured in
MFPs, is determined only by the parameter c. The higher the value of c,
the smaller the assembly can be.
An indication of the effect of c on
the size of a critical assembly can be gained by the following table of
critical radii (in MFPs) for bare (unreflected) spheres:
Table 4.1.1-1. Critical Radius (r_c) vs Number of Secondaries (c )
c value r_c
(crit. radius in MFP)
1.0 infinite
1.02 12.027
1.05 7.277
1.10 4.873
1.20 3.172
1.40 1.985
1.60 1.476
If the composition, geometry, and
reactivity of a system are specified then the size of a system in MFPs is
fixed. From Eq. 4.1.1-3 we can see that the physical size or scale of the
system (measured in centimeters, say) is inversely proportional to its
density. Since the mass of the system is equal to volume*density, and
volume varies with the cube of the radius, we can immediately derive the
following scaling law:
Eq. 4.1.1-4
mcrit_c = mcrit_0/(rho/rho_0)^2 = mcrit_0/C^2
That is, the critical mass of a
system is inversely proportional to the square of the density. C is the
degree of compression (density ratio). This scaling law applies to bare
cores, it also applies cores with a surrounding reflector, if the
reflector is density has an identical degree of compression. This is
usually not the case in real weapon designs, a higher degree of
compression generally being achieved in the core than in the reflector.
An approximate relationship for
this is:
Eq. 4.1.1-5
mcrit_c = mcrit_0/(C_c^1.2 * C_r^0.8)
where C_c is the compression of the
core, and C_r is the compression of the reflector. Note that when C_c =
C_r, then this is identical to Eq. 4.1.1-4. For most implosion weapon
designs (since C_c > C_r) we can use the approximate relationship:
Eq. 4.1.1-6
mcrit_c = mcrit_0/C_c^1.7
These same considerations are also
valid for any other specified degree of reactivity, not just critical
cores.
Fission explosives depend on a very
rapid release of energy. We are thus very interested in measuring the rate
of the fission reaction. This is done using a quantity called the
effective multiplication rate or "alpha". The neutron population at time t
is given by:
Eq. 4.1.1-7
N_t = N_0*e^(alpha*t)
Alpha thus has units of 1/t, and
the neutron population will increase by a factor of e (2.71...) in a time
interval equal to 1/alpha. This interval is known as the "time constant"
(or "e-folding time") of the system, t_c. The more familiar concept of
"doubling time" is related to alpha and the time constant simply by:
Eq. 4.1.1-8
doubling_time = (ln 2)/alpha = (ln 2)*t_c
Alpha is often more convenient than
t_c or doubling times since its value is bounded and continuous: zero at
criticality; positive for supercritical systems; and negative for
subcritical systems. The time constant goes to infinity at criticality.
The term "time constant" seems unsatisfactory for this discussion though
since it is hardly constant, t_c continually changes during reactivity
insertion and disassembly. Therefore I will henceforth refer to the
quantity 1/alpha as the "multiplication interval".
Alpha is determined by the
reactivity (c and the probability of escape), and the length of time it
takes an average neutron (for a suitably defined average) to traverse an
MFP. If we assume no losses from the system then alpha can be calculated
by:
Eq. 4.1.1-9
alpha = (1/tau)*(c - 1) = (v_n/total_MFP)*(c - 1)
where tau is the average neutron
lifetime between collisions; and v_n is the average neutron velocity
(which is 2.0x10^9 cm/sec for a 2 MeV neutron, the average fission
spectrum energy). The "no losses" assumption is an idealization. It
provides an upper bound for reaction rates, and provides a good indication
of the relative reaction rates in different materials. For very large
assemblies, consisting of many critical masses, neutron losses may
actually become negligible and approach the alphas given below.
The factor c - 1 used above is the
"neutron number", it represents the average neutron excess per collision.
In real systems there is always some leakage, when this leakage is taken
in account we get the "effective neutron number" which is always less than
c - 1. When the effective neutron number is zero the system is exactly
critical.
4.1.2 Nuclear Properties of Fissile
Materials
The actual value of alpha at a
given density is the result of many interacting factors: the relative
neutron density and cross sections values as a function of neutron energy,
weighted by neutron velocity which in turn is determined by the fission
neutron energy spectrum modified by the effects of both moderation and
inelastic scattering.
Ideally the value of alpha should
be determined by "integral experiments", that is, measured directly in the
fissile material where all of these effects will occur naturally.
Calculating tau and alpha from differential cross section measurements,
adjusted neutron spectrums, etc. is fraught with potential error.
In the table below I give some
illustrative values of c, total cross section, total mean free path
lengths for the principal fissionable materials (at 1 MeV), and the alphas
at maximum uncompressed densities. Compression to above normal density
(achievable factors range up to 3 or so in weapons) reduce the MFPs,
alphas (and the physical dimensions of the system) proportionately.
Table 4.1.2-1 Fissile Material Properties
Isotope c cross_total total_MFP density alpha t_double
(barns) (cm) (1/microsec) (nanosec)
U-233 1.43 6.5 3.15 18.9 273 2.54
U-235 1.27 6.8 3.04 18.9 178 3.90
Pu-239 1.40 7.9 2.54 19.8 315 2.20
Values of c and total MFP can be
easily calculated for mixtures of materials as well. In real fission
weapons (unboosted) effective values for alpha are typically in the range
25-250 (doubling times of 2.8 to 28 nanoseconds).
All nations interested in nuclear
weapons technology have performed integral experiments to measure alpha,
but published data is sparse and in general is limited to the immediate
region of criticality. Collecting data for systems at high densities
requires extremely difficult high explosive experiments, and data for high
alpha systems can only be done in actual nuclear weapon tests.
Some integral alpha data is
available for systems near prompt critical. The most convenient
measurements are of the negative alpha value for fast neutron chain
reactions at delayed criticality. Since at prompt critical alpha is
exactly zero, the ratio of the magnitude of this delayed critical
measurement to the fraction of fission neutrons that are delayed allows
the alpha value to be calculated. These were the only sort of alpha
measurements available to the Manhattan Project for the design of the
first atomic bombs.
The most informative values are
from the Godiva and Jezebel unreflected reactor experiments. These two
systems used bare metal weapon grade cores, so the properties of weapons
material was being measured directly. Godiva consisted of oralloy (93.71
wt% U-235, 5.24 wt% U-238, 1.05 wt% U-234), Jezebel of weapon-grade
delta-phase plutonium alloy (94.134 wt% Pu-239, 4.848 wt% Pu-240, 1.018
wt% gallium)
Table 4.1.2-2 Properties of Bare Critical Metal Assemblies
Mass, Density, and Measured Alpha are at Delayed Critical (D.C.)
Assembly Material Mass Density Meas. Alpha Del. Neutron Calc. Alpha
Name kg (1/microsec) Fraction (1/microsec)
Godiva Oralloy 52.25 18.71 -1.35 0.0068 199
Jezebel WG-Pu 16.45 15.818 -0.66 0.0023 287
The calculated values of alpha from
the Godiva and Jezebel experiments are reasonably close to those
calculated above from 1 MeV cross section data. Adjusting for density, we
get 270/microsecond for U-235 (1 Mev data) vs 199/microsecond
(experimental), and for plutonium 252/microsecond vs 287/microsecond.
The effective value of alpha (the
actual multiplication rate), taking into account neutron leakage, varies
with the size of the system. If the system radius R = r_c, then it is
exactly one critical mass (m = M_crit), and alpha is zero. The more
critical masses present, the closer alpha comes to the limiting value.
This can be estimated from the relation:
Eq. 4.1.2-1
alpha_eff = alpha_max*[1 - (r_c/R)^2]
= alpha_max*[1 - (M_crit/m)^(2/3)]
Notice that using the two tables
above we can immediately estimate the critical mass of a bare plutonium
sphere:
mass_crit = [(2*1.985*2.54 cm)^3]*(Pi/6)*19.8 g/cm^3 = 10,600 grams The
published figure is usually given as 10.5 kg.
4.1.3 Distribution of Neutron Flux
and Energy in the Core
Since neutron leakage occurs at the
surface of a critical or supercritical core, the strength of the neutron
flux is not constant throughout the core. Since the rate of energy release
at any point in the core is proportional to the flux at that point, this
also affects the energy density throughout the core. This is a matter of
some significance, since it influences weapon efficiency and the course of
events in terminating the divergent fission chain reaction.
4.1.3.1 Flux Distribution in the
Core
For a bare (unreflected) critical
spherical system, the flux distribution is given by:
Eq. 4.1.3.1-1
flux(r) = max_flux * Sin(Pi*r/(r + 0.71*MFP))/(Pi*r/(r + 0.71*MFP))
(using the diffusion approximation)
where Sin takes radians as an argument.
If we measure r in MFPs, then by
referring to Table 4.1.1-1 we can relate the flux distribution to the
parameter c. Computing the ratio between the flux at the surface of the
critical system, and the maximum flux (in the center) we find:
Table 4.1.3-1 Relative Flux at Surface
c value flux(r_c)
1.0 0.0 (at the limit)
1.02 0.0587
1.05 0.0963
1.10 0.1419
1.20 0.2117
1.40 0.3182
1.60 0.4018
This shows that as c increases, the
flux distribution becomes flatter with less drop in the flux near the
surface.
The flux distribution function
above applies only to bare critical systems. If the system is
supercritical, then the flux distribution becomes flatter, since neutron
production over-balances loss. The greater the value of alpha for the
system, the flatter it becomes. The addition of a neutron reflector also
flattens the distribution, even for the same degree of reactivity. The
flux distribution function is useful though, since the maximum rate of
fission occurs at the moment when the core passes through second
criticality (on the way to disassembling, see below).
4.1.3.2 Energy Distribution in the
Core
As long as the geometry doesn't
change, the relative flux distribution remains the same throughout the
fission process. The fission reaction rate at any point in the core is
proportional to the flux. The net burnup of fissile material (and total
energy release) is determined by the reaction rate integrated over time.
This indicates that the degree of
burnup (the efficiency of utilization) varies throughout the core. The
outer layers of material will be fissioned less efficiently than the
material near the center. The steeper the drop off in flux the greater
this effect will be. We can thus expect less efficient utilization of
fissile material in small cores, and in materials with low values of c.
From the relatively low value of c for U-235 compared to U-233 and Pu-239,
we can expect that U-235 will be used less efficiently. This is observed
in pure fission tests, the difference being about 15% in nominal yield (20
kt) pure fission designs.
The energy density (energy content
per unit volume) in any region of the core is determined not only by the
total energy produced in that region, but also by the flow of heat in to
and out from the region.
The energy present in the core
rises by a factor of e (2.71...) every multiplication interval (neglecting
any losses from the surface). Nearly all of the energy present has thus
been produced in the last one or two multiplication intervals, which in a
high alpha system is a very short period of time (10 nanoseconds or less).
There is not much time for heat flow to significantly alter this energy
distribution.
Close to the end point of the
fission process, the energy density in the core is so high that
significant flow can occur. Since most of the energy is present as a
photon gas the dominant mechanism is radiation (photon) heat transport,
although electron kinetic heat transport may be significant as well. This
heat flow can be modelled by the diffusion approximation just like neutron
transport, but in this case estimating the photon mean free path (the
opacity of the material) is quite difficult. A rough magnitude estimate
for the photon MFP is a few millimeters.
The major of effect of energy flow
is the loss of energy from a layer about 1 photon mean free path thick
(referred to as one optical thickness) at the surface of the core. In a
bare core this cooling can be quite dramatic, but the presence of a high-Z
tamper (which absorbs and re-emits energy) greatly reduces this cooling.
Losses also occur deeper in the core, but below a few photon MFPs it
becomes negligible. Otherwise, there is a significant shift in energy out
of the center of the core that tends to flatten the energy distribution.
The energy density determines the
temperature and pressure in the core, so there is also a variation in
these parameters. Since the temperature in radiation dominated matter
varies with the fourth power of the energy density, the temperature
distribution is rather flat (except near the surface perhaps). The
pressure is proportional to the energy density, so it varies in similar
degree.
4.1.4 History of a Fission
Explosion
To clarify the issues governing
fission weapon design it is very helpful to understand the sequence of
events that occurs in every fission explosion. The final event in the
process - disassembly - is especially important since it terminates the
fission energy release and thus determines the efficiency of the bomb.
4.1.4.1 Sequence of Events
Several distinct physical states
can be identified during the detonation of a fission bomb. In each of
these states a different set of physical processes dominates.
4.1.4.1.1 Initial State
Before the process that leads to a
fission explosion is initiated, the fissile material is in a subcritical
configuration. Reactivity insertion begins by increasing the average
density of the configuration in some way.
4.1.4.1.2 Delayed Criticality
When the density has increased just
to the point that a neutron population in the mass is self-sustaining, the
state of delayed criticality has been achieved. Although nearly all
neutrons produced by fission are emitted as soon as the atom splits
(within 10^-14 sec or so), a very small proportion of neutrons (0.65% for
U-235, 0.25% for Pu-239) are emitted by fission fragments with delays of
up to a few minutes. In delayed criticality these neutrons are required to
maintain the chain reaction. These long delays mean that power level
changes can only occur slowly. All nuclear reactors operate in a state of
delayed criticality. Due to the slowness of neutron multiplication in this
state it is of no significance in nuclear explosions, although it is
important for weapon safety considerations.
4.1.4.1.3 Prompt Criticality
When reactivity increases to the
point that prompt neutrons alone are sufficient to maintain the chain
reaction then the state of prompt criticality has been reached. Rapid
multiplication can occur after this point. In bomb design the term
"criticality" usually is intended to mean "prompt criticality". For our
purposes we can take the value of alpha as being zero at this point. The
reactivity change required to move from delayed to prompt criticality is
quite small (for plutonium the prompt and delayed critical mass difference
is only 0.80%, for U-235 it is 2.4%), so in practice the distinction is
unimportant. Passage through prompt criticality into the supercritical
state is also termed "first criticality".
4.1.4.1.4 Supercritical Reactivity
Insertion
The insertion time of a
supercritical system is measured from the point of prompt criticality,
when the divergent chain reaction begins. During this phase the reactivity
climbs, along with the value of alpha, as the density of the core
continues to increase. Any insertion system will have some maximum degree
of reactivity which marks the end of the insertion phase. This phase may
be terminated by reaching a plateau value, by passing the point of maximum
reactivity and beginning to spontaneously deinsert, or by undergoing
explosive disassembly.
4.1.4.1.5 Exponential
Multiplication
This phase may overlap
supercritical insertion to any degree. Any neutrons introduced into the
core after prompt criticality will initiate a rapid divergent chain
reaction that increases in power exponentially with time, the rate being
determined by alpha. If exponential multiplication begins before maximum
reactivity, and insertion is sufficiently fast, there may be significant
increases in alpha during the course of the chain reaction. Throughout the
exponential multiplication phase the cumulative energy released remains
too small to disrupt the supercritical geometry on the time scale of the
reaction. Exponential multiplication is always terminated by explosive
disassembly. The elapsed time from neutron injection in the supercritical
state to the beginning of explosive disassembly is called the "incubation
time".
4.1.4.1.6 Explosive Disassembly
The bomb core is disassembled by a
combination of internal expansion that accelerates all portions of the
core outward, and the "blow-off" or escape of material from the surface,
which generates a rarefaction wave propagating inward from the surface.
The drop in density throughout the core, and the more rapid loss of
material at the surface, cause the neutron leakage in the core to increase
and the effective value of alpha to decline.
The speed of both the internal
expansion and surface escape processes is proportional to the local speed
of sound in the core. Thus disassembly occurs when the time it takes sound
to traverse a significant fraction of the core radius becomes comparable
to the time constant of the chain reaction. Since the speed of sound is
determined by the energy density in the core, there is a direct
relationship between the value of alpha at the time of disassembly and the
amount of energy released. The faster is the chain reaction, the more
efficient is the explosion.
As long as the value of alpha is
positive (the core is supercritical) the fission rate continues to
increase. Thus the peak power (energy production rate) occurs at the point
where the core drops back to criticality (this point is called "second
criticality"). Although this terminates the divergent chain reaction, and
exponential increase in energy output, this does not mean that significant
power output has ended. A convergent chain reaction continues the release
of energy at a significant, though rapidly declining, rate for a short
time afterward. 30% or more of the total energy release typically occurs
after the core has become sub-critical.
4.1.4.2 The Disassembly Process
The internal expansion of the core
is caused by the existence of an internal pressure gradient. The escape of
material from the surface is caused by an abrupt drop in pressure near the
surface, allowing material to expand outward very rapidly. Both of these
features are present in every fission bomb, but the degree to which each
contributes to disassembly varies.
Consider a spherical core with
internal pressure declining from the center towards the surface. At any
radius r within the core the pressure gradient is dP/dR. Now consider a
shell of material centered at r, that is sufficiently thin so that the
slope of the pressure gradient does not change appreciably across it. The
mass of the shell is determined by its area, density, and thickness:
m = thickness * area * density
The outward force exerted on the
shell is determined by the pressure difference across the shell and the
shell area:
F = dP/dR * thickness * area
From Newton's second law of motion
we know that acceleration is related to force and mass by:
a = F/m
so:
a = (dP/dR * thickness * area)/(thickness * area * density)
= (dP/dR)/density
If density is constant in the core,
then the outward acceleration at any point is proportional to the pressure
gradient; the steeper the gradient, the greater the acceleration. The
kinetic energy acquired comes at the expense of the internal energy of the
expanding material.
The limiting case of a steep
pressure gradient is a sudden drop to zero. In this case the acceleration
is infinite, the internal energy of the material is completely converted
to kinetic energy instantaneously and it expands outwards at constant
velocity (escape velocity). The edge of the pressure drop propagates back
into the material as a rarefaction wave at the local speed of sound. The
pressure at the leading edge of the expanding material (moving in the
opposite direction at escape velocity) is zero. The pressure discontinuity
thus immediately changes into a continuous pressure change of steadily
diminishing slope. See Section 3.6.1.1 Release Waves for more discussion
of this process.
In a bare core, thermal radiation
from the surface causes a large energy loss in a surface layer about one
optical thickness deep. Since energy lost from the core by thermal
radiation cannot contribute to expansion, this has the effect of delaying
disassembly. It does create a very steep pressure gradient in the layer
however, and a correspondingly high outward acceleration. Deeper in the
core, the pressure gradient is much flatter and the acceleration is lower.
After the surface layer has expanded outward by a few times its original
thickness, it has acquired considerable velocity, and the surface pressure
drop rarefaction has propagated a significant distance back into the core.
At this point the pressure and density profile of the core closely
resembles the early stages of expansion from an instantaneous pressure
drop, the development of the profile having been delayed slightly by the
time it took the surface to accelerate to near escape velocity.
A bomb core will typically be
surrounded by a high-Z tamper. A layer of tamper (about one optical
thickness deep) absorbs the thermal radiation emitted by the core and is
heated by it. As its temperature increases, this layer begins to radiate
energy back to the core, reducing the core's energy loss. In addition, the
heating also generates considerable pressure in the tamper layer. The
combined effect of reduced core surface cooling, and this external
pressure is to create a much more gradual pressure drop in the outer layer
of the core and a correspondingly reduced acceleration.
The expanding core and heated
tamper layer creates a shock wave in the rest of the tamper. This has
important consequences for the disassembly process. The rarefaction wave
velocity is not affected by the presence of the tamper, but the rate at
which the density drops after arrival of the rarefaction wave is strongly
affected. The rate of density drop is determined by the limiting outward
expansion velocity, this is in turn determined by the shock velocity in
the tamper. The denser the tamper the slower the shock, and the slower the
density decrease behind the rarefaction wave. In any case the shock
velocity in the tamper is much slower than the escape velocity of
expansion into a vacuum. The disassembly of a tamped core thus more
closely resembles one dominated by internal expansion rather than surface
escape.
4.1.4.3 Post Disassembly Expansion
The expanding core creates a
radiation dominated shock wave in the tamper that compresses it by at
least a factor of 7, and perhaps as high as 16 due to ionization effects.
This pileup of high density material at the shock front is called the
"snow plow" effect. By the time this shock has moved a few centimeters
into the tamper, the rarefaction wave will have reached the center of the
core and the entire core will be expanding outward uniformly.
The basic structure of the early
fireball has now developed, consisting of a thin highly compressed shell
just behind the shock front containing nearly all of the mass that has
been shocked and heated so far. This shell travels outward at nearly the
same velocity as the shock front. The volume inside this shell is a region
of very low density. Temperature and pressure behind the shock front is
essentially uniform though since nearly all of the energy present is
contained in the radiation field (i.e. it exists as a photon gas). Since
the shock wave is radiation dominated, the front does not contain an
abrupt pressure jump. Instead there is a transition zone with a thickness
about equal to the radiation mean free path in the high-Z tamper material
(typically a few millimeters). In this zone the temperature and pressure
climb steadily to their final value.
This overall explosion structure
remains the same as the shock expands outward until it reaches a layer of
low-Z material (a beryllium reflector, or the high explosive).
The transition zone marking the
shock front remains thin as long as the shock is travelling through opaque
high-Z material. Low-Z material becomes completely ionized as it is
heated, and once it is completely ionized it is nearly transparent to
radiation and is no longer efficiently heated. When the shock front
emerges at the boundary of the high-Z tamper and the low-Z material, it
spits into two regions. A radiation driven shock front moves quickly away
from the high-Z surface, bleaching the low-Z material to transparency.
This faster shock front only creates a partial transition to the final
temperature and pressure. The transition is completed by a second shock,
this one a classical mechanical shock, driven by the opaque material.
4.1.5 Fission Weapon Efficiency
Fundamental to analyzing the design
of fission bombs is understanding the factors that influence the
efficiency of the explosion - the percentage of fissile material actually
fissioned. The efficiency and the amount of fissile material present
determine the amount of energy released by the explosion - the bomb's
yield.
I have organized my discussion of
design principles around the issue of efficiency since it is the most
important design characteristic of any fission device. Any weapon designer
must have a firm grasp on the expected efficiency in order to make
successful yield predictions, and a firm grasp on the factors affecting
efficiency is required to make design tradeoffs.
In the discussion below (and in
later subsections as well) I assume that the system under discussion is
spherically symmetric, and of homogenous density, unless otherwise stated.
Spherical symmetry is the simplest geometry to analyze, and also happens
to be the preferred geometry for efficient nuclear weapons.
4.1.5.1 Efficiency Equations
It is intrinsically difficult to
accurately predict the performance of a particular design from fundamental
physical principles alone. To make good predictions on this basis requires
sophisticated computer simulations that include hydrodynamic, radiation,
and neutronic effects. Even here it is very valuable to have actual test
data to use for calibrating these simulation models.
Nuclear weapon programs have
historically relied heavily on extrapolating tested baseline designs using
scaling laws like the efficiency equations I discuss below, especially in
the early years of development. These equations are derived from idealized
models of bomb core behavior and consequently have serious limitations in
making absolute efficiency estimates. The predictions of the Theoretical
Section at Los Alamos underestimated the yield of the first atomic bomb by
a factor of three; an attempts a few years later to recompute the bomb
efficiency using the best models, physical data, and computers available
at the time led to a yield overestimate by a factor of two.
From the description of core
disassembly given above we can see that two possible idealizations are
possible for deriving convenient efficiency equations:
- uniform expansion of a core; and
- surface escape from a core
initially at constant pressure.
The basic approach is to model how
quickly the core expands to the point of second criticality. To within a
constant scaling factor, this fixes the efficiency of the explosion.
In the first modelling approach,
the state of second criticality is based on the average density of the
entire core. In the second approach, second criticality is based on the
surface loss of excess critical masses from a residual core which remains
at constant initial density.
The first efficiency equation to be
developed was the Bethe-Feynmann equation, prepared by Hans Bethe and
Richard Feynmann at Berkeley in 1942 based on the uniform expansion model.
A somewhat different efficiency equation was presented by Robert Serber in
early 1943 at Los Alamos, which was also based on uniform expansion but
also explicitly included the exponential growth in energy release (which
the Bethe-Feynmann equation did not). A problem with these derivations is
that to keep the resultant formulas relatively simple, they assume that
the expanding core remains at essentially constant density during
deinsertion, which is only true (even approximately) when the degree of
supercriticality is small.
For the purposes of this FAQ I have
taken the second approach for deriving an efficiency equation, using the
surface escape model. This model has the advantage that the residual core
remains at constant density regardless of the degree of supercriticality.
Comparing it to the other efficiency equations provides some insight into
the sensitivity of the assumptions in the various models.
4.1.5.1.1 The Serber Efficiency
Equation Revisited
Let us first consider the factors
that affect the efficiency of a homogenous untamped supercritical mass. In
this system, disassembly begins as fissile material expands off the core's
surface into a vacuum. We make the following simplifying assumptions:
- Reactivity deinsertion is
complete when the rarefaction wave reaches the critical radius of the
core;
- The value of alpha does not
change until the rarefaction wave reaches the critical radius, then it
goes to zero;
- The temperature is uniform
through the core, and no energy is lost.
If r is the initial outer radius,
and r_c is the critical radius, then the reaction halts when:
Eq. 4.1.5.1.1-1
Integral[c_s(t) dt] = r - r_c
where c_s(t) is the speed of sound at time t.
If kinetic pressure is negligible
compared to radiation pressure (this is true in all but extremely low
yield explosions), then:
Eq. 4.1.5.1.1-2
c_s(t) = [(E(t)*gamma)/(3*V*rho)]^0.5
where E(t) is the cumulative energy
produced by the reaction, V is the volume of the core, and rho is its
density.
We also have:
Eq. 4.1.5.1.1-3
E(t) = (E1/(c - 1)) * e^(alpha*t)
where E1 is a constant that gives
the energy yield per fission (E1 = 2.88 x 10^-4 erg/fission). Thus:
Eq. 4.1.5.1.1-4
Eff(t) = E(t)/E_total = (E1/((c - 1)*E_total)) * e^(alpha*t)
where Eff(t) is the efficiency at
time t, and E_total is the energy yield at 100% efficiency.
Thus:
Eq. 4.1.5.1.1-5
r - r_c = Integral[(E(t)*gamma/(3*V*rho))^0.5 dt]
= (gamma*E1/(3*M*(c-1)))^0.5 * Integral[e^(alpha*t/2)dt]
= (gamma*E1/(3*M*(c-1)))^0.5 * 2/alpha * e^(alpha*t/2)
where M is the fissile mass.
Rearranging and squaring we get:
Eq. 4.1.5.1.1-6
e^(alpha*t) = (r - r_c)^2 * ((3M*(c-1))/(gamma*E1)) * (alpha^2)/4
Substituting into the efficiency
equation:
Eq. 4.1.5.1.1-7
Eff(t) = [3*alpha^2 * M * (r - r_c)^2]/(4*gamma*E_total)
If E2 is a constant equal to
fission energy/gram in ergs (7.25 x 10^17 erg/g for Pu-239), and gamma is
equal to 4/3 for a photon gas, then:
Eq. 4.1.5.1.1-8
Eff(t) = [9*alpha^2 * (r - r_c)^2]/(16*E2)
We can observe at this point that efficiency is
determined by the actual value of alpha and the difference between the
actual radius of the assembly, and the radius of the mass just sufficient
to keep the chain reaction going. Note that it is the values of these
parameters WHEN DISASSEMBLY ACTUALLY OCCURS that are relevant.
Now using r = r_c(1 + delta) so that (r - r_c) = delta*r_c, we get:
Eq. 4.1.5.1.1-9
Eff(t) = [9*alpha^2 * delta^2 * r_c^2]/(16*E2)
If we let tau = (total_MFP/v_n) then:
Eq. 4.1.5.1.1-10
alpha_max = (v_n/total_MFP)*(c - 1) = (c - 1)/tau
and
Eq. 4.1.5.1.1-11
alpha_eff = ((c - 1)/tau)*[1 - (1/(1 + delta)^2)]
Now:
Eq. 4.1.5.1.1-12
Eff(t) = ((c-1)/tau)^2 * 9/(16*E2) * r_c^2 * delta^2 *[1-(1/(1+ delta)^2)]^2
= ((c-1)/tau)^2 * 9/(16*E2) * r_c^2 *[delta - (delta/(1+ delta)^2)]^2
In the range of 0 < delta < 1 (up
to 8 critical masses), the expression
[delta - (delta/(1+ delta)^2)]^2
is very close to 0.6*delta^3,
giving us:
Eq. 4.1.5.1.1-13
Eff(t) = 0.338*((c-1)/tau)^2 * r_c^2/E2 * delta^3
= 0.338/E2 * alpha_max^2 * r_c^2 * delta^3
This last equation is identical
with the equation derived by Robert Serber in the spring of 1943 and
published in The Los Alamos Primer, except that his constant is
0.667 (i.e. gives efficiencies 1.98 times higher). Serber derived his
efficiency equation from rough dynamical considerations without using a
hydrodynamic model of disassembly and admits that his result is 2-4 time
higher than the true value. This is consistent with the above derivation.
Both the equation given above and
Serber's equation differ significantly from the Bethe-Feynmann equation
however, which gives an efficiency relationship of:
Eq. 4.1.5.1.1-14
Eff = (1/(gamma - 1)E2) * alpha_max^2 * r_c^2 *
(delta*(1 + 3*delta/2)^2)/(1 + delta)
after reformulating to equivalent
terms. This is a much more linear relationship between delta and
efficiency, than the cubic relationship of Serber. Due to the crudeness of
all of these derivations, the significance of this difference cannot be
assessed at present.
Equation 4.1.5.1.1-13 shows that
efficiency is proportional to the square of the maximum multiplication
rate of the material, and the critical radius (also due to material
properties), and is the cube of the excess critical radius excess delta.
Extending to larger values, we can
approximate it in the range 1 < delta < 3 (up to 64 critical masses), with
the expression:
Eq. 4.1.5.1.1-15
Eff(t) = 0.338/E2 * alpha_max^2 * r_c^2 * delta^(7/3)
4.1.5.1.2 The Density Dependent
Efficiency Equation
The efficiency equations given
above leave something to be desired for evaluating fission weapon designs.
I have included it to assist in making comparisons with the available
literature, but I will give it a different form below.
The choice of fissile materials
available to a weapon designer is quite limited, and the nuclear and
physical properties of these materials are fixed. It is desirable then to
separate these factors from the factors that a designer can influence -
namely, the mass of material present, and the density achieved. The
density is of particular interest since it is the only factor that changes
in a given design during insertion. Understanding how efficiency changes
with density is essential to understanding the problem of predetonation
for example.
Returning to equation Eq.
4.1.5.1.1-8:
Eff(t) = [9*alpha^2 * (r - r_c)^2]/(16*E2)
we want to reformulate it so that
it consists of two parts, one that does not depend on density, and one
that depends only on density.
Let the composition and mass of the
system be fixed. We will normalize the radius and density so that they are
expressed relative to the system's critical state. If rho_crit and r_crit
are the values for density and radius of the critical state, and rho_rel
and r_rel are the values of the system that we want to evaluate:
Eq. 4.1.5.1.2-1
rho_rel = rho_actual/rho_crit
and
Eq. 4.1.5.1.2-2
r_rel = r_actual/r_crit
When the system is exactly
critical, rho_rel = 1 and r_rel = 1. Of course we are interested in states
where rho_rel > 1, and r_rel < 1. We can relate r_rel to rho_rel:
Eq. 4.1.5.1.2-3
r_rel = (1/rho_rel)^(1/3) * r_crit
Using this notation, and letting
alpha_max_c be the value of alpha_max at the critical state density, we
can write:
alpha = alpha_max_c * rho_rel * (1 - (r_c/r_rel)^2)
In this case r_c refers to the
effective critical radius at density rho_rel not rho_crit; that is, r_c IS
NOT r_crit. Instead it is equal to r_crit/rho_rel. Using this, and the
relation for r_rel above, we can eliminate r_crit:
Eq. 4.1.5.1.2-4
alpha = alpha_max_c * rho_rel * (1 - ((1/rho_rel)/(1/rho_rel)^(1/3))^2)
= alpha_max_c * rho_rel * (1 - (rho_rel)^(-4/3))
Substituting into the efficiency
equation:
Eq. 4.1.5.1.2-5
Eff = (9/16*E2) * alpha^2 * (r_rel - r_c)^2
we get:
Eq. 4.1.5.1.2-6
Eff = (9/(16*E2))*(alpha_max_c*rho_rel*(1 - (rho_rel)^(-4/3)))^2 *
(r_rel - r_c)^2
Splitting constant and density
dependent factors between two lines:
Eq. 4.1.5.1.2-7
Eff = (9/(16*E2)) * alpha_max_c^2 *
rho_rel^2 * (1-(rho_rel)^(-4/3))^2 * (r_rel - r_c)^2
We can eliminate r_rel and r_c,
replacing them with expressions of rho_rel and r_crit:
Eq. 4.1.5.1.2-8
r_rel - r_c = (1/rho_rel)^(1/3) * r_crit) - (r_crit/rho_rel)
= ((1/rho_rel)^(1/3) - (1/rho_rel)) * r_crit
Substituting again:
Eq. 4.1.5.1.2-9
Eff = (9/(16*E2)) * alpha_max_c^2 * r_crit^2 *
rho_rel^2 * (1-(rho_rel)^(-4/3))^2 * ((1/rho_rel)^(1/3)-(1/rho_rel))^2
Recall that the rho_rel, the
relative density, is not generally the compression ratio compared to
normal density. This is true only if amount of fissile material in the
system is exactly one critical mass at normal density (as was
approximately true in the Fat Man bomb). For "sub-crit" systems, rho_rel
is smaller than the actual compression of the material since compressive
work is required to raise the initial sub-critical system to the critical
state. For a system consisting of more than one critical mass (at normal
density), rho_rel is higher than the actual compression.
By looking in turn at each of the
density dependent terms we can gain insight into the significance of the
efficiency equation. First note that alpha_max_c is a fundamental property
of the fissile material and does not change, even though it is system
dependent (being normalized to the critical density of the system).
The term (rho_rel^2) is introduced
by the reduction of the MFP with increasing density and contributes to
enhanced efficiency at all values of rho_rel.
The term (1-(rho_rel)^(-4/3)))^2
represents the effect of neutron leakage. At rho_rel=1 the value is 0. It
has a limiting value of 1 when rho_rel is high, i.e. no leakage occurs. As
this term approaches one, and leakage becomes insignificant, it ceases to
be a significant contributor to further efficiency enhancement.
The term ((1/rho_rel)^(1/3)-(1/rho_rel))^2
describes the distance the rarefaction wave must travel to shut down the
reaction. At rho_rel=1 it is 0. It initially increases rapidly, but soon
slows down at reaches a maximum at about rho_rel = 5.196. Thereafter it
declines slowly. This signifies that fact that once the critical radius of
the system at rho_rel is small compared to the physical radius no further
efficiency gain is obtained from this source. Instead further increases in
density simply reduce the scale of the system, allowing faster
disassembly.
We can provide some approximations
for the efficiency equation to make the overall effect of density more
apparent.
In the range of 1 < rho_rel < 2 it
is approximately:
Eq. 4.1.5.1.2-10
Eff = (9/(16*E2)) * alpha_max_c^2 * r_crit^2 * ((rho_rel - 1)^3)/8
In the range of 2 < rho_rel < 4.5
it is approximately:
Eq. 4.1.5.1.2-11
Eff = ((9/(16*E2)) * alpha_max_c^2 * r_crit^2 * ((rho_rel - 1)^(2.333))/8
In the range of 4 < rho_rel < 8 it
is approximately:
Eq. 4.1.5.1.2-12
Eff = (9/(16*E2)) * alpha_max_c^2 * r_crit^2 * ((rho_rel - 1)^(1.8))/5
4.1.5.1.3 The Mass and Density
Dependent Efficiency Equation
The maximum degree of compression
above normal density that is achievable is limited by technology. It is of
interest then to consider how the amount of material present affects
efficiency at a given level of compression, since it is the other major
parameter that a designer can manipulate.
To examine this we would like to
reintroduce an explicit term for mass. To do this we renormalize the
equation to a fixed standard density rho_0 (the uncompressed density of
the fissile material), and use rho_0 and the corresponding value of the
critical mass M_c to replace the scale parameter r_crit. Thus:
Eqs. 4.1.5.1.3-1 through 4.1.5.1.3-5
alpha_max_crit = alpha_max_0 * (rho_crit/rho_0)
m_rel = m/M_c
rho_crit = rho_0/m_rel^(1/2)
rho_rel = rho/rho_crit = (rho/rho_0)*m_rel^(1/2)
r_crit = ((m/rho_crit)*(3/(2Pi)))^(1/3)
= (m*m_rel^(1/2)/rho_0)^(1/3) * (3/2Pi)^(1/3)
= (m^(3/2)/(M_c^(1/2) * rho_0))^(1/3) * (3/2Pi)^(1/3)
= m^(1/2) * (M_c^(1/2) * rho_0)^(-1/3) * (3/2Pi)^(1/3)
Assuming the density rho >=
rho_crit, we get:
Eq. 4.1.5.1.3-6
Eff = (9/(16*E2))*(3/(2Pi))^(2/3) * alpha_max_0^2 *
(rho_crit/rho_0)^2 * (rho/rho_crit)^2 *
(m^(1/2) * (M_c^(1/2) * rho_0)^(-1/3))^2 *
(1-((rho_0/rho)^(4/3) * m_rel^(-2/3)))^2 *
(((rho_0/rho)^(1/3) * m_rel^(-1/6)) - ((rho_0/rho) * m_rel^(-1/2)))^2
Simplifying:
Eq. 4.1.5.1.3-7
Eff = (9/(16*E2))*(3/(2Pi))^(2/3) * alpha_max_0^2 *
(rho/rho_0)^2 * m/(M_c^(1/3) * rho_0^(2/3)) *
(1-((rho_0/rho)^(4/3) * m_rel^(-2/3)))^2 *
m_rel^(-1) * (((rho_0 * m_rel)/rho)^(1/3) - (rho_0/rho))^2
Then:
Eq. 4.1.5.1.3-8
Eff = (9/(16*E2))*(3/(2Pi))^(2/3) * alpha_max_0^2 * m/(M_c^(1/3)) * (M_c/m)
(rho^2)/(rho_0^(8/3)) * (1 - ((rho_0/rho)^(4/3) * m_rel^(-2/3)))^2 *
(((rho_0 * m_rel)/rho)^(1/3) - (rho_0/rho))^2
And finally:
Eq. 4.1.5.1.3-9
Eff = (9/(16*E2))*(3/(2Pi))^(2/3) * alpha_max_0^2 * M_c^(2/3) *
(rho/(rho_0^(4/3)))^2 * (1 - ((rho_0/rho)^(4/3) * m_rel^(-2/3)))^2 *
(((rho_0 * m_rel)/rho)^(1/3) - (rho_0/rho))^2
The first line of this equation
consists entirely of constants, some of them fixed by the choice of
material and reference density. From the next two lines it is clear that
the density dependency is the same. The effect of increasing the mass of
the system is to modestly reduce leakage and retard disassembly.
4.1.5.1.4 The Mass Dependent
Efficiency Equation
It is useful to also have an
equation that considers only the effect of mass. Including this as the
only variable allows presenting a simplified form that makes the effect of
varying the mass in a particular design easier to visualize. Also in
gun-type designs no compression occurs, so the chief method of
manipulating yield is by varying the mass of fissile material present.
Taking the mass and density
dependent equation, we can set the density to a fixed nominal value, rho,
and then simplify. Let rho = rho_0:
Eq. 4.1.5.1.4-1
Eff = (9/16*E2)*(3/2Pi)^(2/3) * alpha_max_0^2 * M_c^(2/3) *
(rho_0/(rho_0^(4/3))^2 *(1 - ((rho_0/rho_0)^(4/3) * m_rel^(-2/3)))^2 *
(((rho_0 * m_rel)/rho_0)^(1/3) - (rho_0/rho_0))^2
= (9/16*E2)*(3/2Pi)^(2/3) * alpha_max_0^2 * M_c^(2/3) *
rho_0^(-2/3) * (1 - m_rel^(-2/3))^2 * ((m_rel)^(1/3) - 1)^2
Since M_c/rho_0 is the volume of a
critical assembly (m_rel = 1):
Eq. 4.1.5.1.4-2
Eff = (9/16*E2)*(3/2Pi)^(2/3) * alpha_max_0^2 * vol_crit^(2/3) *
(1 - m_rel^(-2/3))^2 * ((m_rel)^(1/3) - 1)^2
And finally:
Eq. 4.1.5.1.4-3
Eff = (9/16*E2)*(2^(2/3)) * alpha_max_0^2 * r_crit^2 *
(1 - m_rel^(-2/3))^2 * ((m_rel)^(1/3) - 1)^2
Again the top line consists of
numeric and material constants, the second of mass dependent terms. This
equation shows that efficiency is zero when m_rel = 1, as expected.
Efficiency is negligible when m_rel < 1.05, similar to the power of
conventional explosives. It climbs very quickly however, increasing by a
factor of 400 or so between 1.05 and 1.5, where efficiency becomes
significant. The Little Boy bomb had m_rel = 2.4. If its fissile content
had been increased by a mere 16%, its yield would have increased by 75%
(whether this could be done while maintaining a safe criticality margin is
a different matter).
4.1.5.1.5 Limitations of the
Efficiency Equations
These formulas provide good scaling
laws, and a rough means to calculate efficiency. But we should return to
the simplifying assumptions made earlier to understand their limitations.
It is obvious that alpha is not
constant during disassembly. As material blows off, the size of the core
and the value of alpha both decrease, which has a negative effect on
efficiency. This is the most important factor not accounted for, and
results in a lower effective coefficient in the efficiency equation.
The assumption about uniform
temperature, and no energy loss is also not really true. The energy
production rate in any region of the core is proportional to the neutron
flux density. This density is highest in the center and lowest at the
surface (although not dramatically so). Furthermore, the high radiation
energy density in the core corresponds to a high radiation loss rate from
the surface. Based on the Stefan-Boltzmann law it would seem that the loss
rate from a bare core could eventually match the energy production rate.
This doesn't really occur because of the high opacity of ionized high-Z
material; thermal energy from inside the core cannot readily reach the
surface. But by the same token, the surface can cool dramatically. Since
core expansion starts at the surface, and the rate is determined by
temperature, this surface cooling can significantly retard disassembly.
When scaling from known designs,
most of these issues have little significance since the deviations from
the theoretical model used for the derivations affects both system
similarly.
The efficiency equations also
breaks down at very small yields. To eliminate gamma from the equations I
assumed that the core was radiation dominated at the time of disassembly.
When yields drop to the low hundreds of tons and below, the value of gamma
approximates that of a perfect gas which changes only the constant term in
the equations, reducing efficiency by 20%. When yields drop to the ton
range then the properties of condensed matter (like physical strength,
heat of vaporization, etc.) become apparent. This tends to increase the
energy release since these properties resist the expansion effects.
There is another factor that
imposes an effective upper limit on efficiency regardless of other
attempts to enhance yield. This is the decrease in fissile content of the
core. The alert reader may have noticed that it is possible to calculate
efficiencies that are greater than 1 using the equations. This is because
energy release is represented as an exponentially increasing function of
time without regard for the amount of energy actually present in the
fissile material. At some point, the fact that the fission process
depletes the fissile material present must have an effect on the progress
of the chain reaction.
The limiting factor here is due to
the dilution of the fissile material by the fission products. Most
isotopes have roughly the same absorption cross section for fast neutrons,
a few barns. The core initially consists of fissile material, but as the
chain reaction proceeds each fission event replaces one fissile nucleus
with two fission product nuclei. When 50% of the material has fissioned,
for every 100 initial fissile atoms there are now 50 remaining, and 100
non-fissile atoms, i.e. the fissile content has declined to only 33%. This
parasitic absorption will eventually extinguish the reaction entirely,
regardless of what yield enhancement techniques are used (generally at an
efficiency substantially below 50%).
4.1.5.2 Effect of Tampers and
Reflectors on Efficiency
So far I have been explicitly
assuming a bare fissile mass for efficiency estimation. Of course, most
designs surround the core with layers of material intended to scatter
escaping neutrons back into the fissile mass, or to retard the
hydrodynamic expansion.
I use the term "reflector" to refer
to the neutron scattering properties of the surrounding material, and
"tamper" to refer to the effect on hydrodynamic expansion. The distinction
is logical because the two effects are fundamentally unrelated, and
because the term tamper was borrowed from explosive blasting technique
where it refers only to the containment of the blast. This distinction is
not usually made in US weapons programs, from Manhattan Project on. The
custom is to use "tamper" to refer to both effects, although "neutronic
tamper" and "reflector" are used if the neutron reflection effect alone is
intended.
4.1.5.2.1 Tampers
In the bare core, the fissile
material that has been reached by the inward moving rarefaction wave
expands outward very rapidly. In radiation dominated matter, expansion
into a vacuum reaches a limiting speed of six times the local speed of
sound in the material (this is the velocity at the outer surface of the
expanding sphere of material). The density of matter behind the
rarefaction front (which moves toward the center of the core) thus drops
very rapidly and is almost immediately lost to the fission reaction.
If a layer of dense material
surrounds the core then something very different occurs. The fissile
material is not expanding into a vacuum, instead it has to compress and
accelerate matter ahead of it. That is, it creates a shock wave. The
expansion velocity of the core is then limited to the velocity of
accelerated material behind the expanding shock front, which is close to
the shock velocity itself. If the tamper and fissile core have similar
densities, then this expansion velocity is similar to the speed of sound
in the core and only 1/6 as fast as the unimpeded expansion velocity.
This confining effect means that
the drop in alpha as disassembly proceeds is not nearly as abrupt as in a
vacuum. It thus reduces the importance of the inaccurate assumption of
constant alpha used in deriving the efficiency equation.
Another important effect is caused
by the radiation cooling of the core. In a vacuum this energy is lost to
free space. An opaque tamper absorbs this energy, and a layer of material
one mean free path thick is heated to nearly the temperature and pressure
of the core. The expansion shock wave then arises not at the surface of
the core, but some distance away in the tamper (on the order of a few
millimeters). A rarefaction wave must then propagate back to the surface
of the core before its expansion even begins. In effect, this increases
size of the expansion distance term ((1/rho_rel)^(1/3)-(1/rho_rel))^2 in
the efficiency equation.
4.1.5.2.2 Reflectors
In a bare core, any neutron that
reaches the surface of the core is lost forever to the reaction. A
reflector scatters the neutrons, a process that causes some fraction of
them to eventually reenter the fissile mass (usually after being scattered
several times). Its effect on efficiency then can be described simply by
reducing the neutron leakage term (rho_rel)^(-4/3) by a constant factor,
or by reducing the reference density critical mass terms.
The leakage or critical mass
adjustments must take into account time absorption effects. This means
that leakage cannot simply be reduced by the probability of a lost neutron
eventually returning, and the reflected critical mass cannot be based
simply on the steady state criticality value. For example when an
efficiently reflected assembly is only slightly supercritical, then
multiplication is dependent mostly (or entirely) on the reflected neutrons
that reenter the core. On average each of these neutrons spends quite a
lot of time outside the core before being scattered back in. The relevant
value for alpha_max in this system is not the value for the fissile
material, but is instead:
alpha _max = 1/(average neutron life outside of core)
This is likely to be at least an
order of magnitude larger than the core material alpha_max value.
4.1.5.3 Predetonation
An optimally efficient fission
explosion requires that the explosive disassembly of the core occur when
the neutron multiplication rate (designated alpha) is at a maximum.
Ideally the bomb will be designed to compress the core to this state (or
close to it) before injecting neutrons to initiate the chain reaction. If
neutrons enter the mass after criticality, but before this ideal time, the
result is predetonation (or preinitiation): disassembly at a sub-optimal
multiplication rate, producing a reduced yield.
How significant this problem is
depends on the reactivity insertion rate. Something like 45 multiplication
intervals must elapse before really significant amounts of energy are
released. Prior to this point predetonation is not possible. The number of
these intervals that occur during a period of time is obtained by
integrating alpha over the period. When alpha is effectively constant it
is simply alpha*t.
During insertion, alpha is not
constant. When insertion begins its value is zero. If a neutron is
injected early in insertion and insertion is slow, we can accumulate 45
multiplication intervals when alpha is still quite low. In this case a
dramatic reduction in yield will occur. On the other hand, if it were
possible for insertion to be so fast that full insertion is achieved
before accumulating enough multiplication intervals to disassemble the
bomb then no predetonation problem would exist.
To evaluate this problem let us
consider a critical system with initial radius r_0 undergoing uniform
spherical compression, with the radius decreasing at a constant rate v,
then alpha is:
Eq. 4.1.5.3-1
alpha = alpha_max_0 * ((r_0/(r_0 - v*t))^3 - ((r_0 - v*t)/r_0))
Integrating, we obtain:
Eq. 4.1.5.3-2
Int[alpha] = alpha_max_0*(r_0^3/(2v*(r_0-v*t)^2) - (t-(v*t^2)/(2*rc)))
Which allows to compute the number
of elapsed multiplication intervals between times t_1 and t_2.
For example, consider a system with
the following parameters with a critical radius r = 4.5 cm, a radial
implosion velocity v = 2.5x10^5 cm/sec, and alpha_max_0 = 2.8x10^8/sec.
Figure 4.1.5.3-1 shows the accumulation of elapsed neutron multiplication
intervals (Y axis) as implosion proceeds (seconds on X axis).
Figure 4.1.5.3-1. Elapsed
Multiplication Intervals Vs Implosion Time
Recall that disassembly occurs when
the speed of sound, c_s, integrated over the life of the chain reaction is
equal to r - r_c, the difference between the outer radius and the critical
radius. Since c_s is proportional to the square root of the energy
released, it increases by a factor of e every 2 multiplication intervals.
Disassembly thus occurs quite abruptly, effectively occurring over a
period of two multiplication intervals. The condition for disassembly is
thus:
Eq. 4.1.5.3-3
r(t) - r_c(t) = 2*c_s(t)/alpha(t) for some time t.
Since r - r_c is a polynomial
function, and c_s is a transcendental (exponential) function, no closed
form means of calculating t is possible. However these functions are
monotonically increasing in the range of values of interest so numeric and
graphical techniques can easily determine when the disassembly condition
occurs. The value of alpha at that point then determines efficiency.
Taking our previous example (r =
4.5 cm, v = 2.5x10^5 cm/sec, alpha_max = 2.8x10^8/sec) we can plot the net
implosion distance (r - r_c) and the integrated expansion distance (2*c_s/alpha)
against the implosion time. This is shown in the log plot in Figure
4.1.5.3-2 for the period between 1 and 1.3 microseconds. Distance is in
centimeters (Y axis) and time is in seconds (X axis). If a neutron is
present at the beginning of insertion, we see that the disassembly
condition occurs at t = 1.25x10^-6 sec. At this point 52 multiplication
intervals have elapsed, and the effective value of alpha is 8.6x10^7/sec.
The corresponding yield is about 0.5 kt.
Figure 4.1.5.3-2. Implosion
Distance and Expansion Distance Plotted Against Implosion Time
The parameters above approximately
describe the Fat Man bomb. This shows that even in the worst case,
neutrons being present at the moment of criticality, quite a substantial
yield would have been created. Predetonation does not necessarily result
in an insignificant fizzle. It is not feasible though to make a high
explosive driven implosion system fast enough to completely defeat
predetonation through insertion speed alone (radiation driven implosion
and fusion boosting offer means of overcoming it however).
The likelihood of predetonation
occurring depends on the neutron background, the average rate at which
neutron injection events occur. I use the term "neutron injection event"
instead of simply talking about neutrons for a specific reason: the major
source of neutrons in a fission device is spontaneous fission of the
fissile material itself (or of contaminating isotopes). Each spontaneous
fission produces an average of 2-3 neutrons (depending on the isotope).
However, these neutrons are all released at the same moment, and thus
either a fission chain reaction is initiated at the moment, or they all
very quickly disappear. Each fission is a single injection event, neutrons
from other sources are uncorrelated and are thus individual injection
events.
Now neutron injection during
insertion is not guaranteed to initiate a divergent chain reaction. At
criticality (alpha equals zero), each fission generates on average one
fission in the next generation. Since each fission produces nu neutrons (nu
is in the range of 2-3 neutrons, 2.9 for Pu-239), this means that each
individual neutron has only 1/nu chance of causing a new fission. At
positive values of alpha, the odds are better of course, but clearly we
must consider then the probability that each injection actually succeeds
in creating a divergent chain reaction. This probability is dependent on
alpha, but since non-fission capture is a significant possibility in any
fissile system, it does not truly converge to 1 regardless of how high
alpha is (although with plutonium it comes close).
Near criticality the probability of
starting a chain reaction (P_chain) for a single neutron is thus about 34%
for plutonium, and 40% for U-235. Since spontaneous fission injects
multiple neutrons, the P_chain for this injection event is high, about 70%
for both Pu-239 and U-235.
If the average rate of neutron
injection is R_inj, then the probability of initiating a chain reaction
during an insertion time of length T is the Poisson function: Eqs.
4.1.5.3-4 P_init = 1 - e^((-T/R_inj)*P_chain) If T is much smaller than
R_inj then this equation reduces approximately to P_init = (T/R_inj)*P_chain.
When T is much smaller than R_inj
predetonation is unlikely, and the yield of the fission bomb (which will
be the optimum yield) can be predicted with high confidence. As the ratio
of T/R_inj becomes larger yield variability increases. When (T/R_inj)*P_chain
is equal to ln 2 (0.693...) then the probability of predetonation and no
predetonation is equal, although when predetonation occurs close to full
assembly the yield reduction is small. As T/R_inj continues to increase
predetonation becomes virtually certain. With a large enough value to T/R_inj
the yield becomes predictable again, but this time it is the minimum yield
that results when neutrons are present at the beginning of insertion. For
an implosion bomb a typical spread between the optimum and minimum yields
is something like 40:1.
In the Fat Man bomb the neutron
source consisted of about 60 g of Pu-240, which produced an average of one
fission every 37 microseconds. The probability of predetonation was 12%
(from a declassified Oppenheimer memo), assuming an average P_chain of 0.7
we can estimate the insertion time at 6.7 microseconds, or 4.7
microseconds if P_chain was close to 1. The chance of large yield
reduction was much smaller than this however. There was a 6% chance of a
yield < 5 kt, and only a 2% chance of a yield < 1 kt. As we have seen, in
no case would the yield have been smaller than 0.5 kt or so.
Spontaneous fission is not the only
cause for concern, since neutrons can enter the weapon from outside.
Natural neutron sources are not cause for concern, but in a combat
situation very powerful sources of neutrons may be encountered - other
nuclear weapons.
One kiloton of fission yield
produces a truly astronomical number of excess neutrons - about 3x10^24,
with a fluence of 1.5x10^10 neutrons/cm^2 500 m away. A kiloton of fusion
yields 3-4 times as many. The fission reaction itself emits all of its
neutrons in less than a microsecond, but due to moderation these neutrons
arrive at distant locations over a much longer period of time. Most of
them arrive in a pulse lasting a millisecond, but thermal neutrons can
continue to arrive for much longer periods of time. This is not the whole
problem though. Additional neutrons called "delayed neutrons" continue to
be emitted for about a minute from the excited fission products. These
amount to only 1% or so of the prompt neutrons, but this is still an
average arrival rate of 2.5x10^6 neutrons/cm^2-sec for a kiloton of
fission at 500 m. With weapons sensitive to predetonation, careful spacing
of explosions in distance and time may be necessary. Neutron hardening -
lining the bomb with moderating and neutron absorbing materials - may be
necessary to hold predetonation problems to a tolerable level (it is
virtually impossible to eliminate it entirely in this way).
4.1.6 Methods of Core Assembly
The principal problem in fission
weapon design is how to rapidly assemble or compress the fissile material
from a subcritical state to a supercritical one. Methods of doing this can
be classified in two ways:
- Whether it is subsonic or
supersonic; and
- Number of geometric axes along
which compression occurs.
Subsonic assembly means that shock
waves are not involved. Assembly is performed by adiabatic compression, or
by continuous acceleration. As a practical matter, only one subsonic
assembly scheme needs to be considered: gun assembly.
Supersonic assembly means that
shock waves are involved. Shock waves cause instantaneous acceleration,
and naturally arise whenever the very large forces required for extremely
rapid assembly occur. The are thus the natural tools to use for assembly.
Shocks are normally created by using high explosives, or by collisions
between high velocity bodies (which have in turn been accelerated by high
explosive shocks). The term "implosion" is generally synonymous with
supersonic assembly. Most fission weapons have been designed with assembly
schemes of this type.
Assembly may be performed by
compressing the core along one, two, or three axes. One-D compression is
used in guns, and plane shock wave compression schemes. Two and three-D
compression are known as cylindrical implosion and spherical implosion
respectively. Plane shock wave assembly might logically be called "linear
Implosion", but this term has been usurped (in the US at any rate) by a
variant on cylindrical implosion (see below). The basic principles
involved with these approaches are discussed in detail in Section 3.7,
Principles of Implosion.
To the approaches just mentioned,
we might add more some difficult to classify hybrid schemes such as:
"pseudo-spherical implosion", where the mass is compressed into a roughly
spherical form by convergent shock waves of more complex form; and "linear
implosion" where a compressive shock wave travels along a cylindrical body
(or other axially symmetric form - like an ellipsoid), successively
squeezing it from one end to the other (or from both ends towards the
middle). Schemes of this sort may be used where high efficiency is not
called for, and difficult design constraints are involved, such as severe
size or mass limitations. Hybrid combinations of gun and implosion are
also possible - firing a bullet into an assembly that is also compressed.
The number of axes of assembly
naturally affect the overall shape of the bomb. One-D assembly methods
naturally tend to produce long, thin weapon designs; 2-D methods lead to
disk-shaped or short cylindrical systems; and 3-D methods lead to
spherical designs.
The subsections detailing assembly
methods are divided in gun assembly (subsonic assembly) and implosion
assembly (supersonic assembly). Even though it superficially resembles gun
assembly, linear implosion is discussed in the implosion section since it
actually has much more in common with other shock compression approaches.
The performance of an assembly
method can be evaluated by two key metrics: the total insertion time and
the degree of compression. Total insertion time (and the related insertion
rate) is principally important for its role in minimizing the probability
of predetonation. The degree of compression determines the efficiency of
the bomb, the chief criteria of bomb performance. Short insertion times
and high compression are usually associated since the large forces needed
to produce one also tend to cause the other.
4.1.6.1 Gun Assembly
This was the first technique to be
seriously proposed for creating fission explosions, and the first to be
successfully developed. The first nuclear weapon to be used in war was the
gun-type bomb called Little Boy, dropped on Hiroshima. Basic gun assembly
is very simple in both concept and execution. The supercritical assembly
is divided into two pieces, each of which is subcritical. One of these,
the projectile, is propelled into the other, called the target, by the
pressure of propellant combustion gases in a gun barrel. Since artillery
technology is very well developed, there are really no significant
technical problems involved with designing or manufacturing the assembly
system.
The simple single-gun design (one
target, one projectile) imposes limits on weapon, mass, efficiency and
yield that can be substantially improved by using a "double-gun" design
using two projectiles fired at each other. These two approaches are
discussed in separate sections below. Even more sophisticated "complex"
guns, that combine double guns with implosion are discussed in Hybrid
Assembly techniques.
Gun designs may be used for several
applications. They are very simple, and may be used when development
resources are scarce or extremely reliability is called for. Gun designs
are natural where weapons can be relatively long and heavy, but weapon
diameter is severely limited - such as nuclear artillery shells (which are
"gun type" weapons in two senses!) or earth penetrating "bunker busters"
(here the characteristics of a gun tube - long, narrow, heavy, and strong
- are ideal).
Single guns are used where designs
are highly conservative (early US weapon, the South African fission
weapon), or where the inherent penalties of the design are not a problem
(bunker busters perhaps). Double guns are probably the most widely used
gun approach (in atomic artillery shells for example).
4.1.6.1.1 Single Gun Systems
We might conclude that a practical
limit for simple gun assembly (using a single gun) is a bit less than 2
critical masses, reasoning as follows: each piece must be less than 1
critical mass, if we have two pieces then after they are joined the sum
must be less than 2 critical masses.
Actually we can do much better than
this. If we hollow out a supercritical assembly by removing a chunk from
the center like an apple core, we reduce its effective density. Since the
critical mass of a system is inversely proportional to the square of the
density, we have increased the critical mass remaining material (which we
shall call the target) while simultaneously reducing its actual mass. The
piece that was removed (which will be called the bullet) must still be a
bit less than one critical mass since it is solid. Using this reasoning,
letting the bullet have the limiting value of one full critical mass, and
assuming the neutron savings from reflection is the same for both pieces
(a poor assumption for which correction must be made) we have:
Eq. 4.1.6.1.1-1
M_c/((M - M_c)/M)^2 = M - M_c
where M is the total mass of the
assembly, and M_c is the standard critical mass. The solution of this
cubic equation is approximately M = 3.15 M_c. In other words, with simple
gun assembly we can achieve an assembly of no more than 3.15 critical
masses. Of course a practical system must include a safety factor, and
reduce the ratio to a smaller value than this.
The weapon designer will
undoubtedly surround the target assembly with a very good neutron
reflector. The bullet will not be surrounded by this reflector until it is
fired into the target, its effective critical mass limit is higher,
allowing a larger final assembly than the 3.15 M_c calculated above.
Looking at U-235 critical mass
tables for various candidate reflectors we can estimate the achievable
critical mass ratios taking into account differential reflector
efficiency. A steel gun barrel is actually a fairly good neutron
reflector, but it will be thinner and less effective than the target
reflector. M_c for U-235 (93.5% enrichment) reflected by 10.16 cm of
tungsten carbide (the reflector material used in Little Boy) is 16.5 kg,
when reflected by 5.08 cm of iron it is 29.3 kg (the steel gun barrel of
Little Boy was an average of 6 cm thick). This is a ratio of 1.78, and is
probably close to the achievable limit (a beryllium reflector might push
it to 2). Revising Eq. 4.1.6.1.1-1 we get:
Eq. 4.1.6.1.1-2
M_c/((M - (1.78 M_c))/M)^2 = M - (1.78 M_c)
which has a solution of M = 4.51
M_c. If a critical mass ratio of 2 is used for beryllium, then M = 4.88
M_c. This provides an upper bound on the performance of simple gun-type
weapons.
Some additional improvement can be
had by adding fast neutron absorbers to the system, either natural boron,
or boron enriched in B-10. A boron-containing sabot (collar) around the
bullet will suppress the effect of neutron reflection from the barrel, and
a boron insert in the target will absorb neutrons internally thereby
raising the critical mass. In this approach the system would be designed
so that the sabot is stripped of the bullet as it enters the target, and
the insert is driven out of the target by the bullet. This system was
apparently used in the Little Boy weapon.
Using the M_c for 93.5% enriched
U-235, the ratio M/M_c for Little Boy was (64 kg)/(16.5 kg) = 3.88, well
within the limit of 4.51 (ignoring the hard-to-estimate effects of the
boron abosrbers). It appears then that the Little Boy design (completed
some six months before the required enriched uranium was available) was
developed with the use of >90% enrichment uranium in mind. The actual
fissile load used in the weapon was only 80% enriched however, with a
corresponding WC reflected critical mass of 26.5 kg, providing an actual
ratio of 64/26.5 = 2.4.
The mass-dependent efficiency
equation shows that it is desirable to assembly as many critical masses as
possible. Applying this equation to Little Boy (and ignoring the
equation's limitations in the very low yield range) we can examine the
effect of varying the amount of fissile material present:
1.05 80 kg
1.1 1.2 tons
1.2 17 tons
1.3 78 tons
1.4 220 tons
1.5 490 tons
1.6 930 tons
1.8 2.5 kt
2.0 5.2 kt
2.25 10.5 kt
2.40 15.0 kt LITTLE BOY
2.5 18.6 kt
2.75 29.6 kt
3.0 44 kt
3.1
If its fissile content had been
increased by a mere 25%, its yield would have tripled.
The explosive efficiency of Little
Boy was 0.23 kt/kg of fissile material (1.3%), compared to 2.8 kt/kg (16%)
for Fat Man (both are adjusted to account for the yield contribution from
tamper fast fission). Use of 93.5% U-235 would have at least doubled
Little Boy yield and efficiency, but it would still have remained
disappointing compared to the yields achievable using implosion and the
same quantity of fissile material.
4.1.6.1.2 Double Gun Systems
Significant weight savings a
possible by using a "double-gun" - firing two projectiles at each other to
achieve the same insertion velocity. With all other factors being the same
(gun length, projectile mass, materials, etc.) the mass of a gun varies
with the fourth power of velocity (doubling velocity requires quadrupling
pressure, quadrupling barrel thickness increases mass sixteen-fold). By
using two projectiles the required velocity is cut by half, and so is the
projectile mass (for each gun). On the other hand, to keep the same total
gun length though, the projectile must be accelerated in half the
distance, and of course there are now two guns. The net effect is to cut
the required mass by a factor of eight. The mass of the breech block
(which seals the end of the gun) reduces this weight saving somewhat, and
of course there is the offsetting added complexity.
A double gun can improve on the
achievable assembled mass size since the projectile mass is divided into
two sub-critical pieces, each of which can be up to one critical mass in
size. Modifying Eq. 4.1.6.1.1-1 we get:
Eq. 4.1.6.1.1-3
M_c/((M - 2M_c)/M)^2 = M - 2M_c
with a solution of M = 4.88 M_c.
Taking into account the effect of
differential reflector efficiency we get mass ratios of ratios of 3.56
(tungsten carbide) and 4 (beryllium) which give assembled mass size limits
of M = 7.34 M_c and M = 8 M_c respectively.
Another variant of the double gun
concept is to still only have two fissile masses - a hollow mass and a
cylindrical core as in the single gun - but to drive them both together
with propellant. One possible design would be to use a constant diameter
gun bore equal to the target diameter, with the smaller diameter core
being mounted in a sabot. In this design the target mass would probably be
heavier than the core/sabot system, so one end of the barrel might be
reinforced to take higher pressures. Another more unusual approach would
be to fire the target assembly down an annular (ring shaped) bore. This
design appears to have been used in the U.S. W-33 atomic artillery shell,
which is reported to have had an annular bore.
These larger assembled masses give
significantly more efficient bombs, but also require large amounts of
fissile material to achieve them. And since there is no compression of the
fissile material, the large efficiency gains obtainable through implosive
compression is lost. These shortcomings can be offset somewhat using
fusion boosting, but gun designs are inherently less efficient than
implosion designs when comparing equal fissile masses or yields.
4.1.6.1.3 Weapon Design and
Insertion Speed
In addition to the efficiency and
yield limitations, gun assembly has some other significant shortcomings:
First, guns tend to be long and
heavy. There must be sufficient acceleration distance in the gun tube
before the projectile begins insertion. Increasing the gas pressure in the
gun can shorten this distance, but requires a heavier tube.
Second, gun assembly is slow. Since
it desirable to keep the weight and length of the weapon down, practical
insertion velocities are limited to velocities below 1000 m/sec (usually
far below). The diameter of a core is on the order of 15 cm, so the
insertion time must be at least a 150 microseconds or so.
In fact, achievable insertion times
are much longer than this. Taking into account only the physical insertion
of the projectile into the core underestimates the insertion problem. As
previously indicated, to maximize efficiency both pieces of the core must
be fairly close to criticality by themselves. This means that a critical
configuration will be achieved before the projectile actually reaches the
target. The greater the mass of fissile material in the weapon, the worse
this problem becomes. With greater insertion distances, higher insertion
velocities are required to hold the probability of predetonation to a
specified value. This in turn requires greater accelerations or
acceleration distances, further increasing the mass and length of the
weapon.
In Little Boy a critical
configuration was reached when the projectile and target were still 25 cm
apart. The insertion velocity was 300 m/sec, giving an overall insertion
time of 1.35 milliseconds.
Long insertion times like this
place some serious constraints on the materials that can be used in the
bomb since it is essential to keep neutron background levels very low.
Plutonium is excluded entirely, only U-235 and U-233 may be used. Certain
designs may be somewhat sensitive to the isotopic composition of the
uranium also. High percentages of even-numbered isotopes may make the
probability of predetonation unacceptably high.
The 64 kg of uranium in Little Boy
had an isotopic purity of about 80% U-235. The 12.8 kg of U-238 and U-234
produced a neutron background of around 1 fission/14 milliseconds, giving
Little Boy a predetonation probability of 8-9%. In contrast to the Fat Man
bomb, predetonation in a Little Boy type bomb would result in a negligible
yield in nearly every case.
The predetonation problem also
prevents the use of a U-238 tamper/reflector around the core. A useful
amount of U-238 (200 kg or so) would produce a fission background of 1
fission/0.9 milliseconds.
Gun-type weapons are obviously very
sensitive to predetonation from other battlefield nuclear explosions.
Without hardening, gun weapons cannot be used within a few of kilometers
of a previous explosion for at least a minute or two.
Attempting to push close to the
mass limit is risky also. The closer the two masses are to criticality,
the smaller the margin of safety in the weapon, and the easier it is to
cause accidental criticality. This can occur if a violent impact dislodges
the projectile, allowing it to travel toward the target. It can also occur
if water leaks into the weapon, acting as a moderator and rendering the
system critical (in this case though a high yield explosion could not
occur).
Due to the complicated geometry,
calculating where criticality is achieved in the projectile's travel down
the barrel is extremely difficult, as is calculating the effective value
of alpha vs time as insertion continues. Elaborate computation intensive
Monte Carlo techniques are required. In the development of Little Boy
these things had to be extrapolated from measurements made in scale
models.
4.1.6.1.4 Initiation
Once insertion is completed,
neutrons need to be introduced to begin the chain reaction. One route to
doing this is to use a highly reliable "modulated" neutron initiator, an
initiator that releases neutrons only when triggered. The sophisticated
neutron pulse tubes used in modern weapons are one possibility. The
Manhattan Project developed a simple beryllium/polonium 210 initiator
named "Abner" that brought the two materials together when struck by the
projectile.
If neutron injection is reliable,
then the weapon designer does not need to worry about stopping the
projectile. The entire nuclear reaction will be completed before the
projectile travels a significant distance. On the other hand, if the
projectile can be brought to rest in the target without recoiling back
then an initiator is not even strictly necessary. Eventually the neutron
background will start the reaction unaided.
A target designed to stop the
projectile once insertion is complete is called a "blind target". The
Little Boy bomb had a blind target design. The deformation expansion of
the projectile when it impacted on the stop plate of the massive steel
target holder guaranteed that it would lodge firmly in place. Other
designs might add locking rings or other retention devices. Because of the
use of a blind target design, Little Boy would have exploded successfully
without the Abner initiators. Oppenheimer only decided to include the
initiators in the bomb fairly late in the preparation process. Even
without Abner, the probability that Little Boy would have failed to
explode within 200 milliseconds was only 0.15%; a delay as long as one
second was vanishingly small - 10^-14.
Atomic artillery shells have tended
to be gun-type systems, since it is relatively easy to make a small
diameter, small volume package this way (at the expense of large amounts
of U-235). Airbursts are the preferred mode of detonation for battlefield
atomic weapons which, for an artillery shell travelling downward at
several hundred meters per second, means that initiation must occur at a
precise time. Gun-type atomic artillery shells always include
polonium/beryllium initiators to ensure this.
4.1.6.2 Implosion Assembly
High explosive driven implosion
assembly uses the ability of shock waves to instantaneously compress and
accelerate material to high velocities. This allows compact designs to
rapidly compress fissile material to densities much higher than normal on
a time scale of microseconds, leading to efficient and powerful
explosions. The speed of implosion is typically several hundred times
faster than gun assembly (e.g. 2-3 microseconds vs. 1 millisecond).
Densities twice the normal maximum value can be reached, and advanced
designs may be able to do substantially better than this (compressions of
three and four fold are often claimed in the unclassified literature, but
these seem exaggerated). Weapon efficiency is typically an order of
magnitude better than gun designs.
The design of an implosion bomb can
be divided into two parts:
- The shock wave generator: the
high explosive system that generates an initial shock wave of the
appropriate shape;
- The implosion hardware: the
system of inert materials that is driven by the shock wave, which
consists of the nuclear explosive materials, plus any tampers,
reflectors, pushers, etc. that may be included.
The high explosive system may be
essentially unconfined (like that in the Fat Man bomb), but increased
explosive efficiency can be obtained by placing a massive tamper around
the explosive. The system then acts like a piston turned inside out, the
explosive gases are trapped between the outer tamper and the inner
implosion hardware, which is driven inward as the gases expand. The added
mass of the tamper is no doubt greater than the explosive savings, but if
the tamper is required anyway (for radiation confinement, say) then it
adds to the compactness of the design.
If you have not consulted Section
3.7 Principles of Implosion, it may be a good idea to do so.
4.1.6.2.1 Energy Required for
Compression As explained in Section 3.4 Hydrodynamics, shock compression
dissipates energy in three ways:
- through work done in compressing
the shocked material,
- by adding kinetic energy to the
material (accelerating it), and
- by increasing the entropy of the
material (irreversible heating).
Only the first of these is
ultimately desirable for implosion, although depending on the system
design some or all of the kinetic energy may be reclaimable as compressive
work. The energy expended in entropic heating is not only lost, but also
makes the material more resistant to further compression.
Shock compression always dissipates
some energy as heat, and is less efficient than gentle isentropic
(constant entropy) compression. Examining the pressure and total energy
required for isentropic compression thus provides a lower bound on the
work required to reach a given density.
Below are curves for the energy
required for isentropic and shock compression of uranium up to a
compression factor of 3. For shock compression only the energy the appears
as internal energy (compression and heating) are included, kinetic energy
is ignored.
Figure 4.1.6.2.1-1. Required
Energy for Shock and Isentropic Compression of Uranium
The energy expenditure figures on
the X axis are in ergs/cm^3 of uncompressed uranium, the y axis gives the
relative volume change (V/V_0). Shock compression, being less efficient,
is the upper curve. It can be seen that as compression factors rise above
1.5 (a V/V_0 ratio of 0.67), the amount of work required for shock
compression compared to isentropic compression rises rapidly. The kink in
the shock compression curve at V/V_0 of 0.5 is not a real phenomenon, it
is due to the transition from experimental data to a theoretical
Thomas-Fermi EOS.
It is interesting to note that to
double the density of one cubic centimeter of uranium (18.9 grams) 1.7 x
10^12 ergs is required for shock compression. This is the amount of energy
found in 40 grams of TNT, about twice the weight of the uranium. The
efficiency of an implosion system at transferring high explosive energy to
the core is generally not better than 30%, and may be worse (possibly much
worse if the design is inefficient). This allows us the make a good
estimate of the amount of explosive required to compress a given amount of
uranium or plutonium to high density (a minimum of 6 times the mass of the
fissile material for a compression factor of 2).
These curves also show that very
high shock compressions (four and above) are so energetically expensive as
to be infeasible. To achieve a factor of only 3, 7.1x10^11 ergs/g of
uranium is required. Factoring implosion efficiency (30%), the high
explosive (if it is TNT) must have a mass 56 times that of the material
being compressed. Reports in the unclassified literature of compressions
of four and higher can thus be safely discounted.
Compression figures for plutonium
are classified above 30 kilobars, but there is every reason to believe
that they are not much different from that of uranium. Although there are
large density variations from element to element at low pressure, the low
density elements are also the most compressible, so that at high pressures
(several megabars) the plot of density vs atomic number becomes a fairly
smooth function. This implies that what differences there may be in
behavior between U and Pu at low pressure will tend to disappear in the
high pressure region.
Actually, even in the low pressure
region the available information shows that the difference in behavior
isn't all that great, despite the astonishingly large number of phases
(six) and bizarre behavior exhibited by plutonium at atmospheric pressure.
The highest density phases of both metals have nearly identical atomic
volumes at room pressure, and the number of phases of both metals drops
rapidly with increasing pressure, with only two phases existing for both
metals above 30 kilobars. The lowest density phase of plutonium, the delta
phase, in particular disappears very rapidly. The amount of energy
expended in compression at these low pressures is trivial. The compression
data for uranium is thus a good substitute for plutonium, especially at
high pressures and high compressions.
The shock and isentropic pressures
required corresponding to the compression energy curves are shown below.
The pressures shown on the X axis are in kilobars, the y axis gives the
relative volume change (V/V_0).
Figure 4.1.6.2.1-2. Required
Pressure for Shock and Isentropic Compression of Uranium
Since the compression energies of
interest vary by many orders of magnitude over compressions ranging up to
3, it is often more convenient to look at logarithmic plots or energy.
Figure 4.1.6.2.1-3, below, gives the isentropic curve from 10^7 ergs/cm^3
to 10^12 ergs/cm^3. Since the energy for shock compression is virtually
identical to the isentropic value at small compressions, the curve for
shock compression is given for compression energies of 10^10 erg/cm^3
(V/V_0 ~ 0.9)
Figure 4.1.6.2.1-3. Logarithmic
Plot of Energy Required for Isentropic Compression of Uranium
Figure 4.1.6.2.1-4. Logarithmic
Plot of Energy Required for Shock Compression of Uranium
4.1.6.2.2 Shock Wave Generation
Systems
The only practical means of
generating shock waves in weapons is through the use of high explosives.
When suitably initiated, these energetic materials support detonation
waves: a self-sustaining shock wave that triggers energy releasing
chemical reactions, and is driven by the expanding gases that are produced
by these reactions.
Normally a high explosive is
initiated at a single point. The detonation propagates as a convex
detonation wave, with a more or less spherical surface, from that point.
To drive an implosion, a divergent
detonation wave must be converted into a convergent one (or a planar one
for linear implosion). Three approaches can be identified for doing this.
4.1.6.2.2.1 Multiple Initiation
Points
In this approach, the high
explosive is initiated simultaneously by a large number of detonators all
over its surface. The idea is that if enough detonation points exist, then
it will approximate the simultaneous initiation of the entire surface,
producing an appropriately shaped shock from the outset.
The problem with this approach is
that colliding shock waves do not tend to "smooth out", rather the reverse
happens. A high pressure region forms at the intersection of the waves,
leading to high velocity jets that outrun the detonation waves and
disrupting the hoped for symmetry.
The multiple detonation point
approach was the first one tried at Los Alamos during the Manhattan
Project to build a spherical implosion bomb. Attempts were made to
suppress the jetting phenomenon by constantly increasing the number of
points, or by inserting inert spacers at the collision points to suppress
the jets. The problems were not successfully worked out at the time.
Since the war this approach has
been used with reasonable success in laboratory megagauss field
experiments employing the simpler cylindrical geometry. There is also
evidence of continuing US interest in this approach. It is not clear
whether this technique has been successfully adapted for use in weapons.
4.1.6.2.2.2 Explosive Lenses
The basic idea here is to use the
principle of refraction to shape a detonation wave, just as it is used in
optics to shape a light wave.
Optical lenses use combinations of
materials in which light travels at different speeds. This difference in
speed gives rise to the refractive index, which bends the wave when it
crosses the boundary between materials.
Explosive lenses use materials that
transmit detonation or shock waves at different speeds. The original
scheme used a hollow cone of an explosive with a high detonation velocity,
and an inner cone of an explosive with a low velocity. The detonator
initiates the high velocity explosive at the apex of the cone. A high
velocity detonation wave then travels down the surface of the hollow cone,
initiating the inner explosive as it goes by. The low velocity detonation
wave lags behind, causing the formation of a concave (or planar)
detonation wave.
With any given combination of
explosives, the curvature of the wave produced is determined by the apex
angle of the lens. The narrower the angle, the greater the curvature.
However, for a given lens base area the narrower angle, the taller the
lens, and the greater its volume. Both of these are undesirable in
weapons, since volume and mass are at a premium.
To create a spherical implosion
wave, a number of inward facing lenses need to be arranged on the surface
of a sphere so that the convergent spherical segments that each produces
merge into one wave. There is substantial advantage in using a large
number of lenses. Having many lenses means that each lens has a small base
area, and needs to produce a wave with a smaller curvature, both of which
reduce the thickness of the lens layer. A more symmetrical implosion can
probably be achieved with more lenses also.
It is important to have the lens
detonation points (and optical axes) spaced as regularly as possible to
minimize irregularities, and to make the height of each lens identical.
The largest number of points that can be spaced equidistantly from their
neighbors on the surface of a sphere is 20 - corresponding to the 20
triangular facets of an icosahedron (imagine the sphere encased in a
circumscribed polyhedron, with each facet touching the sphere at one
point). The next largest number is 12 - corresponding to the 12 pentagonal
facets of the dodecahedron.
12 lenses, even 20 lenses, is an
undesirably small number (although some implosion systems have used the 20
point icosahedral layout). A close approximation to strict regularity can
be achieved with more points by interleaving a dodecahedron and
icosahedron to produce a polyhedron tiled with hexagonal and pentagonal
facets, 20 hexagons and 12 pentagons, for a total of 32 points. This
pattern is the same familiar one found on a soccer ball, and was used as
the original implosion system lens layout in Gadget, and other early US
nuclear weapons.
Designs with 40, 60, 72, and 92
lenses have also been used (although these do not rely on Platonic solids
for providing the layout pattern). More lenses lead to a thinner, less
massive explosive lens shell, and greater implosion uniformity. The
penalty for more lenses is more fabrication effort, and a more powerful
and complex initiation system (not a trivial problem originally, but
greatly simplified by modern pulse power technology). A simple implosion
system could be very massive. The 32 point systems used in early US
nuclear weapons had an external diameter of 1.4 m and weighed over 2000
kg. Current systems may be less than 30 cm, and weigh as little as 20 kg,
but probably do not follow the same design approach as earlier weapons.
To a degree these multi-lens
systems all suffer from the same shortcoming as the basic multi-point
detonation approach: strict uniformity of the spherical implosion wave is
unachievable. The detonation wave spreads out radially from each
detonation point, so each wave produces a circular segment of a spherical
wave. If you consider an icosahedron or a "soccer ball", you can see that
when circles are inscribed in each of the regular polygons they touch each
of their neighbor circles at one point. This marks the moment when the
individual wavelets start to merge into a single wave. The gaps left
between the inscribed circles however are irregular areas where
distortions are bound to arise as the wave edges spread into them,
possibly even leading to jetting.
Since the shock wave created by the
lens exits from it at the velocity of the slow (and relatively weak)
explosive, it desirable to have a layer of powerful explosive inside the
lens system (perhaps the same one used as the fast lens component). This
layer provides most of the driving force for the implosion, for the most
part the lens system (which may well be much more massive) simply provides
a mechanism for spherical initiation.
Ideally, the best combination of
explosives is the fastest and slowest that are available. This provides
the greatest possible refractive index, and thus bending effect, and
allows using a wider lens angle. The fastest and slowest explosives
generally known are HMX (octogen) and baratol respectively. HMX has a
detonation velocity of 9110 m/sec (at a pressed density of 1.89), the
dense explosive baratol (76% barium nitrate/24% TNT) has a velocity of
4870 m/sec (cast density 2.55). Explosives with slightly slower detonation
velocities include the even denser plumbatol - 4850 m/sec (cast density
2.89) for a composition of 70% lead nitrate/30% TNT; and the relatively
light boracitol - 4860 m/sec (cast density 1.55) for a composition of 60%
boric acid/40% TNT. Mixtures of TNT with glass or plastic microspheres
have proven to be an effective, light weight, and economical slow
explosive in recent unclassified explosive lens work (I don't have data on
their velocities though).
During WWII Los Alamos developed
lenses using combination of Composition B (or Comp B) for the fast
explosive (detonation velocity of 7920 m/sec, at a cast density 1.72), and
baratol for the slow explosive.
Later systems have used the very
fast HMX as a fast explosive, often as a plastic bonded mixture consisting
almost entirely of HMX. Plumbatol, a denser and slightly slower explosive,
may have been used in some later lens system designs. Boracitol is
definitely known to have been used, probably in thermonuclear weapon
triggers and perhaps in other types of weapons as well.
The idea of explosives lenses
appears to have originated with M. J. Poole of the Explosives Research
Committee in England. In 1942 he prepared a report describing a
two-dimensional arrangement of explosives (RDX and baratol) to create a
plane detonation wave. This idea was brought to Los Alamos in May 1944 by
James Tuck, where he expanded it by suggesting a 3-D lens for creating a
spherical implosion wave as a solution to making an implosion bomb. A
practical lens design was proposed separately by Elizabeth Boggs of the US
Explosives Research Laboratory, and by Johann Von Neumann. The Boggs
proposal was the earlier of the two, although it was Von Neumann's
proposal who directly influenced the Manhattan Project.
The task of developing a successful
spherical implosion wave system is extremely difficult. Although the
concept involved is simple, actually designing a lens is not trivial. The
detonation wave velocity is affected by events occurring some distance
behind the front. When the wave crosses from the fast explosive into the
slow explosive it does not instantly assume the steady state detonation
velocity of the slow explosive. Unlike the analogy with light, the
velocity change is gradual and occurs over a significant distance. Since
energy can be lost through the surface of the lens, thus reducing the fast
wave velocity, the test environment of the lens also affects its
performance. The behavior of a lens can only be calculated using
sophisticated 2 and 3-D hydrodynamic computer codes that have been
validated against experimental data.
Practical lens development
generally requires a combination of experimentation, requiring precision
explosive manufacture and sophisticated instruments to measure shock wave
shape and arrival times, and numerical modelling (computer simulation) to
extrapolate from test results. An iterative design, test, and redesign
cycle allows the development of efficient, high-performance lenses.
During the Manhattan Project, due
to the primitive state of computers and high explosive science and
instrumentation, lenses could only be designed by trial and error (guided
to some extent by scaling laws deduced from previous experiments). This
required the detonation of over 20,000 test lens (and for each one tested,
several were fabricated and rejected). When successful sub-scale implosion
systems were scaled up to full size, it was discovered that the lenses had
to be redesigned.
Assembling the lenses into a
complete implosion system aggravates the design and development problems.
To avoid shock wave collisions that disrupt symmetry, the surfaces of the
lenses need to be aligned very accurately. In a spherical system, the
implosion wave that is created is completely hidden by the layer of
detonating explosive. The chief region of interest is a small region in
the center with perhaps < 0.1% the volume of the whole system. Very
expensive diagnostic equipment and difficult experiments are required to
study the implosion process, or even to verify that it works at all.
Hemispherical tests can be quite useful though to validate lens systems
before full spherical testing.
4.1.6.2.2.3 Advanced Wave Shaping
Techniques
The conical lens design used by the
Manhattan Project and early U.S. nuclear weapons is not the only lens
design possible, or even the best. It had the crucial advantage of being
simple in form (eliminating the need to design or fabricate complex
shapes), and of having a single design variable - the cone apex angle.
This made it possible to devise workable lenses with the crude methods
then available. Other geometric arrangements of materials that transmit
shocks slowly can be used to shape a convex shock into a concave one.
The shock slowing component of a
lens, such as the inner cone of a conical explosive lens, does not really
need to be another explosive. An inert substance that transmits a shock
more slowly than the fast explosive detonation wave will also work. The
great range of materials available that are not explosives gives
much greater design flexibility. An additional (potential) advantage is
that shock waves attenuate as they travel through non-explosive materials,
and slow down. This can make lens design more complex, since this
attenuation must be taken into account, but the reduced velocity can also
lead to a more compact lens. Care must be taken though to insure that the
attenuated shock remains strong enough to initiate the inner explosive
layer.
By consulting the equation for
shock velocity we can see that a high compressibility (low value of gamma)
and a high density both lead to low shock wave velocities. An ideal
material would be a highly compressible material of relatively high
density. This describes an unusual class of filled plastic foams that have
been developed at the Allied-Signal Kansas City Plant (the primary
supplier of non-nuclear components for US nuclear weapons). It is quite
possible that these foams were developed for use as wave shaping
materials.
By extending the idea of custom
tailoring the density and compressibility of materials, we can imagine
that different arrangements of materials of varying properties can be used
to reshape shock waves in a variety of ways.
Inserting low density materials,
like solid or foam plastics, into explosives can also inhibit detonation
propagation and allow the designer to "fold" the path the detonation wave
must take. If suitable detonation inhibiting bodies are arranged in a grid
inside a cone of high explosive, the same effect as the high explosive
lens can be obtained with a lower lens density and with a larger apex
angle.
French researchers have described
advanced lens systems using alternating layers of explosive and inert
material. This creates an anisotropic detonation velocity in the system,
very slow across the layers, but fast along the them. A compact lens for
producing spherically curved waves has been demonstrated using a
cylindrical version of this system, with a slow explosive between the
inert layers, and a curved "nose cone"-like surface covered by fast
explosive.
It is possible to completely and
uniformly cover a sphere with circles if the number of lenses (and
circles) is less than or equal to two. A single lens capable of bending a
single detonation wave into a complete spherically convergent wave can, in
principle, be made so that the resulting wave is entirely uniform. This
extends the principle of the explosive lens to its most extreme form. It
is also possible to use two lenses, each covering a hemisphere, which meet
at the equator of the sphere and can smoothly join two hemispherical
implosion waves.
The single point detonation system
is illustrated below. This idea makes use of a cardioid-like logarithmic
spiral:
fffffff
fssssssssssf
fsssssssssssssf
fCsssssssssssssfD <- Detonator
fsssssssssssssf
fssssssssssf f = fast explosive
fffffff s = slow explosive
C = core
This not a very practical design as
given. The thickness of the slow explosive on the detonator side would
have to be considerable to achieve the necessary bending. Inserting
detonation path folding spacers in the explosive could also dramatically
reduce the size (but making manufacturing extremely difficult). A
variation on this using the French layered explosive approach has also
been proposed.
It is unlikely that a slow
explosive would really be used for the inner slow lens component, since
the velocity differential is not that great. The high degree of shock
bending required strongly encourages using something that transmits shocks
as slowly as possible such as an advanced inert material.
Such an implosion system would be
extremely difficult to design and possibly to manufacture. The
continuously varying 3-D surfaces would require considerable
experimentation to perfect, and the surfaces would be a nightmare to
machine. Once an acceptable shape were developed, and suitable molds or
dies were made, the actual manufacture might be quite easy, requiring only
pressing of explosives and plastics into molds, or forming metal sheet in
a die. The system would remain quite intolerant in any imperfections in
dimensions or material however.
The difficulty in making compact
and light implosion systems can be judged by the US progress in developing
them. The initial Fat Man implosion system had a diameter of almost 60
inches. A significantly smaller system (30 inches) was not tested until
1951, a 22 inch system in mid-1952, and a 16 inch system in 1955. By 1955
a decade had passed since the invention of nuclear weapons, and hundreds
of billions of dollars (in today's money) had been spent on developing and
producing bombs and bomb delivery systems. These later systems must have
used some advanced wave shaping technologies, which have remained highly
classified. Clearly developing them is not an easy task (although the
difficulty may be conceptual as much as technological).
4.1.6.2.2.4 Cylindrical and Planar
Shock Techniques
Cylindrical and planar shock waves
can be generated using the techniques previously described, making
allowances for the geometry differences. A cylindrical shock can be
created using the 2-D analog of the explosive lens, a wedge shaped lens
with the same cross section as the conical version. A planar shock is
simply a shaped shock with zero curvature.
A complete cylindrical implosion
would require several parallel wedge-shaped explosive lenses arranged
around the cylinder axis to form a star shape. To make the implosion truly
cylindrical (as opposed to conical) it is necessary to detonate each of
these lenses along the entire apex of the wedge simultaneously. This can
be done by using a lens made out of sheets of high explosive (supported by
a suitable backing) to create a plane shock. The edge of this sheet lens
would join the apex of the wedge. This sheet lens need not extend out
radially, it can join at an angle so that it folds into the space between
the star points.
Some special techniques are also
available based on the peculiar characteristics of the 1-D and 2-D
geometries. The basic principle for these techniques is the "flying plate
line charge", illustrated below.
A metal plate is covered on one
side with a sheet of explosive. It is detonated on one edge, and the
detonation wave travels across the plate. As it does so the detonation
accelerates the plate, driving it to the right. After the explosive has
completely detonated the flying plate will be flat again. The angle
between the original stationary plate and the flying plate is determined
by the ratio between the detonation velocity, and the velocity of the
accelerated plate. When this high velocity plate strikes the secondary
explosive charge the shock will detonate it, creating a planar detonation.
As described above, the system
doesn't quite work. A single detonator will actually create a circular
detonation front in the explosive sheet, expanding from the initiation
point. This can be overcome by first using a long, narrow flying plate (a
flying strip if you will) to detonate the edge of wide plate. This wide
plate can then be used to initiate the planar detonation.
The flying strip approach can also
be used to detonate the cylindrical lens system described above in place
of the sheet lens.
The flying plate scheme can be
easily extended to create cylindrical detonations.
This is a cross section view of a
hollow truncated cone covered by a layer of explosives. The wide end of
the cone is joined to a sheet of explosives with a detonator in the
center.
The single detonator located on the
axis causes an expanding circular detonation in the explosive sheet. When
the shock wave reaches the perimeter, it continues travelling along the
surface of the cone. The cone collapses starting at the wide end. The
angle of the cone is such that a cylindrical flying plate is created that
initiates a cylindrical detonation in the secondary explosive.
Flying plate systems are much
easier to develop than explosive lenses. Instrumentation for observing
their behavior is relatively simple. Multiple contact pins and an
oscilloscope can easily measure plate motion, and well established spark
gap photography can image the plate effectively.
4.1.6.2.2.5 Explosives
The choice of explosives in an
implosion system is driven by the desire for high performance, safety,
ease of fabrication, or sometimes by special properties like the slow
detonation velocity needed in explosive lenses.
The desire for high performance
leads to the selection of very energetic explosives that have very high
detonation velocities and pressures (these three things are closely
correlated). The highest performance commonly known explosive is HMX.
Using HMX as the main explosive will provide the greatest compression. HMX
was widely used in US weapons from the late fifties on into the 1970s,
often in a formula called PBX-9404 (although this particular formulation
proved to have particularly serious safety problems - causing eight
fatalities in a six month period in 1959 among personnel fabricating the
explosive). HMX is known to be the principal explosive in many Soviet
weapon designs since Russia is selling the explosive extracted from
decommissioned warheads for commercial use. The chemically related RDX is
a close second in power. It was the principal explosive used in most early
US designs, in the form of a castable mixture called Composition B.
In recent years the US has become
increasingly concerned with weapon safety, following some prominent
accidents in which HE detonation caused widespread plutonium contamination
and in the wake of repeated fatal explosions during fabrication. Many of
the high energy explosives used, such as RDX and HMX, are rather sensitive
to shock and heat. While normally an impact on the order of 100 ft/sec is
required to detonate one these explosives, if a sliding or
friction-producing impact occurs then these explosives can be set off by
an impact as slow as 10 ft/sec (this requires only a drop of 18 inches)!
This has led to the use of explosives that are insensitive to shock or
fire. Insensitive explosives are all based on TATB, the chemical cousin
DATB lacks this marked insensitivity. These explosives have very unusual
reaction rate properties that make them extremely insensitive to shock,
impact, or heat. TATB is reasonably powerful, being only a little less
powerful than Comp B. A composition known as PBX-9504 has been developed
that adds 15% HMX to a TATB mixture, creating a compromise between added
power and added sensitivity.
Another very strong explosive
called PETN has not been used much (or at all) as a main explosive in
nuclear weapons due to its sensitivity, although it used in detonators.
Fabricating explosives for
implosion systems is a demanding task, requiring rigid quality control.
Many explosive components have complex shapes, most require tight
dimensional tolerances, and all require a highly uniform product. Velocity
variations cannot be greater than a few percent. Achieving such uniformity
means carefully controlling such factors as composition, purity, particle
size, crystal structure, curing time and curing temperature.
Casting was the first method used
for manufacturing implosion components since a very homogenous product can
be produced in fairly complex shapes. Unfortunately the most desirable
explosives do not melt, which makes casting of the pure explosive
impossible. The original solution adopted by the US to this problem was to
use castable mixtures of the desired explosive and TNT. TNT is the natural
choice for this, being the only reasonably powerful, easily melted
explosive available. Composition B, the first explosive used, typically
consisted of 63% RDX, 36% TNT, and 1% wax (cyclotol, a mixture with a
higher proportion of RDX to TNT, was used later). Great care must be taken
to ensure that the slurry of solid explosive and melted TNT is uniform
since settling occurs. Considerable attention must be paid to controlling
the particle size of the solid explosive, and to monitoring the casting,
cooling, and curing processes. Mold making is also a challenging task,
requiring considerable experimentation at Los Alamos before an acceptable
product could be made.
Pressing is a traditional way of
manufacturing explosives products, but its inability to make complex
shapes, and problems with density variations and voids prevented its use
during WWII. Plastic explosives (that is - soft, pliable explosives) can
be pressed into uniform complex shapes quite easily, but their lack of
strength make them unattractive in practical weapon designs.
During the forties and fifties
advances in polymer technology led to the creation of PBXs (plastic bonded
explosives). These explosives use a polymer binder that sets during or
after fabrication to make a rigid mass. The first PBX was developed at Los
Alamos in 1947, an RDX-polystyrene formulation later designated PBX 9205.
Some early work used epoxy binders that harden after fabrication through
chemical reactions, but current plastic binders are thermosetting resins
(possibly in combination with a plasticizer). Explosive granules are
coated with the plastic binder and formed by pressing, usually followed by
machining of the billet.
The desire for maximum explosive
energy has led to the selection of polymers and plasticizers that actively
participate in the explosion, releasing energy through chemical reactions.
Emphasis on this has led to undesirable side effects - like sensitization
of the main explosive (as occurred with PBX-9404), or poor stability. In
the 1970s the W-68 warhead, the comprising large part of the U.S.
submarine warhead inventory, developed problems due to decomposition of
the LX-09 PBX being used, requiring the rebuilding of 3,200 warheads.
LX-09 also exhibited sensitivity problems similar to PBX-9404, in 1977
three men were killed at the Pantex plant in Amarillo from a LX-09 billet
explosion.
Normally the explosive and polymer
binder are processed together to form a granulated material called a
molding powder. This powder is formed using hot pressing - either
isostatic (hydrostatic) or hydraulic presses, using evaluated molds (1 mm
pressure is typical). The formed material may represent the final
component, but normally additional machining to final specifications is
required.
PBXs contain a higher proportion of
the desired explosive, possess greater structural strength, and also don't
melt. These last two properties make them easier to machine to final
dimensions. Plastic bonding is very important in insensitive high
explosives (IHEs), since mixing the insensitive explosives with the more
sensitive TNT would defeat the purpose of using them.
PBX was first used in a full-scale
nuclear detonation during the Redwing Blackfoot shot in June 1956. PBXs
have replaced melt castable explosives in all US weapons. The PBX
compositions that have been used by the U.S. include PBX-9404, PBX-9010,
PBX-9011, PBX-9501, LX-04, LX-07, LX-09, LX-10, LX-11. Insensitive PBXs
used are PBX-9502 and LX-17.
Explosive Compositions Used In
U.S. Nuclear Weapons
- Baratol: 76% barium nitrate, 24%
TNT (typical)
Low velocity castable explosive used in early explosive lenses.
- Boracitol: 60% boric acid, 40%
TNT (typical)
Low velocity castable explosive used in later explosive lens designs.
- Composition B: 63% RDX, 36% TNT,
1% wax (typical)
High velocity castable main explosive used in early nuclear weapons
(e.g. Fat Man; Mks 4, 5 and 6), also MK 28 and MK 53 (latter warhead
still in service).
- Cyclotol: 75% RDX, 25% TNT
High velocity castable main explosive, basically just Comp B with a
higher RDX content for higher performance. Used in MK 28 and MK-53
(latter warhead still in service). Substituted for PBX-9404 when
unacceptable sensitivity problems arose.
- LX-04: 85% HMX, 15% Viton A
High velocity PBX main explosive. Used in W-62 and W-70.
- LX-07: 90% HMX, 10% Viton A
High velocity PBX main explosive. Used in W-71.
- LX-09: 93% HMX, 4.6% pDNPA, 2.4%
FEFO
High velocity PBX. Main explosive used in the W-68 warhead. Withdrawn
from use due to aging problems (binder/plasticizer exudation). Serious
safety problems.
- LX-10: 95% HMX, 5% Viton A; and
LX-10-1: 94.5% HMX, 5.5% Viton A
High velocity PBX main explosive. Replaced LX-09 in W-68. Also used in
W-70; W-79; and W-82.
- LX-11: 80% HMX, 20% Viton A
High velocity PBX main explosive. Used in W-71.
- LX-17: 92.5% TATB, 7.5% Kel-F
800
High velocity insensitive PBX. One of two IHEs in use. Used in B-83;
W-84; W-87; and W-89. Stockpile-monitoring of the W87 warhead shows some
evidence of stiffening with age, perhaps due to an increase in the
crystallinity of the binder.
- PBX-9010: 90% RDX, 10% Kel-F
High velocity PBX main explosive. Used in MK 43 and W-50.
- PBX-9011: 90% HMX, 10% Estane
High velocity PBX main explosive. Used in MK 57 Mods 1 and 2.
- PBX-9404: 94% HMX, 3% NC, 3% CEF
High velocity PBX main explosive. Widely used - MK 43; W-48; W-50; W-55;
W-56; MK 57 Mod 2; MK/B 61 Mods 0, 1, 2, 5; and W-69. Serious safety
problems.
- PBX-9501: 95% HMX, 2.5% Estane,
2.5% BDNPA-F
High velocity PBX main explosive. Used in W-76; W-78; and W-88.
- PBX-9502: 95% TATB, 5% Kel-F
High velocity insensitive PBX. Principal IHE in recent US weapon
designs, currently being backfitted to earlier warheads replace other
plastic bonded explosives. Used in B-61 Mods 3, 4, 6-10; W-61; W-80;
W-85; W-90; and W-91.
- Plumbatol: 70% lead nitrate, 30%
TNT (typical)
The use of this low velocity castable explosive in US nuclear weapons is
speculative.
Explosives And Binder Ingredients
Used In U.S. Nuclear Weapons
- Barium nitrate: Heavy metal
oxidizer used in baratol slow explosive mixture.
- BDNPA-F: Liquid
polymer/plasticizer mixture used in PBX compositions. 50%
bis(2,2-dinitropropyl), 50% acetal/bis(2,2-dinitropropyl)formal
(plasticizer)
- Boric Acid: Low density, low
atomic number inert material used in boracitol slow explosive mixture.
- CEF: Plasticizer used in PBX
mixtures. tris-beta-chloroethylphosphate.
- DATB: Main high explosive,
insensitive. 2,4,6-trinitro-1,3-benzenediamine; also called DATNB,
diamino trinitrobenzene.
- DNPA (pDNPA): Solid explosive
used in a binder mixture. 2,2-dinitropropyl acrylate.
- FEFO: Liquid explosive used in a
binder mixture. 1,1-[methylenebis(oxy)]-bis-[2-
fluoro-2,2-dinitroethane].
- HMX: Main high explosive, very
powerful. Octahydro-1,3,5,7-tetranitro-1,3,5,7- tetrazocine; also called
beta-HMX, octogen, cyclotetramethylene tetranitramine, (HMX is WWII code
name, from His Majesty's eXplosive). Dual use material, export
restricted.
- HNS: Relatively insensitive, a
very heat stable high explosive, used in slapper detonators.
1,1'-(1,2-ethylenediyl) bis-(2,4,6-trinitrobenzene); also called
hexanitrostilbene. Dual use material, export restricted.
- Kel-F: Inert plastic binder.
Copolymer consisting of chlorotrifluoroethylene / vinylidine fluoride
(3:1 ratio).
- Lead nitrate Heavy metal
oxidizer used in plumbatol slow explosive mixture.
- NC: Solid explosive used as a
plastic binder. Nitrocellulose.
- PETN: Sensitive powerful high
explosive, used in detonators. 2,2- bis[(nitroxy)methyl]-1,3-propanediol
dinitrate; also called pentaerythritol tetranitrate.
- RDX: Main high explosive,
powerful. hexahydro-1,3,5-trinitro-1,3,5-triazine; also called
cyclonite, hexogen. Dual use material, export restricted.
- TATB: Main high explosive, very
insensitive and heat stable. Special fine-grained TATB used in boosters.
2,4,6-trinitro-1,3,5-benzenediamine; also called TATNB,
triaminotrinitrobenzene. Dual use material, export restricted. Produced
on an industrial scale in the U.S. at a cost of $90 to $250/kg.
Currently available to customers outside DOE for about $200/kg.
- TNT: Main high explosive, used
as a meltable binder. 2-methyl-1,3,5- trinitrobenzene; also called
trinitrotoluene.
- Viton A: Rubbery solid used as a
plastic binder. Copolymer consisting of 60% Vinylidine fluoride/40%
hexafluoropropylene.
Table 4.1.6.2.2.5-1. Basic Properties Of Explosives Used In Us Nuclear Weapons
EXPLOSIVE DETONATION DENSITY SENSITIVITY
VELOCITY PRESSURE
m/sec kilobars
HMX 9110 390 1.89/pressed Moderate
LX-10 8820 375 1.86/pressed Moderate
LX-09 8810 377 1.84/pressed Moderate
PBX-9404 8800 375 1.84/pressed Moderate
RDX 8700 338 1.77/pressed Moderate
PETN 8260 335 1.76/pressed High
Cyclotol 8035 - 1.71/cast Low
Comp B 63/36 7920 295 1.72/cast Low
TATB 7760 291 1.88/pressed Very Low
PBX-9502 7720 - 1.90/pressed Very Low
DATB 7520 259 1.79/pressed Low
HNS 7000 200 1.70/pressed Low
TNT 6640 210 1.56/cast Low
Baratol 76/24 4870 140 2.55/cast Moderate
Boracitol 60/40 4860 - 1.55/cast Low
Plumbatol 70/30 4850 - 2.89/cast Moderate
4.1.6.2.2.6 Detonation Systems
Creating a symmetric implosion wave
requires close synchronization in firing the detonators. Tolerances on the
order of 100 nanoseconds are required.
Conventional detonators rely on
electrically heating a wire, which causes a small quantity of a sensitive
primary explosive to detonate (lead azide, mercury fulminate, etc.). The
primary usually then initiates a secondary explosive, like PETN or tetryl,
which fires the main charge.
The process of resistively heating
the wire, followed by heat conduction to the primary explosive until it
reaches detonation temperature requires a few milliseconds, with
correspondingly large timing errors. Conventional detonators thus lack the
necessary precision for firing an implosion system.
One approach to reducing the
duration of action of the detonator is to send a sudden, powerful surge of
current through a very fine wire (made of gold or platinum), heating it to
the point of vaporization. This technique, called an exploding wire or
exploding bridge wire (EBW) detonator, was invented by Luis Alvarez at Los
Alamos during the Manhattan Project. Current surge rise times of a
fraction of a microsecond are feasible, with a spread in detonation times
of a few nanoseconds.
An exploding wire detonator can be
used to initiate a primary explosive (usually lead azide), as in a
conventional detonator. But if the current surge is energetic enough, then
the exploding wire can directly initiate a less sensitive booster
explosive (usually PETN). The advantage of doing this is that the
detonation system is extremely safe from accidental activation by heat,
stray currents, or static electricity. Only very powerful, very fast
current surges can fire the detonators. This type of exploding wire
detonator is one of the safest types of detonators known. The disadvantage
is the need to supply those very powerful, very fast current surges. A
typical EBW requires 5 KV, with a peak current of at least 500-1000 amps.
A few kiloamps is more typical of most EBW detonators, but a multi-EBW
system would probably try to minimize the required current. With
sufficient care in detonator design and construction, inherent detonator
accuracies of better than 10 nanoseconds are achievable.
Since WWII, a number of detonator
designs based on exploding foils have been developed. Exploding foil
detonators could be used to fire the booster explosive directly, as in EBW
detonators, but generally this implies the use of different concept called
a "slapper" detonator. This idea (developed at Lawrence Livermore) uses
the expanding foil plasma to drive another thin foil or plastic film to
high velocities, which initiates the explosive by impacting the surface.
Normally the driving energy is provided entirely by heating of the foil
plasma from the current passing through it, but more sophisticated designs
may use a "back strap" to create a magnetic field that drives the plasma
forward. Slappers are fairly efficient at converting electrical energy
into flyer kinetic energy, it is not hard to achieve 25-30% energy
transfer.
A typical slapper detonator
consists of an explosive pellet pressed to a high density for maximum
strength (plastic bonded explosives can also be used). Next to the
explosive pellet is an insulation disk with a hole in the center which is
set against the explosive pellet. An insulating "flyer" film, such as
Kapton or Mylar with a metal foil etched to one side is placed against the
disk. A necked down section of the etched foil acts as the bridgewire. The
high current firing pulse causes vaporization of the necked down section
of the foil. This then shears the insulated flyer which accelerates down
the barrel of the disk and impacts the explosive pellet. This impact
energy transmits a shock wave into the explosive causing it to detonate.
Another possible advantage of a
slapper detonator is the ability to initiate an area of explosive surface
rather than a point. This may make compact implosion systems easier to
design.
This system has several advantages
over the EBW detonator. These include:
- the metal bridge is completely
separated from the explosive by an insulating film and an air gap (the
bridgewire of an EBW is in direct contact with the explosive);
- the explosive can be packed to a
high (near crystal) density;
- the energy requirement to fire
the detonator is lower; and
- very insensitive explosives such
as HNS can be detonated, which is extremely difficult with the EBW
approach.
Exploding wire detonators were used
in the first atomic device, but have since been replaced in the U.S.
arsenal by foil slappers, and very probably in all other arsenals as well.
Due to the ability of slapper detonators to use insensitive primary
explosives, these are almost certainly used with all insensitive high
explosive equipped warheads (unless supplanted by an even more advanced
technology - like laser detonators).
More recently laser detonating
systems have been developed. These use a high power solid state laser to
deliver sufficient energy in the form of a short optical pulse to initiate
a primary or booster explosive. The laser energy is conducted to the
detonator by a fiber optic cable. This is a safe detonator system, but the
laser and its power supply is relatively heavy. A typical system might use
a 1 W solid state laser to fire a single detonator. It is not known if
this system has been used in any nuclear weapons.
Another fast detonator is the spark
gap detonator. This uses a high voltage (approx. 5 KV) spark across a
narrow gap to initiate the primary explosive. If a suitably sensitive
primary explosive is used (lead azide, or the especially sensitive lead
styphnate) then the current required is quite small, and a modest
capacitor can supply sufficient power (10-100 millijoules per detonator).
The chief disadvantage of this detonator design is that it is one of the
least safe known. Static charges, or other induced currents, can very
easily fire a spark gap detonator. For this reason they have probably
never been used in deployed nuclear weapons.
Detonation systems require a
reasonably compact and light high speed pulse power supply. To achieve
accurate timing and fast response requires a powerful power source capable
of extremely fast discharge, as well as fast, accurate, and reliable
switching components, and close attention to managing the inductance of
the entire system.
The normal method of providing the
power for an EBW multi-detonator system is to discharge a high
capacitance, high voltage, low inductance capacitor. Voltage range is
several kilovolts, 5 KV is typical. Silicone oil filled capacitors using
Kraft paper, polypropylene, or Mylar dielectrics are suitable types, as
are ceramic-type capacitors. Compact power supplies for charging
capacitors are readily available.
The capacitor must be matched with
a switch that can handle high voltages and currents, and transition from a
safe non-conducting state to a fully conducting one rapidly without adding
undue inductance to the circuit. A variety of technologies are available:
triggered spark gaps, krytrons, thyratrons, and explosive switches are
some that could be used.
The current rise time of the firing
pulse can actually be much longer than the required timing accuracy since
the firing of an EBW detonator is basically determined by achieving a
threshold current. As long as the current rise is synchronous for all
detonators, they will fire simultaneously. Still a rise time of no more
than 2-3 microseconds is desirable.
The capacitance required for a 5 KV
EBW is on the order of 1 microfarad per detonator. A 32 detonator system
(like Fat Man) thus requires at least 32 mF and to produce a 32 kA current
surge. For a rise time of 3 microseconds this requires no more than 100
nanohenries of total inductance. A modern plastic cased capacitor of 40
microfarads, rated at 5 KV, with 100 nanohenries of inductance weighs
about 4 kg.
Triggered spark gaps are sealed
devices filled with high pressure air, argon, or SF6. A non-conducting gap
between electrodes is closed by applying a triggering potential to a wire
or grid in the gap. Compact versions of these devices are typically rated
at 20-100 KV, and 50-150 kiloamps. The triggering potential is typically
one-half to one-third the maximum voltage, with switch current rise times
of 10-100 nanoseconds.
Krytrons are a type of cold cathode
trigger discharge tube. Krytrons are small gas filled tubes. Some contain
a small quantity of Ni-63, weak beta emitter (92 yr half-life, 63 KeV)
that keeps the gas in a slightly ionized state. Applying a trigger voltage
causes an ionization cascade to close the switch. These devices have
maximum voltage ratings from 3 to 10 KV, but peak current rating of only
300-3000 amps making them unsuitable for directly firing multiple EBW
detonators. They are small (2 cm long), rugged, and accurate (jitter 20-40
nanoseconds) however, and are triggered by voltages of only 200-300 V.
They are very convenient then for triggering other high current devices,
like spark gaps, by discharging through a pulse current transformer (they
can, in turn, be conveniently triggered using a small capacitor, pulse
transformer, and a thyristor). Krytrons are used commercially in powerful
xenon flash lamp systems, among other uses. Krytrons have faster response
times than other types of trigger discharge tubes. A vacuum tube relative
of the krytron, the sprytron, is very similar and has very high radiation
resistance. It is probably the sprytron that is actually used in U.S.
nuclear weapons. The only manufacturer of krytrons and sprytrons is EG&G,
the same company that provided the spark gap cascades for Gadget, Fat Man,
and other early atomic weapons.
Other switching techniques that
have been developed are explosive switches, and various other vacuum or
gas-filled tube devices like hydrogen thyratrons and arc discharge tubes.
An explosive switch uses the shock wave from an explosive charge to break
down a dielectric layer between metal plates. Both this technique and the
thyratron were under development at Los Alamos at the end of WWII.
Detonators are wired in parallel
for reliability and to minimize inductance. For additional reliability,
redundant detonation circuits may be used. In the Fat Man bomb the
detonators were wired in parallel in spark gap triggered circuits. There
were four detonating circuits, any two of which provided sufficient power
for all 32 detonators. Each detonator was wired to two different circuits
so that the failure of any one detonator circuit (and up to two of them)
would not have affected the implosion. The whole system was fired by a
spark gap cascade - the trigger spark gap supplied a current surge to fire
the four main circuits simultaneously.
With sufficient care timing
accuracies of 10 nanoseconds are achievable, which is probably better than
practical implosion systems require (100 nanosecond accuracy is more
typical).
Although the types of switches and
capacitors mentioned here are, for the most part, available from many
commercial sources and have many commercial uses, they are nonetheless
subject to dual use export controls. Attempts to export of krytrons
illegally has been especially well publicized over the years, but they are
not the only such devices suitable for these applications.
The detonator bridge wire used in
EBWs is typically made of high purity gold or platinum, 20-50 microns wide
and about 1 mm long. PETN is invariably used as the explosive, possibly
with a tetryl booster charge. Slapper detonators use metal foils (usually
aluminum, but gold foil would work well also) deposited on a thin plastic
film (usually Kapton). A wider variety of primary explosives can be used.
PETN or HMX may have been used in slappers used in earlier weapon systems,
but weapons using IHE probably use the highly heat stable HNS.
A possible substitute for a
capacitor bank in a detonation system is an explosive generator, also
called a flux compression generator (FCG). This consists of a primary coil
that is energized to create a strong magnetic field by a capacitor
discharge. At the moment of maximum field strength an explosive charge
drives a conducting plate into the field, rapidly compressing it. The
rising magnetic field induces a powerful high voltage current in a
secondary coil. Any of the switching technologies mentioned above can then
be used to switch the load to the detonating system. A substantial
fraction of the chemical energy of the explosive can be converted to
electrical power in this way.
FCGs can potentially provide ample
power for detonators and external neutron initiators at a very modest
weight. Extensive research on these generators has been conducted at Los
Alamos and Lawrence Livermore, and they are known to have been
incorporated into actual weapon designs (possibly the Mk12, which had 92
initiation points).
4.1.6.2.3 Implosion Hardware
Designs
Once created implosion shocks can
be used to drive different implosion hardware systems. By implosion
hardware, I mean systems of materials that are inert from the viewpoint of
chemical energy release: the fissile material itself, and any reflectors,
tampers, pushers, drivers, buffers, etc.
One approach to designing an
implosion hardware system is to simply use the direct compression of the
explosive generated shock wave to accomplish the desired reactivity
insertion. This is the "solid pit design" used in Gadget and Fat Man.
A variety of other designs make use
of high velocity collisions to generate the compressive shocks for
reactivity insertion. These velocities of course are obtained from the
energy provided by the high explosive shocks.
4.1.6.2.3.1 Solid Pit Designs
Since shock waves inherently
compress the material through which they pass, an obvious way of using the
implosion wave is simply to let it pass through the fissile core,
compressing it as it converges on the center. This technique can (and has)
been used successfully, but it has some inherent problems not all of which
can be remedied.
First, the detonation pressure of
available explosives (limit 400 kilobars) is not high enough for much
compression. A 25% density increase is all that can be obtained in uranium
at this pressure, delta-phase plutonium can reach 50% due to the low
pressure delta->alpha phase transformation. This pressure can be augmented
in two ways: by reflecting the shock at high impedance interfaces, and by
convergence.
Since the fissile material is about
an order of magnitude denser than the explosive itself, the first
phenomenon is certain to occur to some extent. It can be augmented by
inserting one or more layers of materials of increasing density between
the explosive and the dense tamper and fissile material in the center. As
a limit, shock pressure can double when reflected at an interface. To
approach this limit the density increase must be large, which means that
no more than 2 or 3 intermediate layers can be used.
The second phenomenon, shock
convergence, is limited by the ratio of the fissile core radius to the
outer radius of the implosion hardware. The intensification is
approximately proportional to this ratio. A large intensification thus
implies a large diameter system - which is bulky and heavy.
Another problem with the solid pit
design is the existence of the Taylor wave, the sharp drop in pressure
with increasing distance behind the detonation front. This creates a
ramp-shaped shock profile: a sudden jump to the peak shock pressure,
followed by a slope down to zero pressure a short distance behind the
shock front. Shock convergence actually steepens the Taylor wave since the
front is augmented by convergence to a greater degree than the material
behind the front (which is at a larger radius). If the Taylor wave is not
suppressed, by the time the shock reaches the center of the fissile mass,
the outer portions may have already expanded back to their original
density.
The use of intermediate density
"pusher" layers between the explosive and the tamper helps suppress or
flatten the Taylor wave. The reflected high pressure shock reinforces the
pressure behind the shock front so that instead of declining to zero
pressure, it declines to a pressure equal to the pressure jump at the
reflection interface. That is, if P is the initial shock pressure, and P
-> 0 indicates a drop from P to zero through the Taylor wave, then the
reflection augments both by p:(P + p) -> (0 + p).
The Gadget/Fat Man design had an
intermediate aluminum pusher between the explosive and the uranium tamper,
and had a convergence factor of about 5. As a rough estimate, one can
conclude that the 300 kilobar pressure of Composition B could be augmented
by a factor of 4 by shock reflection (doubling at the HE/Al interface, and
the Al/U interface), and a factor of 5 by convergence, leading to a shock
pressure of 6 megabars at the plutonium core. Assuming an alpha phase
plutonium equation of state similar to that of uranium this leads to a
compression of a bit less than 2, which when combined with the phase
transformation from delta to alpha gives a maximum density increase of
about 2.5. The effective compression may have been significantly less than
this, but it is generally consistent with the observed yield of the
devices.
4.1.6.2.3.2 Levitated Core Designs
In the solid pit design, the Taylor
wave is reduced but not eliminated. Also, the kinetic energy imparted by
the convergent shock is not efficiently utilized. It would be preferable
to achieve uniform compression throughout the fissile core and tamper, and
to be able to make use of the full kinetic energy in compressing the
material (bringing the inward motion of material in the core to a halt at
the moment of maximum compression).
This can be accomplished by using a
shell, or hollow core, instead of a solid one (see Section 3.7.4
Collapsing Shells). The shell usually consists of an outer layer of tamper
material, and an inner layer of fissile material. When the implosion wave
arrives at the inner surface of the shell, the pressure drops to zero and
an unloading wave is created. The shock compressed material (which has
also been accelerated inward) expands inward to zero pressure, converting
the compression energy into even greater inward directed motion
(approximately doubling it). In this way energy loss by the outward
expansion of material in the Taylor wave region is minimized.
Simply allowing this fast imploding
hollow shell to collapse completely would achieve substantial compression.
In practice this is never done. It is more efficient to allow the
collapsing shell to collide with a motionless body in the center (the
"levitated core"), the collision creating two shock waves - one moving
inward to the center of the stationary levitated core (accelerating it
inward), and one moving outward through the imploding shell (decelerating
it). The pressure between these two shocks is initially constant so that
when the converging shock reaches the center of the core, the region
extending from the center out to the location of expanding shock has
achieved reasonably even and efficient compression.
I use word "reasonably" because the
picture is a bit more complicated than just described. First, by the time
the shell impacts the levitated core it has acquired the character of a
thick collapsing shell. The inner surface will be moving faster than the
outer surface, and a region close to the inner surface will be somewhat
compressed. Second, the inward and outward moving shocks do not move at
constant speed. The inward moving shock is a classical converging shock
with a shock velocity that accelerates and strengthens all the way to the
center. The outward moving shock is a diverging or expanding shock that
slows down and weakens.
In the classical converging shock
region (the levitated core, and the innermost layer of the colliding
shell) high compression is achieved and the material is brought to a halt
when the shock reaches the center. In the outer diverging region, only
about half of the implosion velocity is lost when the diverging shock
compresses and decelerates it, and there is insufficient time for inward
flow to bring it to a halt before the converging shock reaches the center.
Thus the outer region is still collapsing (slowly) when the inner shock
reaches complete convergence (assuming that the outer shock has not yet
reached the surface of the pit (tamper shell plus core) and initiated an
inward moving release wave).
Immediately after the converging
shock reaches the center, the shock rebound begins. This is an outward
moving shock that accelerates material away from the center, creating an
expanding low density region surrounded by a layer compressed to an even
greater degree than in the initial implosion. Once the rebound shock
expands to a given radius the average density of the volume within that
radius falls rapidly.
For a radius well outside the
classical converging shock region, the true average density may continue
to increase due to the continuing collapse of the outer regions until the
rebound shock arrives. The structure of the shell/core system at the time
of rebound shock arrival is actually hollow - a low density region in the
center with a highly compressed shell, but the average density is at a
maximum. Whether this configuration is acceptable or not depends on the
weapon design, it may be acceptable in a homogenous un-boosted core but
will not be acceptable in a boosted or a composite core design where high
density at the center is desired.
Since the divergence of the outward
shock is not great, and it is offset somewhat by the slower collapse
velocity of the outer surface of the thick shell, we can treat it
approximately as a constant speed shock traversing the impacting shell.
The converging shock can be treated by the classical model (see Section
3.7.3 Convergent Shocks). This allows us to estimate the minimum
shell/levitated core mass ratio for efficient compression, the case in
which the shock reaches the surface of the shell, and the center
simultaneously.
If the shell and levitated core
have identical densities and compressibilities, then the two shocks will
have the same initial velocity (the velocity change behind the shock front
in both cases will be exactly half the impact velocity). If the shell has
thickness r_shell, then the shock will traverse the shell in time:
Eq. 4.1.6.2.3.2-1
t_shell = r_shell/v
If the levitated core has radius
r_lcore, the shock will reach the center in time:
Eq. 4.1.6.2.3.2-2
t_lcore = (r_lcore/v)*alpha
Alpha is this case is the
convergent shock scaling parameter (see Section 3.7.3). For a spherical
implosion, and a gamma of 3 (approximately correct for most condensed
matter, and for uranium and plutonium in particular), alpha is equal to
0.638 (the exact value will be somewhat higher than this).
Since we want t_shell = t_lcore:
Eq. 4.1.6.2.3.2-3
r_shell = alpha * r_lcore = 0.638 r_lcore
That is, the thickness of the shell
is smaller than the radius of the core by a factor of 0.638. But since
volume is proportional to the cube of the radius:
Eq. 4.1.6.2.3.2-4
m_shell = density*(4*Pi/3)*[(r_shell + r_lcore)^3 - r_lcore^3]
and
Eq. 4.1.6.2.3.2-5
m_lcore = density*(4*Pi/3)*r_lcore^3
This gives us the mass ratio:
Eq. 4.1.6.2.3.2-6
m_shell/m_lcore = ((1.638)^3 - 1^3)/1^3 = 3.4
Thus we want the impacting shell to
have at least 3.4 times as much mass as the levitated core. The ratio used
may be considerably larger.
Now it is important to realize that
in principle the shell/levitated core mass ratio is unrelated to the
tamper/fissile material mass ratio. The boundary between tamper and
fissile material can be located in the shell (i.e. the shell is partly
tamper and partly fissile, the levitated core entirely fissile), it can be
located between the shell and core (i.e. the shell is tamper and the core
is fissile), or it can be located in the core (i.e. the shell is tamper,
and the core is partly tamper and partly fissile). The tamper/fissile
material ratio is determined by neutron conservation, hydrodynamic
confinement, and critical mass considerations.
It appears however that the initial
practice of the US (starting with the Mk4 design and the Sandstone test
series) was to design levitated core weapons so that the shell was the
uranium tamper, and the levitated portion was a solid fissile core. The
mass of the tamper would have been similar to that used in the Gadget (115
kg), a large enough mass to allow the use of different pit sizes and
compositions while ensuring sufficient driver mass. These early pure
fission bombs were designed to use a variety of pits to produce different
yields, and to allow the composition (U-235/Pu-239 ratio) to be varied to
match the actual production schedules of these materials.
Levitation is achieved by having
some sort of support structure that will not disrupt the implosion
symmetry. The most widely used approach seems to be the use of truncated
hollow cones (or conically tapered thin walled tubes if you prefer),
usually made out of aluminum. Six of these are used, pairs on opposite
sides of the levitated core for each axis of motion. Supporting wires
(presumably under tension) have also been used.
The levitated core of the Hurricane
device (the first British test) used "caltrops" (probably six of them) for
support. A caltrops is a four pronged device originally used in the Middle
Ages as an obstacle against soldiers and horses, and more recently against
vehicle tires. Each of the prongs can be thought of as the vertex of a
tetrahedron, with the point where they all join as the tetrahedral center.
A caltrops has the property that no matter how you drop it, three of the
prongs forms a tripod with the fourth prong pointed straight up. Dimples
on the core might be used to seat the support prongs securely.
Another possibility is to use a
strong light weight foam to fill the gap between shell and core (such
foams have been produced at the Allied-Signal Kansas City Plant). A
significant problem with using a foam support is that plastic foams are
usually excellent thermal insulators, which could cause severe problems
from self-heating in a plutonium levitated core.
A serious problem with hollow shell
designs is the tensile stress generated by the Taylor wave (see Section
3.6.1.1.2 Free Surface Release Waves in Solids). As the release wave moves
out from the inner shell surface, it encounters declining pressure due to
the Taylor wave. The "velocity doubling" effect generates a pressure drop
equal in magnitude to the shock peak pressure. If the pressure that the
release wave encounters is below this pressure, a negative pressure
(tension) is created (you can think of this as the faster moving part of
the plate pulling the slower part along). This tensile stress builds up
the farther back the release wave travels. If it exceeds the strength of
the material it will fracture or "spall". This can cause the entire inner
layer of material to peel off, or it may simply create a void. A new
release wave will begin at the spall surface.
Spalling disrupts implosion
symmetry and can also ruin the desired collision timing. It was primarily
fears concerning spalling effects that prevented the use of levitated core
designs in the first implosion bombs.
One approach to dealing with
spalling is simply to make sure that excessive tensile stresses do not
appear in the design. This requires strong materials, and at least one of
the following:
- relatively weak implosion
pressures;
- a highly suppressed Taylor wave;
or
- thin shells.
The first option is extremely
undesirable, but the latter two can be used in viable designs.
Another approach is to adopt the
"if you can't beat'em, join'em" strategy. Instead of trying to prevent
separation in the shell, accommodation for the phenomenon is included in
the design. This can be done by constructing the shell from separate
layers. When the release wave reaches the boundary between shell layers
(and tensile stress exists at that point), the inner layer will fly off
the outer layer, and a new release wave will begin. This will create a
series of imploding shells, separated by gaps.
As each shell layer converges
toward the center, the inner surface will accelerate while the outer
surface will decelerate. This will tend to bring the layers back together.
If they do not rejoin before impact occurs with the core, a complicated
arrangement of shocks may develop. The design possibilities for using
these multiple shocks will not be considered here.
The concept of the levitated core
and colliding shells can be extended to multiple levitation - having one
collapsing shell collide with a second, which then collides with the
levitated core. The outer shell, due to the concentration of momentum in
its inner surface and the effects of elastic collision, could enhance the
the velocity of the inner shell. This idea requires a large diameter
system to be practical. It is possible that the "Type D" pit (that is, the
hardware located between the explosive and fissile core) developed in the
early fifties for the 60 inch diameter HE assemblies then in the US
arsenal was such a system. It considerably increased explosive yields with
identical cores.
It seems almost certain that the
most efficient kiloton range pure fission bomb ever tested - the Hamlet
device detonated in Upshot-Knothole Harry (19 May 1953) - used multiple
levitation. It was described as being the first "hollow core" device,
presumably the use of a fissile core that itself was an outer shell and an
inner levitated core. A TX-13D bomb assembly (a 60 inch implosion system
using a Type D pit) was used with the core. The yield was 37 kt.
4.1.6.2.3.3 Thin Shell (Flying
Plate) Designs
Thin shell, or flying plate
designs, take the hollow core idea to an extreme. In these designs a very
thin, but relatively large diameter shell is driven inward by the
implosion system. As with the regular hollow core design, a levitated core
in the center is used.
The advantages of a flying plate
design are: a greatly increased efficiency in the utilization of high
explosive energy; and a higher collision speed - leading to faster
insertion and greater compression for a given amount of explosive. Thin
shell flying plate designs are standard now in the arsenals of the nuclear
weapon states.
A thin plate, a few millimeters
thick, is thinner than the Taylor wave of an explosive shock. The shock
acceleration, followed by full release, is completed before the Taylor
wave causes a significant pressure drop. The maximum initial shock
acceleration is thus achieved.
Even greater energy transfer than
this occurs however. When the release wave reaches the plate/explosive
interface (completing the expansion and velocity doubling of the plate), a
rarefaction wave propagates into the explosive gases. The gases expand,
converting their internal energy into kinetic energy, and launching a new
(but weaker) shock into the plate. A cyclic process thus develops in which
a series of shocks of diminishing magnitude accelerate the plate to higher
and higher velocities. If viewed from the inner surface, the observer
would see a succession of velocity jumps of diminishing size and at
lengthening intervals. The plate continues to accelerate over a distance
of a few centimeters.
The maximum velocity achievable by
this means can approach the escape velocity of the explosive gases, which
is 8.5 km/sec for Comp B. Velocities up to 8 km/sec have been reported
using HMX-based explosives. This can be compared to the implosion velocity
of the plutonium pit in the Gadget/Fat Man design, which was some 2
km/sec.
Optimum performance is found when a
small gap (a few mm) separates the high explosive from the plate. Among
other things, this gap reduces the strength of the Taylor wave. The gap
may be an air space, but it is usually filled with a low impedance
material (like a plastic).
The mass ratio between the
explosive and the plate largely determines the system performance. For
reasonable efficiency it is important to have a ratio r of at least 1 (HE
mass/plate mass). At r=1 about 30% of the chemical energy in the explosive
is transferred to the plate. Below r=1, the efficiency drops off rapidly.
Efficiency reaches a maximum at r=2, when 35% of the energy is
transferred.
Since a higher mass ratio means
more energy available, the actual final velocity and energy in the plate
increases monotonically with r, as shown in the table below. Higher values
of r also cause the plate to approach its limiting value with somewhat
shorter travel distances.
|
Table 4.1.6.2.3.3-1. Flying Plate Drive Efficiency |
| Plate/HE Mass Ratio (R) |
Energy Fraction Transferred |
Relative Velocity |
Plate/Detonation Velocity
Ratio |
| 0.25 |
0.16 |
1.00 |
0.07 |
| 0.50 |
0.22 |
1.65 |
0.12 |
| 1.00 |
0.30 |
2.74 |
0.20 |
| 2.00 |
0.35 |
4.18 |
0.30 |
| 5.00 |
0.30 |
6.12 |
0.40 |
| 7.00 |
- |
7.65 |
0.50 |
| 10.00 |
0.25 |
7.91 |
0.56 |
| 40.00 |
0.11 |
10.60 |
0.75 |
By the time the flying plate
converges from a radius of 10-20 cm to collide with the levitated core, it
is no longer a thin shell. The velocity difference that is inherent in
thick shell collapse leads to a collision velocity of the inner surface
that is higher than the average plate velocity. Collision velocities of
experimental uranium systems of 8.5 km/sec have been reported.
The flying plate can be used in a
variety of ways. It can be the collapsing shell of a levitated core
design. Or it can be used as a driver which collides with, and transfers
energy to a shell, which then implodes on to a levitated core.
4.1.6.2.3.4 Shock Buffers
Powerful shock waves can dissipate
significant amounts of energy in entropic heating. Energy that contributes
to entropy increase is lost to compression. This problem can be overcome
by using a shock buffer.
A shock buffer is a layer of low
impedance (i.e. low density) material that separates two denser layers.
When a shock is driven into the buffer from one of the dense layers, a
weaker shock of low pressure (but higher velocity) is created (see
3.6.1.1.3 Shock Waves at a Low Impedance Boundary). This shock is
reflected at the opposite interface, driving a shock of increased pressure
into the second dense layer. This shock is still weaker than the original
shock however, and dissipates much less entropy.
A series of shock reflections ensue
in the buffer, each one increases the pressure in the buffer, but by
diminishing amounts (the pressure of the original shock is the limiting
value). A series of shocks is driven into the second dense material, each
successive shock creating a pressure jump of diminishing magnitude.
The shock buffer thus effectively
splits the original powerful shock into a series of weaker ones,
essentially eliminating entropic heating. The first two shocks produced
account for most of the compression.
The following shocks tend to
overtake the leading ones since they are travelling through compressed and
accelerated material. Ideally, the shock sequence should be timed so that
they all converge at the center of the system. The thickness of the buffer
is selected so that this ideal is approached as closely as possible. The
usual thickness is probably a few millimeters.
The buffer can be employed to
cushion a plate collision also. In this case, the reflected shocks
gradually decelerate the impactor (driver plate), and accelerate the
driven plate, without dissipating heat. This converts a largely inelastic
supersonic collision into an elastic one. If the mass of the driven plate
is substantially lower than the mass of the driver, it can be accelerated
to greater velocities than the original driver velocity. In principle an
elastic collision can boost the driven plate two as much as twice the
velocity of the driver (if the driver/driven plate mass ratio is very
large).
In practice this technique can
transfer 65-80% of the driver energy to the driven plate, and provide
driven plate velocities that are 50% greater than the driver velocity (or
more). Since the explosive/plate mass ratio required for direct explosive
drive increases very rapidly for velocities above 50% of the detonation
velocity, the buffered plate collision method is the most efficient one
for achieving velocities above this.
In an weapon implosion design a
thin uranium or tungsten shell would probably be used as a driver.
Two likely low density materials
for use as buffers are graphite and beryllium. Beryllium is an excellent
neutron reflector which is commonly used in nuclear weapon designs for
this reason. It thus may be a convenient shock buffer material that does
double duty. Graphite is also a good neutron reflector. From information
on manufacturing processes used at the Y-12 Plant at Oak Ridge, and the
Allied-Signal Kansas City Plant, it is known that thin layers of graphite
are used in the construction of nuclear weapons. The use of graphite as a
shock buffer is a likely reason.
4.1.6.2.3.5 Cylindrical Implosion
The discussion of implosion has
implicitly assumed a spherically symmetric implosion since this geometry
is the simplest, and also the most efficient and widely used. Few changes
are needed though to translate the discussion above to cylindrical
geometry.
The changes required all relate to
the differences in shock convergence in cylindrical geometry. There is a
much lower degree of energy focusing during shock convergence, resulting
in lower pressure increase for the same convergence ratio (reference
radius/inner radius). A cylindrical solid core system would thus be much
less effective in generating high pressures and compressions.
For a levitated core design, the
shell/levitated core mass ratio must be recalculated. The appropriate
value for alpha is 0.775 in this case, but the volume only increases by
r^2, so:
Eq. 4.1.6.2.3.4-1
m_shell/m_lcore = ((1.775)^2 - 1^2)/1^2 = 2.15
The possibility of producing
cylindrical implosion by methods that do not work for spherical geometries
deserves some comment however. The flying plate line charge systems
described above (4.1.6.2.2.4 Cylindrical and Planar Shock Techniques) for
initiating a cylindrical implosion shocks in high explosives can be used
to drive flying plates directly. Such a single-stage system would probably
not be capable of generating as fast an implosion as a two stage system;
one in which the first plate initiates a convergent detonation which then
drives a second flying plate. A single stage system would be simpler to
develop and build, and potentially lighter and more compact however.
Cylindrical implosion systems are
easier to develop that spherical ones. This largely because they are
easier to observe. Axial access to the system is available during the
implosion, allowing photographic and electronic observation and
measurement. Cylindrical test systems were used to develop the implosion
lens technology at Los Alamos that was later applied to the spherical bomb
design.
4.1.6.2.3.6 Planar Implosion
Planar implosion superficially
resembles the gun assembly method - one body is propelled toward another
to achieve assembly. The physics of the assembly process is completely
different however, with shock compression replacing physical insertion.
The planar implosion process is some two orders of magnitude faster than
gun assembly, and can be used with materials with high neutron background
(i.e. plutonium).
By analogy with spherical and
cylindrical implosion, the natural name for this technique might be
"linear implosion". This name is used for a different approach discussed
below in Hybrid Assembly Techniques.
Most of the comments made above
about implosion still apply after a fashion, but some ideas, like the
levitated core, have little significance in this geometry. Planar
implosion is attractive where a cylindrical system with a severe radius
constraint exists.
Shock wave lenses for planar
implosion are much easier to develop than in other geometries. A plane
wave lens is used by itself, not as part of a multi-lens system. It is
much easier to observe and measure the flat shock front, than the curved
shocks in convergent systems. Finally, flat shocks fronts are stable while
convergent ones are not. Although they tend to bend back at the edges due
to energy loss, plane shock fronts actually tend to flatten out by
themselves if irregularities occur.
4.1.6.3 Hybrid Assembly Techniques
For special applications, assembly
techniques that do not fit neatly in the previously discussed categories
may be used.
4.1.6.3.1 Complex Guns
Additional improvements in gun
system performance are possible by combining implosion with gun assembly.
The implosion system here would be a very weak one - a layer of explosive
to collapse a ring of fissile material or dense tamper on to the gun
assembled core. This would allow further increases in the amount of
fissile material used, and generate modest efficiency gains through small
compression factors. A significant increase in insertion speed is also
possible, which may be important where battlefield neutron sources may
cause predetonation (this may make the technique especially attractive for
artillery shell use). Complex gun approaches have reportedly been used in
Soviet artillery shell designs.
4.1.6.3.2 Linear Implosion
In weapons with severe size
(especially radius) and mass constraints (like artillery shells) some
technique other than gun assembly may be desired. For example, plutonium
cannot be used in guns at all so a plutonium fueled artillery shell
requires some other approach.
A low density, non-spherical,
fissile mass can be squeezed and deformed into a supercritical
configuration by high explosives without using neat, symmetric implosion
designs. The technique of linear implosion, developed at LLNL, apparently
accomplishes this by embedding an elliptical or football shaped mass in a
cylinder of explosive, which is then initiated at each end. The detonation
wave travels along the cylinder, deforming the fissile mass into a
spherical form. Extensive experimentation is likely to be required to
develop this into a usable technique.
Three physical phenomenon may
contribute to reactivity insertion:
- density increase due to
collapsing voids in the core;
- density increase from phase
transformations (if delta-phase plutonium is used); and
- reduction in surface area by
deformation into a sphere (or approximate sphere).
Since the detonation generated
pressure are transient, and affect different parts of the mass at
different times, compression to greater than normal densities do not
occur. The reactivity insertion then is likely to be rather small, and
weapon efficiency quite low (which can be offset by boosting). The use of
metastable delta-phase plutonium alloys is especially attractive in this
type of design. A rather weak impulse is sufficient to irreversibly
collapse it into the alpha phase, giving a density increase of 23%.
The supercritical mass formed by
linear implosion is stable - it does not disassemble or expand once the
implosion is completed. This relieves the requirement for a modulated
neutron initiator, since spontaneous fission (or a calibrated continuous
neutron source) can assure detonation. If desired, a low intensity
initiator of the polonium/beryllium type can no doubt be used.
Special initiation patterns may be
advantageous in this design, such as annual initiation - where the HE
cylinder is initiated along the rim of each end to create a convergent
shock wave propagating up the cylinder.
4.1.7 Nuclear Design Principles
The design of the nuclear systems
of fission weapons naturally divides into several areas - fissionable
materials, core compositions, reflectors, tampers, and neutron initiating
techniques.
4.1.7.1 Fissile Materials
In the nuclear weapons community a
distinction is made between "fissile" and "fissionable". Fissile means a
material that can be induced to fission by neutrons of energy - fast or
slow. These materials always have fairly high average cross sections for
the fission spectrum neutrons of interest in fission explosive devices.
Fissionable simply means that the material can be induced to fission by
neutrons of a sufficiently high energy. As examples, U-235 is fissile, but
U-238 is only fissionable.
There are three principal fissile
isotopes available for designing nuclear explosives: U-235, Pu-239, and
U-233. There are other fissile isotopes that can be used in principle, but
various factors (like cost, or half-life, or critical mass size) that
prevent them from being serious candidates. Of course none of the fissile
isotopes mentioned above is actually available in pure form. All actual
fissile materials are a mixture of various isotopes, the proportion of
different isotopes can have important consequences in weapon design.
The discussion of these materials
will be limited here to the key nuclear properties of isotope mixtures
commonly available for use in weapons. The reader is advised to turn to
Section 6 - Nuclear Materials for more lengthy and detailed discussions of
isotopes, and material properties. See also Table 4.1.2-1 for comparative
nuclear properties for the three isotopes.
4.1.7.1.1 Highly Enriched Uranium (HEU)
Highly enriched uranium (HEU) is
produced by processing natural uranium with isotopic separation
techniques. Natural uranium consists of 99.2836% U-238, 0.7110% U-235, and
0.0054% U-234 (by mass). Enrichment processes increase the proportion of
light isotopes (U-235 and U-234) to heavy ones (U-238). Enriched uranium
thus contains a higher percentage of U-235 (and U-234) than natural
uranium, but all three isotopes are always present in significant
concentrations. The term "HEU" usually refers to uranium with a U-235 of
20% or more. Uranium known to have been used in fission weapon designs
ranges in enrichment from 80-93.5%. In the US uranium with enrichment
around 93.5% is sometimes called Oralloy (abbreviated Oy) for historical
reasons (Oralloy, or Oak Ridge ALLOY, was a WWII codename for weapons
grade HEU). As much as half of the US weapon stockpile HEU has an
enrichment in the range of 20-80%. This material is probably used in
thermonuclear weapon designs.
The techniques which have actually
been used for producing HEU are gaseous diffusion, gas centrifuges,
electromagnetic enrichment (Calutrons), and aerodynamic (nozzle/vortex)
enrichment. Other enrichment processes have been used, some even as part
of an overall enrichment system that produced weapons grade HEU, but none
are suitable for the producing the highly enriched product. The original
HEU production process used by the Manhattan Project relied on Calutrons,
these were discontinued at the end of 1946. From that time on the dominant
production process for HEU throughout the world has been gaseous
diffusion. The vast majority of the HEU that has been produced to date,
and nearly all that has been used in weapons, has been produced through
gaseous diffusion. Although it is enormously more energy efficient, the
only countries to have built or used HEU production facilities using gas
centrifuges has been the Soviet Union, Pakistan, and The United Kingdom.
Pakistan's production has been very small, the United Kingdom apparently
has never operated there facility for HEU production.
High enrichment is important for
reducing the required weapon critical mass, and for boosting the maximum
alpha value for the material. The effect of enrichment on critical mass
can be seen in the following table:
Figure 4.1.7.1.1. Uranium Critical Masses for Various Enrichments and Reflectors
total kg/U-235 content kg (density = 18.9)
Enrichment Reflector
(% U-235) None Nat. U Be
10 cm 10 cm
93.5 48.0/44.5 18.4/17.2 14.1/13.5
90.0 53.8/48.4 20.8/18.7 15.5/14.0
80.0 68. /54.4 26.5/21.2 19.3/15.4
70.0 86. /60.2 33. /23.1 24.1/16.9
60.0 120 /72. 45. /27. 32. /19.2
50.0 170 /85. 65. /33. 45. /23.
40.0 250 /100 100 /40. 70. /28.
30.0 440 /132 190 /57. 130 /39.
20.0 800 /160 370 /74 245 /49.
The total critical mass, and the
critical mass of contained U-235 are both shown. The increase in critical
mass with lower enrichment is of course less pronounced when calculated by
U-235 content. Even with equivalent critical masses present, lower
enrichment reduces yield per kg of U-235 by reducing the maximum alpha.
This is due to the non-fission neutron capture cross section of U-238, and
the softening of the neutron spectrum through inelastic scattering (see
the discussion of U-238 as a neutron reflector below for more details
about this).
U-238 has a spontaneous fission
rate that is 35 times higher than U-235. It thus accounts for essentially
all neutron emissions from even the most highly enriched HEU. The
spontaneous fission rate in uranium (SF/kg-sec) of varying enrichment can
be calculated by:
SF Rate = (fraction U-235)*0.16 + (1 - (fraction U-235))*5.5
For 93.5% HEU this rate (0.5
n/sec-kg) is low enough that large amounts can be used in weapon designs
without concern for predetonation. If used in the Little Boy design (which
actually used 80% enriched uranium, however) it would produce only one
neutron every 31 milliseconds on average. No problem exists for any design
up to the limiting size of gun-type weapons. 50% HEU on the other hand
would be difficult to use in a gun-type weapon. A beryllium reflector
would minimize the mass (and thus the amount of U-238 present), but to
have a reasonable amount HEU present (e.g. 2.5 critical masses) would
produce one neutron every 3.2 millisecs, making predetonation a
significant prospect. The rate is never high enough though to make a
significant difference for implosion assembly.
4.1.7.1.2 Plutonium
Plutonium is produced by neutron
bombardment of U-238, which captures a neutron to form U-239. The U-239
then decays into neptunium-239, which decays in turn to form Pu-239. Since
the vast majority of nuclear reactors use low enriched uranium fuel (< 20%
U-235, 3-4% typically for commercial reactors), they also contain large
amounts of U-238. Plutonium production is thus an inevitable consequence
of operation in most reactors.
Pu-239 is the principal isotope
produced, and is the most desired isotope for use in weapons or as a
nuclear fuel. Multiple captures and other side reactions invariably
produce an isotope mixture however. The principal contaminating isotope is
always Pu-240, formed by non-fission neutron capture by Pu-239. The
exposure of U-238 to neutron irradiation is measured by the fuel
"burn-up", the number of megawatt-days (thermal) per tonne of fuel. The
higher the burn-up, the greater the percentage of contaminating isotopes.
Weapon production reactors use fuel burn-ups of 600-1000 MWD/tonne, light
water power reactors have a typical design burn-up of 33000 MWD/tonne, and
have been pushed to 45000 MWD/tonne by using higher enrichment fuel.
Plutonium is commonly divided into
categories based on the Pu-240 content:
- < 3% Super grade
- 3-7% Weapons grade (normally
6-6.5%)
- 7-19% Fuel grade
- > 19% Reactor grade (spent fuel
of LW power reactors)
The first US plutonium weapon (Fat
Man) used plutonium with a Pu-240 content of only 0.9%, largely due to the
hurried production schedule (only 100 MWD/tonne irradiations were used to
get the plutonium out of the pile and into bombs quickly). Modern US
nuclear weapons use weapons grade plutonium with a nominal 6.5% Pu-240
content. A lower Pu-240 content is not necessary for correct weapon
functioning and increases the cost. The US has produced low-burnup
supergrade plutonium to blend with higher burn-up feedstocks to produce
weapons grade material. Plutonium produced in power reactors varies in
composition, but its isotope profile remains broadly similar. If U-238 is
exposed to extremely high burn-ups as in some fast breeder reactor designs
(100,000 MWD/tonne), or if plutonium is separated from spent fuel and used
as fuel in other reactors, it tends toward an equilibrium composition.
Representative plutonium
compositions are:
Pu-238 Pu-239 Pu-240 Pu-241 Pu-242
Weapon Grade 0.0% 93.6% 5.8% 0.6% 0.0%
0.0% 92.8% 6.5% 0.7% 0.0%
Reactor grade 2.0% 61.0% 24.0% 10.0% 3.0%
Equilibrium 4.0% 32.0% 34.0% 15.0% 15.0%
These isotopes do not decay at the
same rate, so the isotopic composition of plutonium changes with time
(this is also true of HEU, but the decay process there is so slow as to be
unimportant). The shortest lived isotopes found in weapon, fuel, or
reactor grade plutonium in significant quantities are Pu-241 (13.2 yr) and
Pu-238 (86.4 yr). The other isotopes have half-lives in the thousands of
years and thus undergo little change over a human lifespan. The decay of
Pu-241 (to americium-241) is of particular significance in weapons, since
weapons grade plutonium contains no Pu-238 to speak of.
To understand the significance of
these composition variations, we need to look at two principal factors:
the critical mass size, and the spontaneous fission rate. An additional
factor, decay self-heating, will be considered but is much less important.
Below are the estimated bare (unreflected)
critical masses (kg) for spheres of pure plutonium isotopes in the alpha
phase (and americium-241, since it is formed in weapons grade plutonium):
Pu-238 9 kg
Pu-239 10 kg
Pu-240 40 kg
Pu-241 12 kg
Pu-242 90 kg
Am-241 114 kg
The most striking thing about this
table is that they all have critical masses! In contrast U-238 (or natural
uranium, or even LEU) has no critical mass since it is incapable of
supporting a fast fission chain reaction. This means that regardless of
isotopic composition, plutonium will produce a nuclear explosion if it can
be assembled into a supercritical mass fast enough.
Next observe that the critical
masses for Pu-239 and Pu-241 are nearly the same, while the critical
masses for Pu-240 and 242 are both several times higher. Because of this
disparity, Pu-239 and Pu-241 tend to dominate the fissionability of any
mixture, and it is commonplace in the literature to talk about these two
isotopes as "fissile", while Pu-240 and 242 are termed "non-fissile".
However it is not really true that 240 and 242 are non-fissile, which has
an important consequence (shown in the table below):
Figure 4.1.7.1.2 Critical Masses for Plutonium of Various Compositions
total kg/Pu-239 content kg), density = 19.4
Isotopic Composition Reflector
atomic % None 10 cm nat. U
239 240
100% 0% 10.5/10.5 4.4/4.4
90% 10% 11.5/10.3 4.8/4.3
80% 20% 12.6/10.0 5.4/4.3
70% 30% 13.9/ 9.7 6.1/4.3
60% 40% 15.4/ 9.2 7.0/4.2
50% 50% 17.2/ 8.6 8.0/4.0
40% 60% 20.0/ 8.0 9.2/3.7
20% 80% 28.4/ 5.7 13. /2.6
0% 100% 40. / 0.0 20. /0.0
We can see that while the critical
mass increases with declining "fissile" isotope content, the mass of
Pu-239 present in each critical system diminishes. This is the exact
opposite of the effect of isotopic dilution in uranium. In the range of
isotopic compositions encountered in normal reactor produced plutonium,
the content of Pu-239 in the reflected critical assemblies scarcely change
at all. Thus regardless of isotopic composition, we can estimate the
approximate critical mass based solely on the quantities of Pu-239, Pu-241
(and Pu-238) in the assembly.
Pu-242, having a higher critical
mass, is a more effective diluent but it is only a minor constituent
compared to Pu-240 in most isotopic mixtures. Even if Pu-242 is considered
as the main diluent, the picture remains broadly similar.
The reason a relatively low
concentration of Pu-240 is tolerable in weapon grade plutonium is due to
the emission of neutrons through spontaneous fission. A high performance
fission weapon is designed to initiate the fission reaction close to the
maximum possible compression achievable by the implosion system, and
predetonation must be avoided. The fastest achievable insertion rate is
probably about 1 microsecond, it was 4.7 microseconds in Fat Man, and many
designs will fall somewhere in the middle of this range.
We can calculate the spontaneous
fission rate in a mass of plutonium with the following formula:
SF Rate (SF/kg-sec) = (%Pu-238)*1.3x10^4 + (%Pu-239)*1.01x10^-1 +
(%Pu-240)*4.52x10^3 + (%Pu-242)*8.1x10^3
For the 6.2 kg of plutonium (about
1% Pu-240) in Fat Man this is about 25,000 fissions/sec (or one every 40
microseconds). A weapon made with 4.5 kg of 6.5% Pu-240 weapon grade
plutonium undergoes fission at a rate of 132,000 fission/sec (one every
7.6 microseconds). In an advanced design the window of vulnerability, in
which a neutron injection will substantially reduce yield, might be as
small as 0.5 microseconds, in this case weapon grade plutonium would
produce only a 7% chance of substandard yield.
Even the plutonium found in the
discharged fuel of light water power reactors can be used in weapons
however. With a composition of 2% Pu-238, 61% Pu-239, 24% Pu-240, 10%
Pu-241, and 3% Pu-242 we can calculate a fission rate of 159,000
fissions/kg-sec. If 6-7 kg were required in a design, then the average
rate would be about 1 fission/microsecond. A fast insertion would have a
significant chance of no predetonation at all, and would produce a
substantial yield (a few kt) even in a worst case.
The US actually tested a nuclear
device made from plutonium with a Pu-240 content of >19% in 1962. The
yield was less than 20 kt. Although this was first made public in 1977,
the exact amount of Pu-240, yield, and the date of the test are still
classified.
Plutonium produces a substantial
amount of heat from radioactive decay. This amounts to 2.4 W/kg in weapon
grade plutonium, and 14.5 W/kg in reactor grade plutonium. This can make
plutonium much warmer than the surrounding environment, and consideration
of this heating effect must be taken into account in weapon design to
ensure that deleterious temperatures aren't reached under any envisioned
operating conditions. Thin shell designs are naturally resistant to these
effects however, due to the large surface area of the thin plutonium
shell. It can cause problems in levitated cores though, since the pit will
have little thermal contact with surrounding materials.
Self heating can be calculated from
the following formula:
Q (W/kg) = (%Pu-238)*5.67 + (%Pu-239)*0.019 + (%Pu-240)*0.07 + (%Pu-241)*0.034 + (%Pu-242)*0.0015 + (%Am-241)*1.06
The extremely weak decay energy of
Pu-241 produces little heating considering the very short half-life, but
Pu-241 decay does alter the isotopic and chemical composition
substantially over a course of several years. Half of it decays over 13.2
years, giving rise to americium-241. This is a short half-life
radioisotope with energetic decay. As Pu-241 is converted into americium
significant increases in self-heating increases and radiotoxicity occur; a
very slight (and probably insignificant) decline in reactivity also
occurs.
Perhaps most important consequence
of americium buildup is its effect on the alloy composition. Americium is
one of the elements that can serve as an alloying agent to stabilize
plutonium in the delta phase. Since alloying agents for this purpose are
usually present to the extent of about 3% (atomic) in plutonium, a 0.6%
addition of a new alloying agent (americium) is a significant composition
change. This is not a serious problem with weapon grade plutonium,
although it does have to be taken into account when selecting the alloy.
In reactor grade plutonium the effect is quite pronounced since the decay
of Pu-241 can add 10% americium to the alloy over a couple of decades.
This would undoubtedly have important effects on alloy density and
strength.
When refurbishing nuclear weapons
it has been routine practice to extract americium from the plutonium and
refabricate the pit. This is apparently not essential. The US is currently
not refabricating weapon pits, and won't in significant numbers for
several more years. Since weapon grade plutonium production has been shut
down in the US, Russia, the UK, and France, the remaining supply of this
material will become essentially free of Pu-241 (and Am-241 after
reprocessing) over the next few decades.
4.1.7.1.2.1 Plutonium Oxide
Any sophisticated weapon design
would use plutonium in the form of a metal, probably an alloy. The
possibility of using plutonium (di)oxide (PuO2) in a bomb design is of
interest because the bulk of the separated plutonium existing worldwide is
in this form. A terrorist group stealing plutonium from a repository might
seek to use the oxide directly in a weapon.
Plutonium oxide is a bulky green
powder as usually prepared. Its color may range from yellow to brown
however. Oxygen has an extremely small neutron cross section, so plutonium
oxide behaves essentially like a low density form of elemental plutonium.
The maximum (crystal) density for plutonium oxide is 11.45, but the bulk
powder is usually much less dense. A loose, unconsolidated powder might
have a density of only 3-4. When compacted under pressure, substantially
higher densities are achievable, perhaps 5-6 depending on pressure used.
When compacted under very high pressure and sintered the oxide can reach
densities of 9.7-10.0
The critical mass of reactor grade
plutonium is about 13.9 kg (unreflected), or 6.1 kg (10 cm nat. U) at a
density of 19.4. A powder compact with a density of 8 would thus have a
critical mass that is (19.4/8)^2 time higher: 82 kg (unreflected) and 36
kg (reflected), not counting the weight of the oxygen (which adds another
14%). If compressed to crystal density these values drop to 40 kg and 17.5
kg.
4.1.7.1.3 U-233
Uranium-233 is the same chemical
element as U-235, but its nuclear properties are more closely akin to
plutonium. Like plutonium it is an artificial isotope that must be bred in
a nuclear reactor. Its critical mass is lower than U-235, and its material
alpha value is higher, both are close to those of Pu-239. Its half-life
and bulk radioactivity are much closer to those of Pu-239 than U-235 also.
U-233 has been studied as a
possible weapons material since the early days of the Manhattan Project.
It is attractive in designs where small amounts of efficient material are
desirable, but the spontaneous fission rate of plutonium is a liability,
such as small, compact fission weapons with low performance (and thus
light weight) assembly systems. It does not seem to have been used much,
if at all, in actual weapons by the US. It has been employed in many US
tests however, possibly indicating its use in deployed weapons.
The reason for this is the
difficulty of manufacture. It must be made by costly irradiation in
reactors, but unlike plutonium, its fertile isotope (thorium-232) is not
naturally part of uranium fuel. To produce significant quantities of
U-233, a special production reactor is required that burns concentrated
fissile material for fuel - either plutonium or moderately to highly
enriched uranium. This further increases cost and inconvenience, making it
more expensive even than plutonium (which also has the advantage of a
substantially lower critical mass). Significant resources have been
devoted to U-233 production in the US however. In the fifties, up to three
breeder reactors were loaded with thorium at Savannah River for U-233
production, and a pilot-scale "Thorex" separation plant was built.
U-233 has some advantages over
plutonium, principally its lower neutron emission background. Like other
odd numbered fissile isotopes U-233 does not readily undergo spontaneous
fission, also important is the fact that the adjacent even numbered
isotopes have relatively low fission rates as well. The principal isotopic
contaminants for U-233 is U-232, which is produced by an n,2n reaction
during breeding. U-232 has a spontaneous fission rate almost 1000 times
lower than Pu-240, and is normally present at much lower concentrations.
If appropriate precautions are
taken to use low Th-230 containing thorium, and an appropriate breeding
blanket/reactor design is used, then weapons-grade U-233 can be produced
with U-232 levels of around 5 parts per million (0.0005%). Above 50 ppm
(0.005%) of U-232 is considered low grade.
Due to the short half-life of U-232
(68.9 years) the alpha particle emission of normal U-233 is quite high,
perhaps 3-6 times higher than in weapons grade plutonium. This makes
alpha->n reactions involving light element impurities in the U-233 a
possible issue. Even with low grade U-233, and very low chemical purity
uranium the emission levels are not comparable to emissions of Pu-240 in
weapon grade plutonium, but they may be high enough to preclude using
impure U-233 in a gun assembly weapon. If purity levels of 1 ppm or better
are maintained for key light elements (achievable back in the 1940s, and
certainly readily obtainable today), then any normal isotopic grade of
U-233 can be used in gun designs as well.
Although the U-232 contaminant
produces significant amount of self-heating (718 W/kg), it is presnt to
small a concentration to have a significant effect. A bare critical mass
of low grade U-233 (16 kg) would emit 5.06 watts, 11% of it due to U-232
heating.
Potentially a more serious problem
is due to the decay chain of U-232. It leads to a series of short-lived
isotopes, some of which put out powerful gamma emissions. These emissions
increase over a period of a couple of years after the U-233 is refined due
to the accumulation of the longest lived intermediary, Th-228. A 10 kg
sphere of weapons grade U-233 (5 ppm U-232) could be expected to reach 11
millirem/hr at 1 meter after 1 month, 0.11 rem/hr after 1 year, and 0.20
rem/hr after 2 years. Glove-box handling of such components, as is typical
of weapons assembly and disassembly work, would quickly create worker
safety problems. An annual 5 rem exposure limit would be exceeded with
less than 25 hours of assembly work if 2-year old U-233 were used. Even 1
month old material would require limiting assembly duties to less than 10
hours per week.
Typical critical mass values for
U-233 (98.25%, density 18.6) are:
Reflector
None Nat. U Be
5.3 cm 10 cm 4.2 cm
Mass(kg) 16 7.6 5.7 7.6
Self heating can be calculated from
the following formula:
Q (W/kg) = (%U-232)*7.18 + (%U-233)*0.0027 + (%U-234)*0.0018
4.1.7.2 Composite Cores
If more than one type of fissile
material is available (e.g. U-235 and plutonium, or U-235 and U-233) an
attractive design option is to combine them within a single core design.
This eliminates the need for multiple weapon designs, can provide
synergistic benefits from the properties of the two materials, and result
in optimal use of the total weapon-grade fissile material inventory.
U-235 is produced by isotope
enrichment and is generally much cheaper than the reactor-bred Pu-239 or
U-233 (typically 3-5 times cheaper). The latter two materials have higher
maximum alpha values, making them more efficient nuclear explosives, and
lower critical masses. Plutonium has the undesirable property of having a
high neutron emission rate (causing predetonation). U-233 has the
undesirable property of having a high gamma emission rate (causing health
concerns).
By combining U-235 with Pu-239, or
U-235 with U-233, the efficiency of the U-235 is increased, and the
required mass for the core is reduced compared to pure U-235. On the other
hand, the neutron or gamma emission rates are reduced compared to pure
plutonium or U-233 cores, and are significantly cheaper as well.
When a higher alpha material is
used with a lower alpha material, the high alpha material is always placed
in the center. Two reasons can be given for this. First, the greatest
overall alpha for the core is achieved if the high alpha material (with
the fastest neutron multiplication rate) is placed where the neutron flux
is highest (i.e. in the center). Second, the neutron leakage from the core
is determined by the radius of the core as measured in mean free paths. By
concentrating the material with the shortest MFP in a small volume in the
center, the "size" of the core in MFPs is maximized, and neutron leakage
minimized.
Composite cores can be used in any
type of implosion system (solid core, levitated core, etc.). The ratio of
plutonium to HEU used has generally been dictated by the relative
inventories or production rates of the two materials. These designs have
largely dropped out of use in the US (and probably Soviet/Russian) arsenal
as low weight thermonuclear weapon designs came to dominate the stockpile.
4.1.7.3 Tampers and Reflectors
Although the term "tamper" has long
been used to refer to both the effects of hydrodynamic confinement, and
neutron reflection, I am careful to distinguish between these effects. I
use the term "tamper" to refer exclusively to the confinement of the
expanding fissile mass. I use "reflector" to describe the enhancement of
neutron conservation through back-scattering into the fissile core. One
material may perform both functions, but the physical phenomenon are
unrelated, and the material properties responsible for the two effects are
largely distinct. In some designs one or the other function may be mostly
absent, and in other designs different materials may be used to provide
most of each benefit.
Since the efficiency of a fission
device is critically dependent on the rate of neutron multiplication, the
effect of neutron conservation due to a reflector is generally more
important than the inertial confinement effect of a tamper in maximizing
device efficiency.
4.1.7.3.1 Tampers Tamping is
provided by a layer adjacent to the fissile mass. This layer dramatically
reduces the rate at which the heated core material can expand by limiting
its velocity to that of a high pressure shock wave (a six-fold reduction
compared to the rate at which it could expand into a vacuum).
Two physical properties are
required to accomplish this: high mass density, and optical opacity to the
thermal radiation emitted by core. High mass density requires a high
atomic mass, and a high atomic density. Since high atomic mass is closely
correlated to high atomic number, and high atomic number confers optical
opacity to the soft X-ray spectrum of the hot core, the second requirement
is automatically taken care of.
An additional tamping effect is
obtained from the fact that a layer of tamper about one optical thickness
(x-ray mean free path) deep becomes heated to temperatures comparable to
the bomb core. The hydrodynamic expansion thus begins at the boundary of
this layer, not the actual core/tamper boundary. This increases the
distance the rarefaction wave must travel to cause significant
disassembly.
To be effective, a tamper must be
in direct contact with the fissile core surface. The thickness of the
tamper need not be very large though. The shock travels outward at about
the same speed as the rarefaction wave travelling inward. This means that
if the tamper thickness is equal to the radius of the core, then by the
time the shock reaches the surface of the tamper, all of the core will be
expanding and no more tamping effect can be obtained. Since an implosion
compressed bomb core is on the order of 3 cm (for Pu-239 or U-233), a
tamper thickness of 3 cm is usually plenty.
In selecting a tamper, some
consideration must be given to the phenomenon of Rayleigh-Taylor
instability (see Section 3.8). During the period of inward flow following
the passage of a convergent shock wave, instability can arise if the
tamper is less dense than the fissile core. This is affected by the
pressure gradient, length of time of implosion, implosion symmetry, the
initial smoothness of the tamper/core interface, and the density
difference.
The ideal tamper would the densest
available material. The ten densest elements are (in descending order):
Osmium 22.57
Iridium 22.42
Platinum 21.45
Rhenium 21.02
Neptunium 20.02
Plutonium 19.84
Gold 19.3
Tungsten 19.3
Uranium 18.95
Tantalum 16.65
Although the precious metals
osmium, iridium, platinum, or gold might seem to be too valuable to
seriously consider blowing up, they are actually much cheaper than the
fissile materials used in weapon construction. The cost of weapon-grade
fissile material is inherently high. The US is currently buying surplus
HEU from Russia for US$24/g, weapon grade plutonium is said to be valued 5
times higher. In the late 1940s U-235 cost $150/g in then-year dollars
(worth several times current dollars)! If the precious metals actually had
unique capabilities for enhancing the efficiency of fissile material, it
might indeed be cost effective to employ them. No one is known to have
actually used any of these materials as a fission tamper however.
Rhenium is much cheaper than the
precious metals, and is a serious contender for a tamper material.
Neptunium is a transuranic that is no cheaper than plutonium, and is
actually a candidate fissile material itself. It is thus not qualified to
be considered a tamper, nor is the costly and fissile plutonium. Gold
would not be seriously considered as a tamper since tungsten has identical
density but is much cheaper (it has been used as a fusion tamper however).
Natural and depleted uranium (DU) has been widely used as a tamper due in
large part to valuable nuclear properties (discussed below). The cheapness
of DU (effectively free) certainly doesn't hurt.
Tungsten carbide (WC), with a
maximum density of 15.63 (14.7 is more typical of fabricated pieces), is
not an outstanding tamper material, but it is high enough to merit
consideration as a combined tamper/reflector material since it is a very
good reflector.
In comparison two other elements
normally though of as being dense do not measure up: mercury (13.54), and
lead (11.35). Lead has been used as a fusion tamper in radiation implosion
designs though, either as the pure element or as a lead-bismuth alloy.
4.1.7.3.2 Reflectors
The usefulness of a material as a
reflector is principally determined by its mean free path for scattering.
The shorter this value, the better the reflector.
To see the importance of a short
MFP, consider the typical geometry of a bomb - a spherical fissile core,
with radius r_core, surrounded by a spherical reflector. The average
distance from the center of the assembly at which an escaping neutron is
first scattered is r_core + MFP. If the scattering MFP for a reflector is
comparable to r_core, the reflector volume in which scattering occurs is
much larger than the volume of the core. The direction of scattering is
essentially random, so under these conditions a scattered neutron is
unlikely to reenter the core. Most that eventually do reenter will have
scattered several times, traversing a distance that is a multiple of the
MFP value. Reducing the value of MFP will considerably reduce the volume
in which scattering occurs, and thus increase the likelihood that a
neutron will reenter, and reduce the average path it will traverse before
doing so.
Since the neutron population in the
core is increasing very fast, approximately doubling in the time it takes
a neutron to traverse one MFP, the importance of an average reflected
neutron to the chain reaction is greatly diluted by the "time absorption"
effect. It represents an older and thus less numerous neutron generation,
which has been overwhelmed by more recent generations. This effect can be
represented mathematically by including in the reflector a fictitious
absorber whose absorption cross section is inversely proportional to the
neutron velocity. Due to time absorption, as well as the effects of
geometry, effectiveness of a reflector thus drops very rapidly with
increasing MFP.
For a constant MFP, increasing
reflector thickness also has a point of diminishing returns. Most of the
benefit in critical mass reduction occurs with a reflector thickness of
one 1 MFP. With 2 MFPs of reflector, the critical mass has usually dropped
to within a few percent of its value for an infinitely thick reflector.
Time absorption also causes the benefits of a reflector to drop off
rapidly with thicknesses exceeding about one MFP. A very thick reflector
offers few benefits over a relatively thin one.
Experimental data showing the
variation of critical mass with reflector thickness can be misleading for
evaluating reflector performance in weapons since critical systems are
non-multiplying (alpha = 0). These experiments are useful when the
reflector is relatively thin (a few centimeters), but thick reflector data
is not meaningful. For example, consider the following critical mass data
for beryllium reflected plutonium:
Table 4.1.7.3.2-1. Beryllium-Plutonium Reflector Savings
Beryllium Alpha Phase Pu Critical Mass (d = 19.25)
Thickness (cm) (kg)
0.00 10.47
5.22 5.43
8.17 4.66
13.0 3.93
21.0 3.22
32.0 2.47
The very low critical mass with a
32 cm reflector is meaningless in a high alpha system, it would behave
instead as if the reflector were much thinner (and critical mass
correspondingly higher). Little or no benefit is gained for reflectors
thicker than 10 cm. Even a 10 cm reflector may offer slight advantage over
one substantially thinner.
[Note: The table above, combined
with the 2 MFP rule for reflector effectiveness, might lead one to
conclude that beryllium's MFP must be in the order of 16 cm. This is not
true. Much of the benefit of very thick beryllium reflectors is due to
its properties as a moderator, slowing down neutrons so that they are
more effective in causing fission. This moderation effect is useless in
a bomb since the effects of time absorption are severe for moderated
neutrons.]
In the Fat Man bomb, the U-238
reflector was 7 cm thick since a thicker one would have been of no value.
In assemblies with a low alpha, additional reflectivity benefits are seen
with uranium reflectors exceeding 10 cm thick. To reduce the neutron
travel time it is also important for the neutron reflector to be in close
proximity to the fissile core, preferably in direct contact with it.
Since MFP decreases when the
reflector is compressed, it is very beneficial to compress the reflector
along with the fissile core.
Many elements have similar
scattering microscopic cross sections for fission spectrum neutrons (2.5 -
3.5 barns). Consequently the MFP tends to correlate with atomic density.
Some materials (uranium and tungsten for example) have unusually high
scattering cross sections that compensate for a low atomic density.
The parameter c (the average number
of secondaries per collision) is also significant. This is the same c
mentioned earlier in connection with the alpha of fissile materials. In
reflector materials the effective value of c over the spectrum of neutrons
present is always less than 1. Only two reflector materials produce
significant neutron multiplication: U-238 (from fast fission) and
beryllium (from the Be-9 + n -> 2n + Be-8 reaction). Neutron
multiplication in U-238 becomes significant when the neutron energy is
above 1.5 MeV (about 40% of all fission neutrons), but a neutron energy of
4 MeV is necessary in beryllium. Further, U-238 produces more neutrons per
reaction on average (2.5 vs 2). For fission spectrum neutrons this gives
U-238 a value of c = 1.05, and Be a value of c = 1.03. Remember, this if
for fission spectrum neutrons, i.e. neutron undergoing their first
collision! The effective value is lower though since after one or
more collisions the energy spectrum changes.
Each uranium fast fission neutron
is considerably more significant in augmenting the chain reaction in the
core, compared to beryllium multiplied neutrons, due to the higher energy
of fast fission neutrons. U-238 fast fission is an energy producing
reaction, and generates neutrons with an average energy of 2 MeV. The
beryllium multiplication reaction absorbs energy (1.665 MeV per
reaction) and thus produces slow, low energy neutrons for whom time
absorption is especially severe. The energy produced by U-238 fast fission
can also significantly augment the yield of a fission bomb. It is
estimated that 20% of the yield of the Gadget/Fat Man design came from
fast fission of the natural uranium tamper.
Both beryllium and uranium have
negative characteristics in that they tend to reduce the energy of
scattered neutrons (and reduce the effective value of c below 1). In
beryllium this is due to moderation - the transfer of energy from the
neutron to an atomic nucleus through elastic scattering. In uranium it is
due to inelastic scattering.
4.1.7.3.2.1 Moderation and
Inelastic Scattering
The energy loss with moderation is
a proportional one - each collision robs the neutron of the same average
fraction of its remaining energy. This fraction is determined by the
atomic weight of the nucleus:
E_collision/E_initial = Exp(-epsilon)
the constant epsilon being
calculated from:
epsilon = 1 + ((A - 1)^2 * ln((A - 1)/(A + 1))/(2*A) )
where A is the atomic number. The
equation is undefined when A=1, but taking the limit as it approaches 1
gives the value for light hydrogen which is epsilon=1. If A is larger than
5 or so then it can be approximated by:
epsilon ~= 2/(A + 2/3).
Epsilon values for some light
isotopes of interest are:
A Isotopes Epsilon
1 H 1.000
2 D 0.725
3 T, He-3 0.538
4 He-4 0.425
6 Li-6 0.299
7 Li-7 0.260
9 Be-9 0.207
10 B-10 0.187
12 C-12 0.158
Since epsilon is close to zero when
A is large, we can easily see that moderation is significant only for
light atoms. The atomic weight of beryllium (9) is light enough to make
this effect significant.
The average number of collisions n
required to reduce a neutron of energy
E_initial to E_final can be expressed by:
n = (1/epsilon) * ln(E_initial/E_final)
Since A=9 for beryllium, it takes
3.35 collisions to reduce neutron energy by half. The average number of
collisions for a neutron reentering the fissile mass will likely be
substantially higher than this, unless the reflector is thin (in which
case most of the neutrons will escape without reflection). For comparison
carbon (A=12) takes 4.39 collisions to achieve similar moderation, iron
(A=56) takes 19.6, and U-238 takes 165.
Clearly heavy atoms do not cause
significant moderation. However they can experience another phenomenon
called inelastic scattering that also absorbs energy from neutrons. In
inelastic scattering, the collision excites the nucleus into a higher
energy state, stealing the energy from the neutron. The excited nucleus
quickly drops back to its ground state, producing an x-ray. Inelastic
scattering is mostly important only in very heavy nuclei that have many
excitation states (like tungsten and uranium). The effect drops off
rapidly with atomic mass.
In balance, the energy loss by
moderation in beryllium is more serious than the energy loss by inelastic
scattering in uranium. This is partly due to the fact that every elastic
collision reduces neutron energy, while only some collisions produce
inelastic scattering.
4.1.7.3.2.2 Comparison of Reflector
Materials
Below is a list of candidate
materials, and their atomic densities. The list includes the six highest
atomic density pure elements (C - in two allotropic forms, Be, Ni, Co, Fe,
and Cu), and a number of compounds that are notable for having high atomic
densities. Atomic densities for the major tampers materials are also
shown.
Table 4.1.7.3.2.2-1. Candidate Reflector Materials
Cross sections and MFPs are for fission spectrum neutrons
Reflector Material At. Density Avg. Cross. MFP
moles/cm^3 barns cm
Carbon (C,diamond) 0.292 2.37 2.40
Beryllium Oxide (BeO) 0.241 2.79 2.47
Beryllium (Be) 0.205 2.83 2.86
Beryllium Carbide (BeC) 0.190 2.60 3.36
Carbon (C, graphite) 0.188 2.37 3.73
Water (H2O) 0.167 3.54 2.81
Nickel (Ni) 0.152 3.84 2.85
Tungsten Carbide (WC) 0.150 4.55 2.43
Cobalt (Co) 0.148 3.68 3.05
Iron (Fe) 0.141 3.66 3.22
Copper (Cu) 0.141 3.65 3.23
...
Osmium (Os) 0.118
Iridium (Ir) 0.117
Rhenium (Re) 0.110
Platinum (Pt) 0.110
Tungsten (W) 0.105 6.73 2.35
Gold (Au) 0.098
Plutonium (Pu) 0.083
Uranium (U) 0.080 7.79 2.66
Mercury (Hg) 0.068
Lead (Pb) 0.055
From this list it can be seen that
the highest atomic density materials consist of light elements. Some
compounds achieve higher atomic densities than pure elements by packing
together atoms of different sizes. Thus BeO is denser (in both mass and
moles/cm^3) than Be, and WC is denser than W (only in moles/cm^3).
Using critical mass data, some of
these materials can be ordered by reflector efficiency. In the ordering
below X > Y means X is a better reflector than Y, and (X > Y) means that
though X is better than Y, the difference is so slight that they are
nearly equal (MFPs are shown below each material):
Be > (BeO > WC) > U > W > Cu > H2O > (Graphite > Fe)
2.86 2.47 2.28 2.66 2.43 3.23 2.82 3.73 3.22
From this the general trend of
lower MFPs for better reflectors is visible, but is not extremely strong.
The effects of neutron multiplication and moderation are largely
responsible. As noted earlier this ranking, made using critical
assemblies, tends to overvalue beryllium somewhat with respect to use in
weapons. Nonetheless beryllium is still by and large the best reflector,
especially when low mass is desirable. Uranium and tungsten carbide are
the best compromise reflector/tampers.
Carbon is a fairly good neutron
reflector. It has the disadvantage of being a light element that moderates
neutrons, but being heavier than beryllium (At Wt 12 vs 9) it moderates
somewhat less. When used as a shock buffer, additional significant
benefits from neutron reflection can be obtained. The singularly high
atomic density and short MFP for diamond makes it an interesting material.
Before dismissing the possibility out of hand as ridiculous, given its
cost, it should be noted that synthetic industrial diamond cost only
$2500/kg, far less than the fissile material used in the core. It can also
be formed into high density compacts.
Iron is a surprisingly good
reflector, though not good enough to be considered for this use in
sophisticated designs. It may be important due to its use as a structural
material - as in the casing of a nuclear artillery shell, or the barrel of
gun-type weapon.
With a 4.6 cm radius core the
following reflector thicknesses have been found to be equally effective:
Be 4.2 cm
U 5.3 cm
W 5.8 cm
Graphite 10. Cm
Viewed from the other perspective
(variation in critical mass with identical thicknesses of different
materials) we get:
Table 4.1.7.3.2.2-2. Critical Mass for 93.5% U-235 (kg)
Material Reflector Thicknesses
2.54 cm 5.08 cm 10.16 cm
Be 29.2 20.8 14.1
BeO - 21.3 15.5
WC - 21.3 16.5
U 30.8 23.5 18.4
W 31.2 24.1 19.4
H2O 24 22.9
Cu 32.4 25.4 20.7
Graphite 35.5 29.5 24.2
Fe 36.0 29.5 25.3
Below is a plot showing the change
of Oralloy critical mass with reflector thickness graphically (taken from
LA-10860-MS, Critical Dimensions of Systems Containing 235-U, 239-Pu, and
233-U; 1986 Rev.):
Figure 4.1.7.3.2.2-2. Critical
Mass for Oralloy for Various Reflectors
The variation of plutonium and
U-233 critical masses with reflector thickness can be determined using the
chart below (also taken from LA-10860-MS) with the above chart for Oralloy:
Figure 4.1.7.3.2.2-3. Plutonium/Oralloy
and U-233/Oralloy Critical Mass Ratios for Various Reflectors
The variation of critical mass with
reflector thickness is sometimes also expressed in terms of reflector
savings, the reduction in critical radius for a given reflector thickness:
Table 4.1.7.3.2.2-3. Reflector Savings (cm) for Various Reflector/Fissile Material Combinations
Fissile Material
93.5% U-235 Plutonium
Reflector Reflector Thicknesses (cm) Reflector Thicknesses (cm)
Material 1.27 2.54 5.08 10.16 1.27 2.54 5.08 10.16
Be 0.90 1.46 2.14 2.94 0.73 1.11 1.51 1.97
U 0.81 1.31 1.87 2.40 0.66 1.01 1.36 1.66
W 0.82 1.29 1.82 2.29 0.67 1.00 1.33 1.59
Fe 0.59 0.92 1.36 1.70 0.50 0.74 1.04 1.25
4.1.7.3.3 Combined Tamper/Reflector
Systems
In most weapon designs, both the
benefits of tamping and neutron reflection are desired. Two design options
are available:
- Use a compromise material that
performs both functions; or
- Use a layered system - an inner
tamper and an outer reflector.
Designs for relatively heavy
implosion bombs typically use U-238 (as natural or depleted uranium) as a
compromise material. It is very good to excellent in both respects, and
boosts yield as well. The Gadget/Fat Man design used a 120 kg natural
uranium tamper (7 cm thick). All of the early U.S. implosion designs used
uranium as a tamper/reflector. The spontaneous fission rate in U-238
precludes its use in gun-type designs.
The Little Boy weapon used tungsten
carbide as a compromise material. Its density is fairly high, and it is an
excellent neutron reflector (second only to beryllium among practical
reflector materials). It is less dense than the uranium core, but since
the Little Boy core was not compressed, Rayleigh-Taylor instability was
not a factor in design. Tungsten metal was used in the South African
gun-type weapons, this choice places greater emphasis on tamping over
reflection, compared to tungsten carbide. It is interesting to note the
dual-use restrictions placed on tungsten alloys and carbide:
Parts made of tungsten, tungsten
carbide, or tungsten alloys (>90% tungsten) having a mass >20 kg and a
hollow cylindrical symmetry (including cylinder segments) with an inside
diameter greater than 10cm but less than 30 cm.
This is clearly based on its use as
a reflector in gun-type weapons.
Beryllium is used as a reflector in
modern light weight fission warheads, and thermonuclear triggers. It has
special value for triggers since it is essentially transparent to thermal
radiation emitted by the core. It is a very efficient reflector for its
mass, the best available. But due to its extremely low mass density, it is
nearly useless as a tamper. In boosted designs tamping may be unnecessary,
but it is also possible to insert a (thin) tamper layer between the core
and beryllium reflector). The n,2n reaction is also useful in boosted
designs, since that fraction of fusion neutrons that escape the core
without capture or substantial scatter still retain enough energy to
release reasonably energetic neutrons in the reflector. Beryllium has
relatively high compressibility, which may also add to its effectiveness
as a reflector.
It is also interesting to note that
the Allied-Signal Kansas City Plant has developed a capability for
depositing tungsten-rhenium films up to 4 mm thick. This would be a nearly
ideal material and thickness for a tamper in a beryllium reflected flying
plate implosion design. By alloying rhenium with tungsten, the density of
the tungsten can be increased (so that it matches or exceeds the density
of alpha phase plutonium), and the ductility and workability of tungsten
is improved. Notable confirmation of this comes form the 31 kt Schooner
cratering test in 1968 (part of the Plowshare program). Some of the most
prominent radionuclides in the debris cloud were radioactive isotopes of
tungsten and rhenium.
It is also possible that uranium
foils known to have been manufactured for weapons were used as tampers in
flying plate designs.
4.1.8 Fission Initiation Techniques
Once a supercritical mass is
assembled, neutrons must be injected to start the chain reaction.
This is not really a problem for a
gun type weapon, since the design allows the supercritical mass to remain
in the fully assembled state indefinitely. Eventually a neutron from the
prevailing background is certain to cause a full yield explosion.
It is a major problem in an
implosion bomb since the interval during which the bomb is near optimum
criticality is quite short - both in absolute length (less than a
microsecond), and also as a proportion of the time the bomb is in a
critical state.
The first technique to be seriously
considered for use in a weapon was simply to include a continuous neutron
emitter, either a material with a high spontaneous fission rate, or an
alpha emitter that knocks neutrons loose from beryllium mixed with it.
Such an emitter produces neutrons randomly, but with a specific average
rate. This inevitably creates a random distribution in initiation time and
yield. By tuning the average emission rate a balance between pre and post
detonation can be achieved so that a high probability of a reasonably
powerful (but uncertain) yield can be achieved. This idea was proposed for
the Fat Man bomb at an early stage of development.
A far superior idea is to use a
modulated neutron initiator - a neutron emitter that can be turned on at a
specific time. This is a much more difficult approach to develop,
regardless of the technique used. Modulated initiators can be either
internal designs, which are placed inside the fissile pit and activated by
the implosion wave, or external designs which are placed outside the
fission assembly.
It should be noted that it is very
desirable for an initiator to emit at least several neutrons during the
optimum period, since a single neutron may be captured without causing
fission. If a large number can be generated then the total length of the
chain reaction can be significantly shortened. A pulse of 1 million
neutrons could cut the total reaction length by 25% or so (approx. 100
nanoseconds), which may be useful for ensuring optimal efficiency.
4.1.8.1 Modulated
Beryllium/Polonium Initiators
This general type of initiator was
used in all of the early bomb designs. The fundamental idea is to trigger
the generation of neutrons at the selected moment by mixing a strong alpha
emitter with the element beryllium. About 1 time out of 30 million, when
an alpha particle collides with a beryllium atom a neutron is knocked
loose.
The key difficulty here is keeping
the alpha emitter out of contact with the beryllium, and then achieving
sufficiently rapid and complete mixing that a precisely timed burst of
neutrons is emitted.
The very short range of alpha
particles is solid matter (a few tens of microns) would make the first
requirement relatively easy to achieve, except for one thing. Most strong
alpha emitters also emit gamma rays, which penetrate many centimeters of
solid matter and also occasionally knock loose neutrons. Finding a
radioisotope with sufficiently gamma emissions greatly restricts the range
of choices. A suitable radioisotope must also have a relatively short
half-life (no more than a few decades) so sufficient activity can be
provided by a small amount, and be reasonably economical to produce.
One isotope appears to be the clear
favorite when all these factors are considered: polonium 210. Although
other alpha emitters have been considered, all radioisotope based
modulated initiators appear to have used Po-210 as the alpha source. This
isotope has a half-life of only 138.39 days though. On the one hand, this
means a strong emitter alpha source can be quite small (50 curies, which
emits 1.85 x 10^12 alphas/sec, weighs only 11 mg). On the other, the
Po-210 disappears quickly and must be constantly replenished to maintain a
standing arsenal. Polonium-208 and actinium-227 have also been considered
for this role.
The second requirement: carefully
timed, fast, efficient mixing, needs very clever designs for implosion
weapons. After considering several proposals, a neutron initiator called
"Urchin" or "screwball" was selected by Los Alamos for Gadget/Fat Man. All
of the designs considered were based on placing the initiator at the
center of the fissile mass, and using the arrival of the convergent shock
to drive the mixing process. This insured that the entire mass was highly
compressed (although perhaps not optimally compressed), and placed the
initiator where the neutrons emitted would be most effective.
The Urchin was a sphere consisting
of a hollow beryllium shell, with a solid spherical beryllium pellet
nested inside. The polonium was deposited in layer between the shell and
the pellet. Both the shell and the pellet were coated with a thin metal
film to prevent the polonium (or its alpha particles) from reaching the
beryllium. The mixing was brought about by using the Munroe Effect (also
called the shaped charge, or hollow charge, effect): shock waves collide,
powerful high velocity jets are formed. This effect was created by cutting
parallel wedge-shaped groves in the inner surface of the shell. When the
implosion shock collapsed these grooves, sheet-like beryllium jets would
erupt through the polonium layer, and cause violent turbulence that would
quickly mix the polonium and beryllium together.
By placing the small mass of
polonium as a layer trapped between two relatively large masses of
beryllium, the Urchin designers were hedging their bets. Even if the
Monroe effect did not work as advertised, any mixing process or turbulence
present would likely disrupt the carefully isolated polonium layer and
cause it to mix.
The whole initiator weighed about 7
grams. The outer shell was 2 cm wide and 0.6 cm thick, the solid inner
sphere was 0.8 cm wide. 15 parallel wedge-shaped grooves, each 2.09 mm
deep, were cut into the inner surface of the shell. Both the shell and the
inner pellet were formed by hot pressing in a nickel carbonyl atmosphere,
which deposited a nickel layer on the surfaces. The surfaces of the shell
and central sphere were also coated with 0.1 mm of gold. Combined with the
nickel layer, the gold film provided a barrier between the polonium and
the beryllium.
50 curies polonium-210 (11 mg) was
deposited on the grooves inside the shell and on the central sphere. This
much polonium produces a thermal output of 0.1 watts, causing very
noticeable warming in such a small object. Post war studies showed that no
more than 10 curies still provided an acceptable initiation effect,
allowing the manufacture of initiators that remained usable for up to a
year.
Other designs for generating mixing
have been considered. One design considered during or shortly after WWII
used a spherical shell whose interior surface was covered with conical
indentations. The shell was coated with a metal film, and polonium was
deposited on the interior surface as in the Urchin design. In this design
the cavity inside the hollow shell was empty, there was no central pellet.
The principal advantage here is that the initiator could be made smaller
while still being reliable. A shortcoming of the Urchin was that the
Munroe effect is less robust in linear geometry. The formation of a jet
when a wedge collapses depends on the apex angle and other factors, and
could conceivably fail (its use may have been due to the more thorough
study given the linear geometry by Fuchs during the war). The jet effect
is quite robust in conical geometry however, the collapse of the conical
pits producing high velocity jets of beryllium metal squirting into the
cavity under nearly all conditions. Pyrimidal pits provide similar
advantages, and have been used in hollow and central sphere equipped
initiators.
The smaller TOM initiator (about 1
cm) that replaced the Urchin was probably based on the hollow conical pit
(or tetrahedral pit) design. This design was proposed for use in 1948, but
not put into production until January 1950 by Los Alamos. It was first
tested (in a weapon test) in May 1951. One advantage of the TOM initiator
was more efficient use of the polonium (more neutrons per gram of Po-210).
One sophisticated design that was
developed and patented by Klaus Fuchs and Rubby Sherr during the Manhattan
project was based on using the outgoing implosion rebound, rather than the
incoming converging shock to accomplish mixing. This slight delay in
initiation thus achieved was expected to allow significantly more
compression to occur.
If internal initiators are used in
fusion-boosted designs it is essential that they be quite small, the
smaller the better (external initiation is best).
In gun-type weapons initiators are
not strictly required, but may be desirable is the detonation time of the
weapon needs to be precisely controlled. A low intensity polonium source
can be used in this case, as can a simple system to bring the source and
beryllium into contact upon impact by the bullet (like driving a beryllium
foil coated piston into a sleeve coated with polonium).
4.1.8.2 External Neutron Initiators
(ENIs)
These devices rely on a miniature
linear particle accelerator called a "pulse neutron tube" which collides
deuterium and tritium nuclei together to generate high energy neutrons
through a fusion reaction. The tube is an evacuated tube a few centimeters
long with an ion source at one end, and an ion target at the other. The
target contains one of the hydrogen isotopes adsorbed on its surface as a
metal hydride (which isotope it is varies with the design).
When a current surge is applied to
the ion source, an electrical arc creates a dense plasma of hydrogen
isotope ions. This cloud of ions is then extracted from the source, and
accelerated to an energy of 100-170 KeV by the potential gradient created
by a high voltage acceleration electrode. Slamming into the target, a
certain percentage of them fuse to release a burst of 14.1 MeV neutrons.
These neutrons do not form a beam, they are emitted isotropically.
Early pulse neutron tubes used
titanium hydride targets, but superior performance is obtained by using
scandium hydride which is standard in current designs.
A representative tube design is the
unclassified Milli-Second Pulse (MSP) tube developed at Sandia. It has a
scandium tritide target, containing 7 curies of tritium as 5.85 mg of ScT2
deposited on a 9.9 cm^2 molybdenum backing. A 0.19-0.25 amp deuteron beam
current produces about 4-5 x 10^7 neutrons/amp-microsecond in a 1.2
millisecond pulse with accelerator voltages of 130-150 KeV for a total of
1.2 x 10^10 neutrons per pulse. For comparison the classified Sandia model
TC-655, which was developed for nuclear weapons, produced a nominal 3 x
10^9 neutron pulse.
A variety of ion source designs can
be used. The MSP tube used a high current arc between a scandium deuteride
cathode and an anode to vaporize and ionize deuterium. Other designs (like
the duoplasmotron) may use an arc to ionize a hydrogen gas feed. The ion
output current limits the intensity of the neutron pulse. Public domain
ion source designs typically have a ion current limit of several amps. If
we assume that the TC-655 achieved a 10 amp current from its ion source
(the design of which is classified) then we can estimate an emission rate
of up to 5 x 10^8 neutrons/microsecond in a pulse 6 microseconds long.
It is misleading though to think of
a neutron tube as producing all its neutrons in a sudden burst. From the
perspective of the fission process in a bomb core, it is not sudden at
all. A typical core alpha is 100-400/microsecond, with corresponding
neutron multiplication intervals of 2.5-10 nanoseconds. Any neutrons that
enter the core in one multiplication interval will increase by a factor of
e (2.7...) in the next, overwhelming the external neutron flux. From this
point on, the fission process will proceed on its course unaffected by the
ENI. Only the neutrons that enter the core during a single multiplication
interval really count, and they count only insofar as they determine the
time that the exponential chain reaction begins. Clearly, the vast
majority of the neutrons in a 6 microsecond pulse are utterly irrelevant.
The important factor in determining how effective an ENI is in precisely
controlling the start of the chain reaction is the beam current intensity
and how sharply and precisely it can be turned on. These are the design
parameters that should be optimized in a weapon tube.
Note that only a small fraction of
the neutrons generated will actually get into the core. If we assume a
compressed core diameter of 6 cm, and a target-to-core distance of 30 cm
(remember, it has to be safety outside the implosion system!), then only
about 3% of the neutron flux will enter the core - an arrival rate of
15,000 neutrons/nanosecond using a 10 amp ion source. This many neutrons
will significantly accelerate the chain reaction, cutting it by some 15
multiplication intervals.
The ENI does not have to be placed
near the actual fission assembly. Since warhead dimensions are typically
no more than 1-2 meters it can be placed virtually anywhere in the weapon,
as long as there isn't a thick layer of moderating material (plastic,
hydrocarbon fuel, etc.) between the ENI and the fission core.
The power supply required to drive
a pulse tube has many similarities to the EBW pulse power supply. A pulse
of a few hundred volts at a few hundred amps is needed to drive the ion
source, and a 130-170 KeV pulse of several amps is required to extract the
ions and accelerate the beam. This high voltage pulse controls actual
neutron production and should thus have as fast an onset time as possible.
This high voltage pulse can be supplied by discharging a capacitor of
several KV through a pulse current transformer.
Pulse neutron tubes have been
available commercially for decades (in non-miniaturized form) for use as a
laboratory neutron source, or for non-destructive testing.
An additional type of ENI, not
based on fusion reactions, has been successfully tested but apparently
never deployed. This is the use of a compact betatron, a type of electron
accelerator, to produce energetic photons (several MeV). These photons
cause photon induced fission, and photon -> neutron reactions directly in
the core.
4.1.8.3 Internal Tritium/Deuterium
Initiators
Another approach to making an
internal neutron initiator is to harness the high temperatures and
densities achieved near the center of an implosion to trigger D+T fusion
reactions. A few tenths of a gram of each isotope is placed in a small
high pressure sphere at the center of the core in this scheme.
The number of actual fusions
produced is small, but it may seem surprising that any could occur at all.
The occurrence of fusion during a collision between two nuclei is a
statistical process. The probability of it occurring on a given collision
depends on the collision velocity. The velocity of the nuclei is in turn a
statistical process which depends upon the temperature. The hydrogen
plasma is in thermal equilibrium with a mean temperature of a few hundred
thousand degrees K, but the Maxwellian energy distribution means that a
very small number of ions is travelling at velocities very much higher
than average. Given the very large number of ions present, a significant
fusion rate results. Only a few fusions are actually necessary for
reliable initiation after all.
The main attraction of this scheme
is that the half-life of tritium (12.3 years) is much longer than Po-210,
so the initiator can be stored ready-to-use for long periods of time. The
system is also physically simpler, and more compact than ENIs. It is not
clear whether this type of initiator has actually been used in weapon
designs.
4.1.9 Testing
Like any munition, the development
of a fission weapon will require a variety of tests. These include
component tests, and perhaps tests of the complete weapon. Tests of
components like the firing system, detonators, etc. are similar to the
requirements of non-nuclear munitions and need no comment. Even
conservative gun assembly designs will normally require proof testing of
the gun/propellant combination to verify the internal ballistics.
In addition to these routine types
of tests, fission weapon development requires (or at least benefits
greatly) from certain types of test that are unique to nuclear weapons.
These include nuclear tests, by which I mean tests of the nuclear
properties of materials and designs, not nuclear explosions (although an
actual explosion of substantial yield is one possible type of nuclear
test). Implosion designs, by which I mean any design using shock waves for
core assembly, also call for hydrodynamic tests - tests of materials under
the extreme conditions of shock compression. Combined nuclear and
hydrodynamic tests, called hydronuclear tests, provide a more direct way
of developing data for weapon design, evaluating design concepts, or
evaluating actual designs. "Hydronuclear" is a somewhat vague term.
Hydronuclear tests can mean shock compression experiments that create
sub-critical conditions, or supercritical conditions with yields ranging
from negligible all the way up to a substantial fraction of full weapon
yield. Tests of negligible yield are often called "zero yield tests",
although this is also not a precise term. Generally it is taken to mean a
test in which the nuclear energy release is small compared to the
conventional explosive energy used for assembly - a few kg of HE
equivalent for example. However even in sub-critical tests the nuclear
energy release is not actually "zero". It appears that the Comprehensive
Test Ban Treaty (CTBT) now being negotiated in Geneva will use a
"no-criticality" standard for defining legal experiments with high
explosives and fissile material.
4.1.9.1 Nuclear Tests
A variety of nuclear tests are of
interest for collecting design data. Since the performance of nuclear
weapons is the combined effect of many individual nuclear properties, the
most desirable measurements for weapon design purposes are "integral
experiments" - experiments that directly measure overall weapon design
parameters that combine many different effects.
Critical mass experiments determine
the quantity of fissile material required criticality with a variety of
fissile material compositions and densities, in various geometries, and
with various reflector systems. These provide a basic reference for
evaluating nuclear computer codes, estimating material requirements for
weapons, and (extremely important) for doing safety evaluations. The
closer the critical mass experiment resembles actual weapon
configurations, the more useful it is. A considerable amount of critical
mass data has been published openly which makes it possible to perform
reasonably good "first cut" weapon design evaluations using scaling laws
(like the efficiency equations). Any weapon development program will want
to perform criticality tests of systems closely resembling actual proposed
designs, differing only in the amount of fissile material present.
Critical mass values can be
predicted with good accuracy by extrapolation by taking neutron
multiplication measurements in a succession of sub-critical tests using
increasing quantities of fissile materials. Such tests can be conducted
safety in the laboratory without special protective equipment since each
successive test allows progressive refinements of critical mass estimates,
and allows the calculation of safe masses for the next test. Tests
intended to closely approach or reach criticality must be conducted under
stringent safety conditions however. Even a very slight degree of
criticality in an unmoderated system can produce a deadly radiation flux
in seconds. Accidents during critical mass experiments killed two
researchers at Los Alamos in 1945 and 1946 (Harry Daghlian and Louis
Slotin) before manual experiments were banned there.
Basic critical mass tests are
basically non-multiplying and do not measure alpha, the extremely
important fast neutron multiplication parameter. Direct measurements of
this require establishing systems with significant levels of
supercriticality capable of creating rapid increases in neutron
populations.
A variety of laboratory tests can
be used for this. All of them depend on creating a supercritical state
that persists for a very short period of time (milliseconds to
microseconds) to prevent melt-down (or worse). Such experiments
necessarily produce large neutron fluxes, and thus must be conducted under
remote control.
One type of experiment creates a
transient supercritical state by propelling a small fissile mass though a
larger slightly sub-critical mass. The supercritical state exists while
the small mass is inserted, and terminates when the mass exits the other
side. Examples of this type of experiment are the "Dragon" experiments
conducted at Los Alamos in early 1945, in which a fissile mass was dropped
through a hole bored in a subcritical assembly (so-called because it was
like "tickling the tail of a dragon"). Shorter assembly times (and thus
higher multiplication rates) can be investigated by using a gun instead of
gravity to accelerate the fissile projectile. This approach obviously
extends naturally to evaluating a full-up gun weapon design with only the
amount of fissile material in the bullet or target differing from the
actual deployment weapon. This type of test was actually used by South
Africa for evaluating its gun assembly weapon (using a test device named
"Melba"). These experiments can explore assembly durations in the range of
0.1-10 milliseconds.
A second type of experiment
achieves an even higher multiplication rate under controlled conditions by
using the thermal expansion of the core to shut down the reaction. This is
called a fast neutron pulse reactor. A solid core of fissile material is
assembled that is slightly supercritical at room temperature, but is kept
subcritical by the presence of a control rod, by removing a section of
reflector, or by controlling the insertion of fissile material. When the
rod is removed (or reflector is inserted), it becomes supercritical and
rapidly heats up. The expansion of the material at sonic velocity,
mediated by an acoustic wave, shuts down the reaction in a matter of
microseconds. Assembly durations of 5-500 microseconds can be
investigated. Examples of this type of experiment are a series of fast
pulsed reactors operated by the US during the late forties and early
fifties: the bare uranium core Godiva, the bare plutonium core Jezebel,
and the reflected uranium and plutonium assemblies Topsy and Popsy.
These fast metal assemblies can
also be used to collect multiplication data at the border of criticality
by adjusting their density in various ways. All of the mentioned US
assemblies have been used to measure multiplication rates by studying the
change in rates with density in the region between delayed and prompt
criticality. These measurements can be extrapolated to estimate the
maximum values of the materials. Although little data on alpha values for
weapons-usable material have been published in general, results of these
types of experiments are available.
4.1.9.2 Hydrodynamic Tests
Hydrodynamic tests can evaluate
shock compression techniques and designs, and collect data on the
properties of nuclear materials under shock compression conditions. The
latter sort of test requires conducting shock experiments with actual
nuclear materials of course.
This is not much of a problem from
a safety point of view for uranium since comparatively non-toxic and
nuclearly inert natural or depleted uranium is available. Hydrodynamic
tests on complete implosion weapon designs can be conducted for uranium
weapons simply by substituting natural uranium or DU for the actual U-235
or U-233.
This is not true for plutonium.
There is no non-toxic, non-fissile form of plutonium. The radiotoxicity of
plutonium make hydrodynamic tests much more hazardous to perform and care
to avoid criticality is essential. It is interesting to note that a
considerable amount of high-pressure shock equation of state data has been
published for uranium, but very little or none has been for plutonium.
Uranium can be used as a plutonium substitute to some extent, but the
unique and bizarre physical state diagram of plutonium limits this to some
extent. This is especially true in situations were very accurate EOS
knowledge is required. The small safety margins involved in creating
one-point safe sealed pit weapons, and in preparing for hydronuclear
tests, places a premium on precise knowledge of plutonium behavior.
Measurements in weapon-type
implosion systems are very difficult to make since they must be taken
through the layer of expanding explosion gases. Flying plate systems are
widely used for collecting equation of state data ranging up to fairly
high shock pressures (several megabars). Advanced weapon programs
typically use sophisticated instruments like light gas guns to generate
very high pressure shock data.
Even with natural uranium or DU,
full scale hydrodynamic test of weapon designs will require special test
facilities including heavily reinforced test cells, with provision for
instrumentation . The cells will unavoidably remain contaminated with
detectable levels of uranium, showing the nature of tests that have been
conducted there.
4.1.9.3 Hydronuclear Tests
Hydronuclear tests are the ultimate
in integral experiments, since they combine the full range of hydrodynamic
and nuclear effects. Although implosion weapons (i.e. Fat Man) have been
successfully developed without any tests of this kind, a weapon
development program is likely to regard such tests as highly desirable.
In hydronuclear tests of a
candidate weapon design data on both the rate of increase of alpha during
compression, and the maximum alpha value achieved can be collected. The
first type of data is useful to determine the ideal moment of initiation
for maximum efficiency, the second for determining how efficient the
weapon will be.
The influence of time absorption
and other effects dependent on neutron energy (fission cross sections,
moderation, inelastic scattering, etc.) changes with effective
multiplication rate. This encourages weapon developers to conduct tests at
very high multiplication rates to collect good data for weapon performance
prediction. Since weapon efficiency and yield are dependent primarily on
the effective multiplication rate, this means tests with large releases of
nuclear energy. Prohibiting tests with substantial nuclear energy yields
(tens or hundreds of tons) may not prevent a nation from developing
fission weapons, but it does at least restrict its ability to predict
weapon yield.
A serious problem with hydronuclear
tests is predicting what is going to happen in advance. On one hand, it is
obvious that if one can predict exactly what will happen, then
there is no need for the test at all. On the other hand, not being able to
estimate the effects reasonably well in advance makes conducting the test
extremely difficult, even perilous.
The reason for this should be clear
from the efficiency equations. Since at low degrees of supercriticality
efficiency and yield scale as (rho - 1)^3, fairly small variations in
compression cause fairly large variations in yield. For example, if a
two-fold compression factor is intended in create a supercritical density
of rho = 1.02 (and a yield of say, 50 kg), then a 5% variation in
compression could cause a result ranging from a complete failure to
approach criticality, to a 45-fold overshoot (2.2 tonnes). Since designing
suitable instrumentation requires having a fairly good knowledge about the
range of conditions to be measured, the first would result in no data been
collected. The second could destroy the test facility (and also result in
no data being collected!). Actual US tests have been known to overshoot
target yields of kilograms, producing yields in the tens and even hundreds
of tons.
Nuclear weapon design
Nuclear
weapon designs are often divided into two classes, based on the
dominant source of the
nuclear weapon's
energy.
- Fission bombs derive
their power from nuclear fission, where heavy nuclei (uranium or
plutonium) split into lighter elements when bombarded by neutrons
(produce more neutrons which bombard other nuclei, triggering a chain
reaction). These are historically called atom bombs or A-bombs, though
this name is not precise due to the fact that chemical reactions
release energy from atomic bonds and fusion is no less atomic than
fission. Despite this possible confusion, the term atom bomb has still
been generally accepted to refer specifically to nuclear weapons, and
most commonly to pure fission devices.
- Fusion bombs are based
on nuclear fusion where light nuclei such as hydrogen and helium
combine together into heavier elements and release large amounts of
energy. Weapons which have a fusion stage are also referred to as
hydrogen bombs or H-bombs because of their primary fuel, or
thermonuclear weapons because fusion reactions require extremely high
temperatures for a chain reaction to occur.
The distinction between
these two types of weapon is blurred by the fact that they are combined
in nearly all complex modern weapons: a smaller fission bomb is first
used to reach the necessary conditions of high temperature and pressure
to allow fusion to occur. On the other hand, a fission device is more
efficient when a fusion core first boosts the weapon's energy. Since the
distinguishing feature of both fission and fusion weapons is that they
release energy from transformations of the atomic nucleus, the best
general term for all types of these explosive devices is "nuclear
weapon".
Other specific types of
nuclear weapon design which are commonly referred to by name include:
neutron bomb, cobalt bomb, enhanced radiation weapon, and salted bomb.
The simplest
nuclear weapons
are pure
fission bombs.
These were the first types of nuclear weapons built during the
Manhattan Project
and they are a building block for all advanced nuclear weapons designs.
A mass of fissile
material is called
critical when it
is capable of a sustained chain reaction, which depends upon the size,
shape and purity of the material as well as what surrounds the material.
A numerical measure of whether a mass is critical or not is available as
the neutron multiplication factor, k, where
- k = f - l
Where f is
the average number of neutrons released per fission event and l
is the average number of neutrons lost by either leaving the system or
being captured in a non-fission event.When k=1 the mass is
critical, k<1 is subcritical and k>1 is supercritical.
A fission bomb works by rapidly changing a subcritical mass of fissile
material into a supercritical assembly, causing a chain reaction which
rapidly releases large amounts of energy. In practice the mass is not
made slightly critical, but goes from slightly subcritical (k=.9)
to highly supercritical (k= 2 or 3), so that each neutron
creates several new neutrons and the chain reaction advances more
quickly. The main challenge in producing an efficient explosion using
nuclear fission
is to keep the bomb together long enough for a substantial fraction of
the available nuclear energy to be released.
Until detonation is
desired, the weapon must consist of a number of separate pieces each of
which is below the critical size either because they are too small or
unfavorably shaped. To produce detonation, the fissile material must be
brought together rapidly. In the course of this assembly process the
chain reaction is likely to start causing the material to heat up and
expand, preventing the material from reaching its most compact (and most
efficient) form. It may turn out that the explosion is so inefficient as
to be practically useless. The majority of the technical difficulties of
designing and manufacturing a fission weapon are based on the need to
both reduce the time of assembly of a supercritical mass to a minimum
and reduce the number of stray (pre-detonation) neutrons to a minimum.
The
isotopes
desirable for a nuclear weapon are those which have a high probability
of fission reaction, yield a high number of excess neutrons, have a low
probability of absorbing neutrons without a fission reaction, and do not
release a large number of spontaneous neutrons. The primary isotopes
which fit these criteria are U-235, Pu-239 and U-233.
Enriched Materials
Naturally occurring
uranium consists
mostly of U-238, with a small part U-235. The U-238 isotope has a high
probability of absorbing a neutron without a fission, and also a higher
rate of spontaneous fission. For weapons uranium is enriched through
isotope separation.
Uranium which is more than 80% U-235 is called highly
enriched uranium
(HEU), and weapons grade uranium is at least 93.5% U-235. U-235 has a
spontaneous fission rate of 0.16 fissions/s-kg. which is low enough to
make super critical assembly relatively easy. The critical mass for an
unreflected sphere of U-235 is about 50 kg, which is a sphere with a
diameter of 17 cm. This size can be reduced to about 15 kg with the use
of a neutron
reflector
surrounding the sphere.
Plutonium (atomic
number 94, two more than uranium) does
not occur in nature and is manufactured by exposing U-238 to a neutron
source (i.e. a
nuclear reactor).
When U-238 absorbs a neutron the resulting U-239 isotope then beta
decays twice into Pu-239. The plutonium can then be chemically separated
from the uranium and be isolated for weapons use. Pu-239 has a higher
probability for fission than U-235, and a larger number of neutrons
produced per fission event, resulting in a smaller critical mass. Pure
Pu-239 also has a reasonably low rate of neutron emission due to
spontaneous fission (10 fission/s-kg), making it feasible to assemble a
super critical mass before predetonation. The Pu-239 will be invariably
contaminated by Pu-240, however, due to the fact that the freshly made
Pu-239 captures a neutron to make Pu-240. Pu-240 has a high rate of
spontaneous fission events (415,000 fission/s-kg), making it extremely
difficult to assemble a super critical mass before the neutrons emitted
from spontaneous fission start a premature chain reaction and cause the
weapon to fizzle. Weapons grade plutonium must contain no more than 7%
Pu-240 - and is obtained by only exposing U-238 samples to neutron
sources for short periods of time to reduce the amount of Pu-240 made.
The critical mass for an unreflected sphere of plutonium is 16 kg, but
through the use of a neutron reflecting tamper the pit of plutonium in a
fission bomb is reduced to 10 kg, which is a sphere with a diameter of
10 cm.
Combination Methods
The simplest
technical mechanism for assembling a supercritical mass is to shoot one
piece of fissile material as a projectile against a second part as a
target, usually called the gun method. This is how the
Little Boy weapon
which was detonated over
Hiroshima worked.
This method of combination can only be used for U-235 because of the
relatively long amount of time it takes to combine the materials, making
predetonation likely for Pu-239 which has a higher spontaneous neutron
release due to Pu-240 contamination.
The more difficult,
but superior, method of combination is referred to as the
implosion method and uses conventional explosives surrounding
the material to rapidly compress the mass to a supercritical state. For
Pu-239 assemblies a contamination of only 1% Pu-240 produces so many
neutrons that implosion systems are required to produce efficient bombs.
This is the reason that the more technically difficult implosion method
was used on the plutonium
Fat Man weapon
which was detonated over
Nagasaki.
Weapons assembled with
this method also tend to be more efficient than the weapons employing
the gun method of combination. The reason that the implosion method is
more efficient is because it not only combines the masses, but also
increases the density of the mass. The neutron multiplication factor,
k, of a fissionable assembly is proportional to the density
squared, meaning that k goes up by a factor of four if the
density is doubled. Most modern weapons use a hollow plutonium core with
an implosion mechanism for detonation.
This precision
compression of the pit creates a need for very precise design and
machining of the pit and explosive lenses. The milling machines used are
so precise that they could cut the polished surfaces of eyeglass lenses.
Machining plutonium is difficult not only because of its toxicity but
also because plutonium has many different metallic phases and changing
phases distorts the metal.
Tamper / Neutron
Reflector
In a uranium graphite
chain reacting pile the critical size may be considerably reduced by
surrounding the pile with a layer of graphite, since such an envelope
reflects many neutrons back into the pile. A similar envelope can be
used to reduce the critical size of a weapon, but here the envelope has
an additional role: its very inertia delays the expansion of the
reacting material. For this reason such an envelope is often called a
tamper. As has already been remarked, the weapon tends to fly to bits as
the reaction proceeds and this tends to stop the reaction, so the use of
a tamper makes for a longer lasting, more energetic, and more efficient
explosion. The most effective tamper is the one having the highest
density; high tensile strength turns out to be unimportant because no
material will hold together under the extreme pressures of a nuclear
weapon. It is a fortunate coincidence that materials of high density are
also excellent as reflectors of neutrons.
While the effect of a
tamper is to increase the efficiency - both by reflecting neutrons and
by delaying the expansion of the bomb, the effect on the efficiency is
not as great as on the critical mass. The reason for this is that the
process of reflection is relatively time consuming and may not occur
extensively before the chain reaction is terminated.
Neutron trigger /
Initiator
One of the key elements
in the proper operation of a nuclear weapon is initiation of the fission
chain reaction at the proper time. To obtain a significant nuclear yield
of the nuclear explosive, sufficient neutrons must be present within the
supercritical core at the right time. If the chain reaction starts too
soon, the result will be only a 'fizzle yield,' much below the design
specification; if it occurs too late, there may be no yield whatever.
Several ways to produce neutrons at the appropriate moment have been
developed.
Early neutron sources
consisted of a highly
radioactive
isotope of
Polonium
(Po-210), which is a strong
alpha emitter
combined with
beryllium which
will absorb alphas and emit neutrons. This isotope of polonium has a
half life of almost 140 days, and a neutron initiator using this
material needs to have the polonium, which is generated in a nuclear
reactor, to be replaced frequently. To supply the initiation pulse of
neutrons at the right time, the polonium and the beryllium need to be
kept apart until the appropriate moment and then thoroughly and rapidly
mixed by the implosion of the weapon. This method of neutron initiation
is sufficient for weapons utilizing the slower gun combination method,
but the timing is not precise enough for an implosion weapon design.
Another method of
providing source neutrons, is through a pulsed neutron emitter which is
a small ion accelerator with a metal hydride target. When the ion source
is turned on to create a
plasma of
deuterium or
tritium, a large
voltage is applied across the tube which accelerates the ions into
tritium rich metal (usually
scandium). The
ions are accelerated so that there is a high probability of
nuclear fusion
occurring. The deuterium-tritium fusion reactions emit a short pulse of
14 MeV neutrons which will be sufficient to initiate the fission chain
reaction. The timing of the pulse can be precisely controlled making it
better suited for an implosion weapon design.
Practical Limitations of
the Fission Bomb
A pure fission bomb is
practically limited to a yield of a few hundred kilotons by the large
amounts of fissile material needed to make a large weapon. It is
technically difficult to keep a large amount of fissile material in a
subcritical assembly while waiting for detonation, and it is also
difficult to physically transform the subcritical assembly into a
supercritical one quick enough that the device explodes rather than
prematurely detonating such that a majority of the fuel is unused
(inefficient predetonation). The most efficient pure fission bomb would
still only consume 20% of its fissile material before being blown apart,
and can often be much less efficient (Fat
Man only had an efficiency of 1.4%).
Large yield, pure fission weapons are also unattractive due to the
weight, size and cost of using large amounts of highly enriched
material.
Thermonuclear weapons
(also Hydrogen bomb or Fusion bomb)
The amount of energy
released by a weapon can be greatly increased by the addition of
nuclear fusion
reactions. Fusion releases even more energy per reaction than fission,
and can also be used as a source for additional neutrons. The light
weight of the elements used as fusion fuel, combined with the larger
energy release, means that fusion is a very efficient fuel by weight,
making it possible to build extremely high yield weapons which are still
portable enough to easily deliver. Fusion is the combination of two
light atoms, usually isotopes of
hydrogen, to form
a more stable heavy atom and release excess energy. The fusion reaction
requires the atoms involved to have a high thermal energy, which is why
the reaction is called thermonuclear. The extreme temperatures and
densities necessary for a fusion reaction are easily generated by a
fission
explosion.
The simplest way to
utilize fusion is to put a mixture of
deuterium and
tritium inside
the hollow core of an implosion style
plutonium pit.
When the imploding fission chain reaction brings the fusion fuel to a
sufficient pressure, the fusion reaction occurs fairly quickly and
releases a large number of energetic neutrons into the surrounding
fissile material, which allows the fissile material to burn more
efficiently. The efficiency (and therefore yield) of a pure fission bomb
can be doubled through the use of a fusion boosted core, with very
little increase in the size and weight of the device. The amount of
energy released through fusion is very small compared to the energy from
fission, so the fusion chiefly increases the fission efficiency by
providing a burst of additional neutrons. The fusion core of modern
fusion weapons is
lithium-7
deuteride.
Staged thermonuclear
weapons
The basic principles
behind modern thermonuclear weapons were discovered independently by
scientists in different countries.
Edward Teller and
Stanislaw Ulam at
Los Alamos worked
out the idea of staged detonation coupled with radiation implosion in
what is known in the
United States as
the Teller-Ulam design. Soviet physicist
Andrei Sakharov
independently arrived at the same answer (which he called his Third
Idea) a short time later. A single small fission bomb, the trigger, is
placed at the point of a cone-shaped arrangement of
X-ray mirrors.
The mirrors focus the X-rays from the fission explosive on a column of
lithium deuteride.
The radiation pressure of the X-rays heats and pressurizes the
deuterium enough
to fuse into
helium, and emit
copious neutrons. The neutrons transmute the lithium to
tritium, which
then also fuses and emits large amount of
gamma rays. A
heavy, U-238 cone between the fission bomb and the column prevented the
premature collapse of the column by direct X-ray pressure.
Advanced Thermonuclear
Weapons Designs
The largest modern
fission-fusion-fission weapons include a fissionable
outer shell of U-238, the more inert waste isotope of
uranium, or
constructed the X-ray mirrors of polished U-238. This otherwise inert
U-238 would be detonated by the intense fast neutrons from the fusion
stage, increasing the yield of the bomb many times. For maximum yield,
however, moderately
enriched uranium
is preferable as a jacket material. The largest bomb ever exploded was
of this type, a 50
megaton bomb
named
Tsar Bomba that
was exploded by the
Soviet Union in
Novaya Zemlya.
The cobalt
bomb uses
cobalt in the
shell, and the fusion neutrons convert the cobalt into cobalt-60, a
powerful long-term (5 years) emitter of
gamma rays. In
general this type of weapon is a salted bomb and
variable fallout effects can be obtained by using different salting
isotopes. Gold has been proposed for short-term fallout (days), tantalum
and zinc for fallout of intermediate duration (months), and cobalt for
long term contamination (years). To be useful for salting, the parent
isotopes must be abundant in the natural element, and the neutron-bred
radioactive product must be a strong emitter of penetrating gamma rays.
The primary purpose
of this weapon is to create extremely radioactive fallout to deny a
region to an advancing army, a sort of wind-deployed mine-field. No
cobalt or other salted bomb has ever been atmospherically tested, and as
far as is publicly known none have ever been built. In light of the
ready availability of fission-fusion-fission bombs, it is unlikely any
special-purpose fallout contamination weapon will ever be developed. The
British did test a bomb that incorporated cobalt as an experimental
radiochemical tracer (Antler/Round 1, 14 September 1957). This 1 kt
device was exploded at the Tadje site, Maralinga range,
Australia. The
experiment was regarded as a failure and not repeated.
The thought of
using cobalt, which has the longest half-life of the feasible salting
materials, caused
Leo Szilard to
refer to the weapon as a potential doomsday device. With a 5yr
half-life people would have to remain shielded underground for many
years, effectively wiping out humanity. However this would require a
massive (unrealistic) amount of such bombs, yet the public heard of it
and there were numerous stories involving a single bomb wiping out the
planet.
A final variant of
the thermonuclear weapons is the enhanced radiation weapon,
or neutron bomb which are small thermonuclear weapons
in which the burst of neutrons generated by the fusion reaction is
intentionally not absorbed inside the weapon, but allowed to escape. The
X-ray mirrors and shell of the weapon are made of
chromium or
nickel so that
the neutrons are permitted to escape. This intense burst of high-energy
neutrons is the principle destructive mechanism. Neutrons are more
penetrating than other types of radiation so many shielding materials
that work well against gamma rays do not work nearly as well. The term
"enhanced radiation" refers only to the burst of ionizing radiation
released at the moment of detonation, not to any enhancement of residual
radiation in fallout (as in the salted bombs discussed above).
Neutron bombs could be
used as strategic anti-missile weapons, and as tactical weapons intended
for use against armored forces. As an anti-missile weapon ER weapons
were developed to protect U.S. ICBM silos from incoming Soviet warheads
by damaging the nuclear components of the incoming warhead with the
intense neutron flux. Tactical neutron bombs are primarily intended to
kill soldiers who are protected by armor. Armored vehicles are extremely
resistant to blast and heat produced by nuclear weapons, so the
effective range of a nuclear weapon against tanks is determined by the
lethal range of the radiation, although this is also reduced by the
armor. By emitting large amounts of lethal radiation of the most
penetrating kind, ER warheads maximize the lethal range of a given yield
of nuclear warhead against armored targets.
One problem with using
radiation as a tactical anti-personnel weapon is that to bring about
rapid incapacitation of the target, a radiation dose that is many times
the lethal level must be administered. A radiation dose of 600 rads is
normally considered lethal (it will kill at least half of those who are
exposed to it), but no effect is noticeable for several hours. Neutron
bombs were intended to deliver a dose of 8000 rads to produce immediate
and permanent incapacitation. A 1 kt ER warhead can do this to a T-72
tank crew at a range of 690 m, compared to 360 m for a pure fission
bomb. For a "mere" 600 rad dose the distances are 1100 m and 700 m
respectively, and for unprotected soldiers 600 rad exposures occur at
1350 m and 900 m. The lethal range for tactical neutron bombs exceeds
the lethal range for blast and heat even for unprotected troops.
The neutron flux can
induce significant amounts of short lived secondary radioactivity in the
environment in the high flux region near the burst point. The alloy
steels used in armor can develop radioactivity that is dangerous for
24-48 hours. If a tank exposed to a 1 kt neutron bomb at 690 m (the
effective range for immediate crew incapacitation) is immediately
occupied by a new crew, they will receive a lethal dose of radiation
within 24 hours.
Some authorities say that
due to the rapid attenuation of neutron energy by the atmosphere (it
drops by a factor of 10 every 500 m in addition to the effects of
spreading) ER weapons are only effective at short ranges, and thus are
practical only in relatively low yields. These ER warheads are said to
be designed to minimize the amount of fission energy and blast effect
produced relative to the neutron yield. The principal reason is said to
be to allow their use close to friendly forces.
These same authorities
say that the common perception of the neutron bomb as a "landlord bomb"
that would kill people but leave buildings undamaged is greatly
overstated. At the conventional effective combat range (690 m) the blast
from a 1 kt neutron bomb will destroy or damage to the point of
unusability almost any civilian building. Thus the use of neutron bombs
to stop an enemy attack, which requires exploding large numbers of them
to blanket the enemy forces, would also destroy all buildings in the
area.
Another view of the
neutron bomb and its tactics exists. The inventor of the neutron bomb,
Samuel Cohen, wrote a
book in which he
stated that the effective range of a pure neutron bomb exceeded 10 Km of
altitude. Samuel Cohen stated explicitly that "enhanced radiation"
weapons deployed in Germany during the cold war were political
compromises designed to have substantial blast, with radiation effects
deliberately reduced to eliminate any possibility of surviving
structures. He also quoted radiation releases of 100KRads at the
ground from pure neutron weapons exploded at 10Km.
The neutron absorption
spectra of air is disputed by some authorities, and may depend in part
on absorption by hydrogen from water vapor. It therefore might vary
exponentially with humidity, making high-altitude neutron bombs
immensely more deadly in desert climates than in humid ones. This effect
also varies with altitude.
According to Samuel
Cohen, one possible tactic of using such "true" neutron bombs is
therefore to launch them as defensive weapons against armored attacks.
Civilians enter radiation shelters, and the bomb is exploded 10Km over
the armored attack. Portable armor is said to be unable to shield tank
and aircraft crews. In such an event, a city's trees and grass would
have been killed by radiation, but buildings would remain undamaged for
the emerging civilians.
Such neutron bombs would
be very potent anti-ship weapons. A major support of Cohen's research
was the U.S. Navy.
References
- Glasstone, Samuel and
Dolan, Philip J.,
The Effects of Nuclear Weapons (third edition),
U.S. Government Printing Office, 1977.
PDF Version
-
Nuclear Weapon Archive from Carey Sublette
is a reliable source of information and has links to other sources.
- The
Federation of American Scientists
provide solid information on weapons of mass destruction, including
nuclear weapons
and their
effects
- Cohen, Sam, The
Truth About the Neutron Bomb: The Inventor of the Bomb Speaks Out,
William Morrow & Co., 1983
-
Militarily Critical Technologies List (MCTL)
from the US Government's
Defense Technical Information Center
- Grace, S. Charles,
Nuclear Weapons: Principles, Effects and Survivability (Land Warfare:
Brassey's New Battlefield Weapons Systems and Technology, vol 10)
- Smyth, H. DeW.,
Atomic Energy for Military Purposes,
Princeton University Press, 1945.
-
The Effects of Nuclear War,
Office of Technology Assessment (May 1979).
- Rhodes, Richard.
Dark Sun: The Making of the Hydrogen Bomb. Simon and
Schuster, New York, (1995
ISBN 0684824140)
- Rhodes, Richard.
The Making of the Atomic Bomb. Simon and Schuster, New York,
(1986
ISBN 0684813785)
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